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wor9951.tmp
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wor9951.tmp
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blend_shape_mode = 0
[sub_resource type="Skin" id="Skin_sm4st"]
resource_name = "Skin"
bind_count = 4
bind/0/name = &"fore.l"
bind/0/bone = -1
bind/0/pose = Transform3D(-0.244327, 0, -0.969693, -0.969693, 0, 0.244327, 0, 1, 0, 0, 0, 0)
bind/1/name = &"next.l"
bind/1/bone = -1
bind/1/pose = Transform3D(-0.528127, 0, -0.849165, -0.849165, 0, 0.528127, 0, 1, 0, -0.138394, -0.432682, 0)
bind/2/name = &"fore.r"
bind/2/bone = -1
bind/2/pose = Transform3D(-0.244327, 0, 0.969693, 0.969693, 0, 0.244327, 0, 1, 0, 0, 0, 0)
bind/3/name = &"next.r"
bind/3/bone = -1
bind/3/pose = Transform3D(-0.528127, 0, 0.849165, 0.849165, 0, 0.528127, 0, 1, 0, 0.138394, -0.432682, 0)
[sub_resource type="Animation" id="Animation_awg4b"]
resource_name = "ArmatureAction"
length = 0.583333
loop_mode = 1
tracks/0/type = "rotation_3d"
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D:fore.l")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, -0.629638, 0.321801, 0.68918, 0.15821, 0.0333333, 1, -0.629638, 0.321801, 0.68918, 0.15821, 0.0666667, 1, -0.595149, 0.381835, 0.670404, 0.224851, 0.1, 1, -0.519803, 0.47938, 0.621174, 0.33785, 0.133333, 1, -0.417539, 0.570667, 0.544314, 0.451356, 0.166667, 1, -0.345431, 0.616991, 0.485709, 0.513894, 0.2, 1, -0.289767, 0.645008, 0.438577, 0.554662, 0.233333, 1, -0.209192, 0.675454, 0.367884, 0.603872, 0.266667, 1, -0.137442, 0.693621, 0.302747, 0.639018, 0.3, 1, -0.103916, 0.699429, 0.271656, 0.652842, 0.333333, 1, -0.129319, 0.695181, 0.295251, 0.642516, 0.366667, 1, -0.194631, 0.679793, 0.354824, 0.611637, 0.4, 1, -0.276975, 0.650604, 0.42754, 0.563213, 0.433333, 1, -0.367327, 0.604211, 0.50382, 0.496151, 0.466667, 1, -0.456727, 0.539815, 0.574776, 0.411864, 0.5, 1, -0.537316, 0.459664, 0.63334, 0.314452, 0.533333, 1, -0.593407, 0.384537, 0.669375, 0.227898, 0.566667, 1, -0.620473, 0.339135, 0.684528, 0.177259, 0.583333, 1, -0.629638, 0.321801, 0.68918, 0.15821)
tracks/1/type = "rotation_3d"
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Armature/Skeleton3D:next.l")
tracks/1/interp = 2
tracks/1/loop_wrap = true
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tracks/2/type = "rotation_3d"
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/path = NodePath("Armature/Skeleton3D:fore.r")
tracks/2/interp = 2
tracks/2/loop_wrap = true
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tracks/3/type = "rotation_3d"
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/path = NodePath("Armature/Skeleton3D:next.r")
tracks/3/interp = 2
tracks/3/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n1wwq"]
_data = {
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}
[sub_resource type="SphereShape3D" id="SphereShape3D_hgu6t"]
[node name="World" type="Node3D"]
script = ExtResource("1_6bbck")
[node name="UI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
mouse_filter = 2
[node name="ColorRect" type="ColorRect" parent="UI"]
material = SubResource("ShaderMaterial_5yipi")
layout_mode = 0
offset_right = 1149.0
offset_bottom = 648.0
mouse_filter = 2
script = ExtResource("2_wcps5")
[node name="Environment" type="Node3D" parent="."]
[node name="Base" type="StaticBody3D" parent="Environment"]
transform = Transform3D(9.79513, 0, 0, 0, 1, 0, 0, 0, 9.34444, 0, 0, 0)
collision_layer = 3
collision_mask = 3
[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
shape = SubResource("ConcavePolygonShape3D_0re5x")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Environment/Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
material_override = ExtResource("2_pgv52")
mesh = SubResource("BoxMesh_qkrtj")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -53.1386, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Environment/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 44.0946, 0)
mesh = SubResource("PlaneMesh_q3h86")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_668iv")
[node name="Player" type="CharacterBody3D" parent="."]
