-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathnethackrc
356 lines (305 loc) · 12.9 KB
/
nethackrc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
OPTIONS=!bones
#OPTIONS=blind
#OPTIONS=nudist
#OPTIONS=pettype:none
#curses things
OPTIONS=windowtype:curses
OPTIONS=windowborders:2
OPTIONS=perm_invent
OPTIONS=MACgraphics
OPTIONS=color,number_pad:0,suppress_alert:3.4.3,!cmdassist
OPTIONS=showexp,time
OPTIONS=hilite_pet,hilite_pile
OPTIONS=lit_corridor,dark_room,use_darkgray
OPTIONS=msg_window:reversed,msghistory:60
OPTIONS=menu_objsyms,!implicit_uncursed
OPTIONS=disclose:+i +a +v +g +c +o
SYMBOLS=S_ghost:á
SYMBOLS=S_human:■
OPTIONS=fruit:blueberry muffin,boulder:0
OPTIONS=roguesymset:RogueIBM
OPTIONS=catname:Miau,dogname:Fido,horsename:Thunder
OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove
OPTIONS=!pickup_thrown,autopickup,pickup_types:$%?!"=/*
OPTIONS=!autodig,autoquiver,!autoopen
OPTIONS=pickup_burden:U
OPTIONS=!sparkle
OPTIONS=statushilites:10
OPTIONS=hitpointbar
# Hunger
#OPTIONS=HILITE_STATUS: hunger/Satiated/yellow/Hungry/brown
OPTIONS=HILITE_STATUS: hunger/Hungry/brown/Weak/red/Fainting/orange&blink
# Burden
OPTIONS=HILITE_STATUS: carrying-capacity/Burdened/brown/Stressed/red/Strained/orange/Overtaxed/bright-red/Overloaded/gray&inverse
#OPTIONS=HILITE_STATUS: carrying-capacity/Strained/orange/
#OPTIONS=HILITE_STATUS: carrying-capacity/Overtaxed/bright-red/Overloaded/gray&inverse
# Conditions: Major Troubles
OPTIONS=HILITE_STATUS: condition/stone/red&inverse/termill/red&inverse
OPTIONS=HILITE_STATUS: condition/strngl/red&inverse
OPTIONS=HILITE_STATUS: condition/foodpois/red&inverse/slime/red&inverse
# Conditions: Minor Troubles
OPTIONS=HILITE_STATUS: condition/blind/yellow/deaf/yellow
OPTIONS=HILITE_STATUS: condition/stun/yellow
OPTIONS=HILITE_STATUS: condition/conf/yellow/hallu/bright-magenta
#OPTIONS=HILITE_STATUS: condition/blind/white&underline/deaf/brown
#OPTIONS=HILITE_STATUS: condition/stun/yellow
#OPTIONS=HILITE_STATUS: condition/conf/orange/hallu/bright-magenta
# Conditions: Movement
#OPTIONS=HILITE_STATUS: condition/movement/bright-cyan
# HP / PW
OPTIONS=HILITE_STATUS: hitpoints/<=100%/bright-green/<=99%/green
OPTIONS=HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/bright-red&inverse
