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index.html
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<html>
<head>
<title>Game of Life</title>
<link rel="icon" href="glider.gif" type="image/gif" >
<style>
/* inline css for maximum performance ( ͡° ͜ʖ ͡°) */
body {
margin: 0;
padding: 0;
}
#canvas {
height: 100%;
position: absolute;
width: 100%;
z-index: 1;
}
#control {
background: white;
border-bottom: 1px solid black;
border-left: 1px solid black;
min-height: 72px;
padding: 12px 0;
position: absolute;
right: 0;
text-align: center;
width: 490px;
z-index: 2;
}
#control button, #control input {
height: 28px;
margin-bottom: 12px;
vertical-align: middle;
}
#control input {
padding-left: 2px;
width: 60px;
text-align: center;
}
#start {
padding-bottom: 3px;
}
#pause {
padding-top: 3px;
}
#performance {
right: 12px;
position: absolute;
}
</style>
</head>
<body>
<div id="control">
<button href="#" class="pattern-btn" data-pattern="block">Block</button>
<button href="#" class="pattern-btn" data-pattern="blinker">Blinker</button>
<button href="#" class="pattern-btn" data-pattern="toad">Toad</button>
<button href="#" class="pattern-btn" data-pattern="beacon">Beacon</button>
<button href="#" class="pattern-btn" data-pattern="pulsar">Pulsar</button>
<button href="#" class="pattern-btn" data-pattern="glider">Glider</button>
<button href="#" class="pattern-btn" data-pattern="lwss" title="Light-weight spaceship">LWSS</button>
<button href="#" class="pattern-btn" data-pattern="gun" title="Gosper glider gun">Gun</button>
<button href="#" id="clear" disabled>✖</button>
<br />
<button href="#" id="start" disabled>▶</button>
<button href="#" id="pause">⏸</button>
<button href="#" id="faster">«</button>
<input type="text" id="speed" disabled value="350ms" title="Evolution time"/>
<button href="#" id="slower">»</button>
<input type="text" id="performance" value="" disabled>
<br />
<a href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life" target="_blank">
Conway's Game of Life
</a>
</div>
<canvas id="canvas"></canvas>
<script src="script.js"></script>
<script>
canvas = document.getElementById('canvas');
control = document.getElementById('control');
manager = new Manager(canvas);
control = new Control(control, manager);
/* add some known patterns */
var pattern = patterns['blinker'];
for(var j=0; j<3; j++) {
for(var i=0; i<3; i++) {
manager.addPattern(i*5 + 2, j*5 + 2, pattern);
}
}
var pattern = patterns['toad'];
for(var j=0; j<3; j++) {
for(var i=0; i<3; i++) {
manager.addPattern(i*5 + 2, j*5 + 16, pattern);
}
}
var pattern = patterns['beacon'];
for(var j=0; j<3; j++) {
for(var i=0; i<2; i++) {
manager.addPattern(i*7 + 3, j*6 + 32, pattern);
}
}
var pattern = patterns['block'];
for(var j=0; j<4; j++) {
for(var i=0; i<4; i++) {
manager.addPattern(i*3 + 2, j*3 + 49, pattern);
}
}
var pattern = patterns['lwss'];
for(var j=0; j<1; j++) {
for(var i=1; i<9; i++) {
manager.addPattern(i*12 + 4, j*10 + 6 + (i % 2 == 0), pattern);
}
}
var pattern = patterns['pulsar'];
for(var j=0; j<3; j++) {
for(var i=0; i<1; i++) {
manager.addPattern(i*20 + 25, j*20 + 20, pattern);
}
}
var pattern = patterns['glider'];
for(var j=0; j<3; j++) {
for(var i=1; i<9; i++) {
manager.addPattern(i*8 + 30, j*8 + 30, pattern);
}
}
var pattern = patterns['gun'];
for(var i=0; i<2; i++) {
manager.addPattern(i*40 + 55, 18, pattern);
}
var pattern = patterns['man'];
for(var i=0; i<1; i++) {
manager.addPattern(110, 38, pattern);
}
</script>
</body>
</html>