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state.go
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package frankenphp
import (
"slices"
"sync"
"time"
)
type stateID uint8
const (
// livecycle states of a thread
stateReserved stateID = iota
stateBooting
stateBootRequested
stateShuttingDown
stateDone
// these states are 'stable' and safe to transition from at any time
stateInactive
stateReady
// states necessary for restarting workers
stateRestarting
stateYielding
// states necessary for transitioning between different handlers
stateTransitionRequested
stateTransitionInProgress
stateTransitionComplete
)
var stateNames = map[stateID]string{
stateReserved: "reserved",
stateBooting: "booting",
stateInactive: "inactive",
stateReady: "ready",
stateShuttingDown: "shutting down",
stateDone: "done",
stateRestarting: "restarting",
stateYielding: "yielding",
stateTransitionRequested: "transition requested",
stateTransitionInProgress: "transition in progress",
stateTransitionComplete: "transition complete",
}
type threadState struct {
currentState stateID
mu sync.RWMutex
subscribers []stateSubscriber
// how long threads have been waiting in stable states
waitingSince time.Time
isWaiting bool
}
type stateSubscriber struct {
states []stateID
ch chan struct{}
}
func newThreadState() *threadState {
return &threadState{
currentState: stateReserved,
subscribers: []stateSubscriber{},
mu: sync.RWMutex{},
}
}
func (ts *threadState) is(state stateID) bool {
ts.mu.RLock()
ok := ts.currentState == state
ts.mu.RUnlock()
return ok
}
func (ts *threadState) compareAndSwap(compareTo stateID, swapTo stateID) bool {
ts.mu.Lock()
ok := ts.currentState == compareTo
if ok {
ts.currentState = swapTo
ts.notifySubscribers(swapTo)
}
ts.mu.Unlock()
return ok
}
func (ts *threadState) name() string {
return stateNames[ts.get()]
}
func (ts *threadState) get() stateID {
ts.mu.RLock()
id := ts.currentState
ts.mu.RUnlock()
return id
}
func (ts *threadState) set(nextState stateID) {
ts.mu.Lock()
ts.currentState = nextState
ts.notifySubscribers(nextState)
ts.mu.Unlock()
}
func (ts *threadState) notifySubscribers(nextState stateID) {
if len(ts.subscribers) == 0 {
return
}
newSubscribers := []stateSubscriber{}
// notify subscribers to the state change
for _, sub := range ts.subscribers {
if !slices.Contains(sub.states, nextState) {
newSubscribers = append(newSubscribers, sub)
continue
}
close(sub.ch)
}
ts.subscribers = newSubscribers
}
// block until the thread reaches a certain state
func (ts *threadState) waitFor(states ...stateID) {
ts.mu.Lock()
if slices.Contains(states, ts.currentState) {
ts.mu.Unlock()
return
}
sub := stateSubscriber{
states: states,
ch: make(chan struct{}),
}
ts.subscribers = append(ts.subscribers, sub)
ts.mu.Unlock()
<-sub.ch
}
// safely request a state change from a different goroutine
func (ts *threadState) requestSafeStateChange(nextState stateID) bool {
ts.mu.Lock()
switch ts.currentState {
// disallow state changes if shutting down or done
case stateShuttingDown, stateDone, stateReserved:
ts.mu.Unlock()
return false
// ready and inactive are safe states to transition from
case stateReady, stateInactive:
ts.currentState = nextState
ts.notifySubscribers(nextState)
ts.mu.Unlock()
return true
}
ts.mu.Unlock()
// wait for the state to change to a safe state
ts.waitFor(stateReady, stateInactive, stateShuttingDown)
return ts.requestSafeStateChange(nextState)
}
// markAsWaiting hints that the thread reached a stable state and is waiting for requests or shutdown
func (ts *threadState) markAsWaiting(isWaiting bool) {
ts.mu.Lock()
if isWaiting {
ts.isWaiting = true
ts.waitingSince = time.Now()
} else {
ts.isWaiting = false
}
ts.mu.Unlock()
}
// isWaitingState returns true if a thread is waiting for a request or shutdown
func (ts *threadState) isInWaitingState() bool {
ts.mu.RLock()
isWaiting := ts.isWaiting
ts.mu.RUnlock()
return isWaiting
}
// waitTime returns the time since the thread is waiting in a stable state in ms
func (ts *threadState) waitTime() int64 {
ts.mu.RLock()
waitTime := int64(0)
if ts.isWaiting {
waitTime = time.Now().UnixMilli() - ts.waitingSince.UnixMilli()
}
ts.mu.RUnlock()
return waitTime
}