##OPTIONS=HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/red
##OPTIONS=HILITE_STATUS: hitpoints/<=10%/bright-red/<5/bright-red&inverse
OPTIONS=HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan
OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta
##OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta/<4/inverse
OPTIONS=HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange
OPTIONS=HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue
OPTIONS=menucolors
# Enhance
MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
# Random items with known BUC status
MENUCOLOR="blessed"=green
MENUCOLOR="blessed clear potion"=lightcyan
MENUCOLOR="blessed clear potions"=lightcyan
MENUCOLOR="blessed potion called water"=lightcyan
MENUCOLOR="blessed potions called water"=lightcyan
MENUCOLOR="holy"=lightcyan
MENUCOLOR=" cursed"=red
MENUCOLOR="cursed clear potion"=magenta
MENUCOLOR="cursed clear potions"=magenta
MENUCOLOR="cursed potion called water"=magenta
MENUCOLOR="cursed potions called water"=magenta
MENUCOLOR="unholy"=magenta
MENUCOLOR="uncursed"=white
#MENUCOLOR="\+0"=white
#kludge for implicit_ucnursed option
MENUCOLOR="implicit_uncursed"=gray
# Tools and unused items with known enchantments and charges
MENUCOLOR="\([0-9]:.*\)"=yellow
MENUCOLOR="\([0-9]:0\)"=brown
MENUCOLOR="\(-1:0\)"=brown&underline
#MENUCOLOR="\+[1-9]"=yellow
MENUCOLOR="-[1-9]"=magenta
MENUCOLOR="worthless"=brown
MENUCOLOR="named empty"=brown
#markers
MENUCOLOR="blessed .*marker"=lightgreen
MENUCOLOR="blessed .*marker.*1:"=green
MENUCOLOR=" cursed .*marker"=orange
MENUCOLOR=" cursed .*marker.*1:"=red
# Items in use.
MENUCOLOR="\(weapon in .*\)"=white&underline
MENUCOLOR="\(wielded.*\)"=white&underline
MENUCOLOR="\(alternate weapon\)"=white&underline
MENUCOLOR="\(in quiver\)"=white&underline
MENUCOLOR="\(at the ready\)"=white&underline
MENUCOLOR="\(being worn\)"=white&underline
MENUCOLOR="\(embedded in your skin\)"=white&underline
MENUCOLOR="\(on left .*\)"=white&underline
MENUCOLOR="\(on right .*\)"=white&underline
MENUCOLOR="\(in use\)"=white&underline
MENUCOLOR="tethered"=white&underline
# Blessed items in use
MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline
MENUCOLOR="blessed .* \(wielded.*\)"=lightgreen&underline
MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline
MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline
MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline
MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline
MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline
MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline
MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline
MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline
MENUCOLOR="blessed .* tethered"=lightgreen&underline
# Cursed items in use
MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline
MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline
MENUCOLOR=" cursed .* \(alternate weapon\)"=orange&underline
MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline
MENUCOLOR=" cursed .* \(at the ready\)"=orange&underline
MENUCOLOR=" cursed .* \(being worn\)"=orange&underline
MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline
MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline
MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline
MENUCOLOR=" cursed .* \(in use\)"=orange&underline
MENUCOLOR=" cursed .* tethered"=orange&underline
# Mark potentially dangerous things (and a kludge for BoH looting prompts)
MENUCOLOR=" holding"=lightmagenta
MENUCOLOR="Put .* holding"=gray
MENUCOLOR="Take .* holding"=gray
MENUCOLOR="holding .* empty"=gray
MENUCOLOR="Do what with your .* holding"=gray
MENUCOLOR="Do what with the bag .* holding"=gray
MENUCOLOR="Look inside the .* holding"=gray
MENUCOLOR="stash one item into the .* holding"=gray
MENUCOLOR="tricks"=lightmagenta
MENUCOLOR="cancel"=lightmagenta
MENUCOLOR="vanish"=lightmagenta
# Spell failure rates
MENUCOLOR=" 0% "=lightcyan
MENUCOLOR=" [1-9]% "=lightgreen
MENUCOLOR=" 1[0-9]% "=green
MENUCOLOR=" 2[0-4]% "=green
MENUCOLOR=" 2[5-9]% "=brown
MENUCOLOR=" [34][0-9]% "=brown
MENUCOLOR=" [56][0-9]% "=red
MENUCOLOR=" 7[0-4]% "=red
MENUCOLOR=" 7[5-9]% "=orange
MENUCOLOR=" [89][0-9]% "=orange
MENUCOLOR=" 100% "=orange&underline
MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta
#lamps
MENUCOLOR="magic lamp"=blue&bold
MENUCOLOR=" \(lit\)"=white&underline
MENUCOLOR="magic lamp \(lit\)"=lightblue&underline
MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline
#food
MENUCOLOR="corpse"=brown
#MENUCOLOR=" tin"=cyan ##Need exceptions for tin wand, tin opener, tin whistle
MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown
# vegan
MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen
MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen
MENUCOLOR=" oranges?( named.*)?$"=lightgreen
MENUCOLOR=" pears?( named.*)?$"=lightgreen
MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen
MENUCOLOR=" (slime mold|loadboulder)"=lightgreen
MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen
MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen
MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen
# vegetarian
MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
#Items of interest
MENUCOLOR="blessed unicorn horn"=blue&bold
MENUCOLOR="blessed .* unicorn horn"=blue&bold
MENUCOLOR="blessed stone called luck.*"=blue&bold
MENUCOLOR="blessed luckstone"=blue&bold
MENUCOLOR="lizard corpse"=blue&bold
MENUCOLOR="wand .* wishing"=blue&bold
MENUCOLOR="blessed scroll .* scare monster"=blue&bold