script = ExtResource("1_y1iek")
jump_height = 1.4
camera_sens = 3.0
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="RayCast3D" type="RayCast3D" parent="Player/Camera3D"]
target_position = Vector3(0, 0, -20)
collision_mask = 8
hit_back_faces = false
collide_with_areas = true
collide_with_bodies = false
[node name="EmitPoint" type="Node3D" parent="Player/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.243051, -0.0851392, -0.437368)
[node name="ShootEffect" type="GPUParticles3D" parent="Player/Camera3D/EmitPoint"]
emitting = false
amount = 10
lifetime = 0.3
one_shot = true
explosiveness = 1.0
visibility_aabb = AABB(-3.92408, -4, -4, 7.84816, 8, 8)
process_material = SubResource("ParticleProcessMaterial_hrtqa")
draw_pass_1 = SubResource("BoxMesh_wtrm5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_kca4o")
[node name="SummonArea" type="Area3D" parent="Player"]
collision_layer = 8
collision_mask = 8
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Player/SummonArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
shape = SubResource("CylinderShape3D_7r17h")
[node name="RightHand" type="Control" parent="Player"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("4_wbjlv")
[node name="ShootTimer" type="Timer" parent="Player/RightHand"]
one_shot = true
[node name="ShootHand" type="TextureRect" parent="Player/RightHand"]
visible = false
texture_filter = 1
layout_mode = 0
offset_left = 735.0
offset_top = 307.0
offset_right = 1157.0
offset_bottom = 871.0
texture = ExtResource("4_ijtt1")
[node name="IdleHand" type="TextureRect" parent="Player/RightHand"]
texture_filter = 1
layout_mode = 0
offset_left = 741.0
offset_top = 166.0
offset_right = 1163.0
offset_bottom = 730.0
texture = ExtResource("6_qkgle")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Player/RightHand"]
stream = ExtResource("9_ei2tr")
volume_db = -10.0
max_polyphony = 2
[node name="LeftHand" type="Control" parent="Player"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("7_45own")
[node name="SummonHand" type="TextureRect" parent="Player/LeftHand"]
texture_filter = 1
layout_mode = 0
offset_left = -44.0
offset_top = 134.0
offset_right = 542.0
offset_bottom = 917.0
texture = ExtResource("6_foqb3")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Player/LeftHand/SummonHand"]
libraries = {
"": SubResource("AnimationLibrary_c8lty")
}
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Player"]
[node name="FX" type="Node3D" parent="."]
[node name="SummonCursor" type="GPUParticles3D" parent="FX"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.35733, 0)
emitting = false
amount = 10
lifetime = 0.2
visibility_aabb = AABB(-3.92408, -4, -4, 7.84816, 8, 8)
process_material = SubResource("ParticleProcessMaterial_cbxwy")
draw_pass_1 = SubResource("BoxMesh_we1xo")
[node name="PlayerPlatforms" type="Node3D" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10.9065, 0)
[node name="Enemy" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.13846, -5.0354)
script = ExtResource("12_dqlol")
[node name="Model" type="Node3D" parent="Enemy"]
[node name="Armature" type="Node3D" parent="Enemy/Model"]
[node name="Skeleton3D" type="Skeleton3D" parent="Enemy/Model/Armature"]
bones/0/name = "fore.l"
bones/0/parent = -1
bones/0/rest = Transform3D(-0.244327, -0.969693, 5.96046e-08, -5.96046e-08, 5.96046e-08, 1, -0.969693, 0.244327, -1.19209e-07, 0, 0, 0)
bones/0/enabled = true
bones/0/position = Vector3(0, 0, 0)
bones/0/rotation = Quaternion(-0.554303, 0.439032, 0.64477, 0.290295)
bones/0/scale = Vector3(1, 1, 1)
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bones/1/parent = 0
bones/1/rest = Transform3D(0.952465, -0.304647, 0, 0.304647, 0.952465, 0, 0, 0, 1, 0, 0.454276, 0)
bones/1/enabled = true
bones/1/position = Vector3(0, 0.454276, 0)
bones/1/rotation = Quaternion(-0.478517, 0.203222, 0.131695, 0.844025)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "fore.r"
bones/2/parent = -1
bones/2/rest = Transform3D(-0.244327, 0.969693, -5.96046e-08, 5.96046e-08, 5.96046e-08, 1, 0.969693, 0.244327, -1.19209e-07, 0, 0, 0)
bones/2/enabled = true
bones/2/position = Vector3(0, 0, 0)
bones/2/rotation = Quaternion(0.554303, 0.439032, 0.64477, -0.290295)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "next.r"
bones/3/parent = 2
bones/3/rest = Transform3D(0.952465, 0.304647, 0, -0.304647, 0.952465, 0, 0, 0, 1, 0, 0.454276, 0)
bones/3/enabled = true
bones/3/position = Vector3(0, 0.454276, 0)
bones/3/rotation = Quaternion(-0.478517, -0.203222, -0.131695, 0.844025)
bones/3/scale = Vector3(1, 1, 1)
[node name="Cube" type="MeshInstance3D" parent="Enemy/Model/Armature/Skeleton3D"]
mesh = SubResource("ArrayMesh_fxwm1")
skin = SubResource("Skin_sm4st")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Enemy/Model"]
libraries = {
"": SubResource("AnimationLibrary_n1wwq")
}
autoplay = "ArmatureAction"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Enemy"]
shape = SubResource("SphereShape3D_hgu6t")
[connection signal="timeout" from="Player/RightHand/ShootTimer" to="Player/RightHand" method="shoot_timer_done"]
[connection signal="animation_finished" from="Player/LeftHand/SummonHand/AnimationPlayer" to="Player/LeftHand" method="_animation_finished"]