MENUCOLOR="uncursed scroll .* scare monster"=blue
MENUCOLOR=" cursed scroll .* scare monster"=orange
#invocation items
MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta
#money
MENUCOLOR=" gold piece"=yellow
## Autopickup exceptions
# empty wands
AUTOPICKUP_EXCEPTION=">.*:0).*"
AUTOPICKUP_EXCEPTION=">.* named empty"
AUTOPICKUP_EXCEPTION=">scroll of scare monster"
AUTOPICKUP_EXCEPTION=">scroll called scare monster"
# Ammunition (double-hashed are included with more general description)
#AUTOPICKUP_EXCEPTION="<.*arrow"
## AUTOPICKUP_EXCEPTION="<.*elven arrow"
## AUTOPICKUP_EXCEPTION="<.*orcish arrow"
## AUTOPICKUP_EXCEPTION="<.*silver arrow"
## AUTOPICKUP_EXCEPTION="<.*runed arrow"
## AUTOPICKUP_EXCEPTION="<.*crude arrow"
#AUTOPICKUP_EXCEPTION="<.*ya"
## AUTOPICKUP_EXCEPTION="<.*bamboo arrow"
#AUTOPICKUP_EXCEPTION="<.*crossbow bolt"
#AUTOPICKUP_EXCEPTION="<.*dart"
#AUTOPICKUP_EXCEPTION="<.*shuriken"
#AUTOPICKUP_EXCEPTION="<.*throwing star"
#AUTOPICKUP_EXCEPTION="<.*dagger"
## AUTOPICKUP_EXCEPTION="<.*elven dagger"
## AUTOPICKUP_EXCEPTION="<.*orcish dagger"
## AUTOPICKUP_EXCEPTION="<.*runed dagger"
## AUTOPICKUP_EXCEPTION="<.*crude dagger"
## AUTOPICKUP_EXCEPTION="<.*silver dagger"
#AUTOPICKUP_EXCEPTION="<.*knife"
#pick up items whose individual name ends with ammo or autopickup
AUTOPICKUP_EXCEPTION="<.* named ammo"
AUTOPICKUP_EXCEPTION="<.* named autopickup"
#never pick up globs
AUTOPICKUP_EXCEPTION=">.*glob.*"
#corpses - lichen only
AUTOPICKUP_EXCEPTION=">a corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">b corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">c corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">d corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">e corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">f corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">g corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">h corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">i corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">j corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">k corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">l corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">m corpse[^<]*$"
AUTOPICKUP_EXCEPTION="<lichen corpse"
AUTOPICKUP_EXCEPTION=">[^e]n corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">[^h]en corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">o corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">p corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">q corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">r corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">s corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">t corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">u corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">v corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">w corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">x corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">y corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">z corpse[^<]*$"
AUTOPICKUP_EXCEPTION=">' corpse[^<]*$"
#gems
AUTOPICKUP_EXCEPTION="> stone[^<]*$"
AUTOPICKUP_EXCEPTION="> gray stone[^<]*$"
AUTOPICKUP_EXCEPTION="> loadstone[^<]*$"
AUTOPICKUP_EXCEPTION="> rock[^<]*$"
AUTOPICKUP_EXCEPTION="> flint[^<]*$"
AUTOPICKUP_EXCEPTION="> glass[^<]*$"
#AUTOPICKUP_EXCEPTION="< luckstone"
#AUTOPICKUP_EXCEPTION="< stone called luck"
#Messages
MSGTYPE=stop "You descend the stairs."
MSGTYPE=stop "You climb up the stairs."
MSGTYPE=stop "The couatl swings itself around you!"
MSGTYPE=stop "The electric eel swings itself around you!"
MSGTYPE=stop "The giant eel swings itself around you!"
MSGTYPE=stop "The kraken swings itself around you!"
MSGTYPE=stop "The python grabs you!"
MSGTYPE=stop "The .* (grabs|swings itself around) you!"
MSGTYPE=stop "You don't feel very well."
MSGTYPE=stop "You are turning a little green."
MSGTYPE=stop "Your limbs are getting oozy."
MSGTYPE=stop "Your skin begins to peel away."
MSGTYPE=stop "You are turning into a green slime."
MSGTYPE=stop "You are slowing down."
MSGTYPE=stop "Your limbs are stiffening."
MSGTYPE=stop "It constricts your throat!"
MSGTYPE=stop "You find it hard to breathe."
MSGTYPE=stop "You're gasping for air."
MSGTYPE=stop "Your blood is having trouble reaching your brain."
MSGTYPE=stop "You can no longer breathe."
MSGTYPE=stop "You're turning blue."
MSGTYPE=stop "Your consciousness is fading."
MSGTYPE=stop "You feel deathly sick."
MSGTYPE=stop "You feel much worse."
MSGTYPE=stop "You feel even worse."
MSGTYPE=stop "You feel (much|even) worse."
MSGTYPE=stop "You are turning a little .*"
MSGTYPE=stop "You feel feverish*"
MSGTYPE=stop "You see here a cockatrice corpse."
MSGTYPE=stop "You see here a chickatrice corpse."
MSGTYPE=stop "You are beginning to feel weak."
MSGTYPE=stop "You fail to cast the spell correctly."
MSGTYPE=stop "Your wielded * rots away."
MSGTYPE=stop "You find a*"
MSGTYPE=stop "You feel more confident in your*skills."
MSGTYPE=stop "You feel a strange vibration*"
MSGTYPE=stop "You have a .* feeling for a moment, then it passes."
MSGTYPE=stop "You sense a faint wave of psychic energy"
MSGTYPE=stop "You are beginning to feel weak."
MSGTYPE=stop "The scroll turns to dust as you pick it up."
MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse."
MSGTYPE=stop "You wrest .*"
MSGTYPE=stop ".*Vorpal Blade.*"
#Hide Messages
MSGTYPE=hide "You swap places with your .*"
MSGTYPE=hide "With great effort you move the boulder."