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solver.js
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/* Javascript version of cntdn
*
* Countdown game solver
*
* James Stanley 2014
*/
const dictionary = require('./dictionary')
function _recurse_solve_letters(letters, node, used_letter, cb, answer) {
if (node[0])
cb(answer, node[0]);
if (answer.length == letters.length)
return;
var done = {};
for (var i = 0; i < letters.length; i++) {
var c = letters.charAt(i);
if (used_letter[i] || done[c])
continue;
if (node[c]) {
used_letter[i] = true;
done[c] = true;
_recurse_solve_letters(letters, node[c], used_letter, cb, answer+c);
used_letter[i] = false;
}
}
}
function solve_letters(letters) {
var words = [];
_recurse_solve_letters(letters, dictionary, {}, function(word, c) { words.push(word) }, '');
words.sort(function(a, b) {
if (b.length !== a.length)
return b.length - a.length;
else
return b - a;
});
return words;
}
function sufficient_letters(word, letters) {
var count = {};
for (var i = 0; i < letters.length; i++) {
if (!count[letters.charAt(i)])
count[letters.charAt(i)] = 0;
count[letters.charAt(i)]++;
}
for (var i = 0; i < word.length; i++) {
if (!count[word.charAt(i)])
return false;
count[word.charAt(i)]--;
if (count[word.charAt(i)] < 0)
return false;
}
return true;
}
function word_in_dictionary(word) {
var node = dictionary;
var idx = 0;
while (idx < word.length) {
node = node[word.charAt(idx)];
idx++;
if (!node)
return false;
}
if (!node[0])
return false;
return true;
}
var bestdiff;
var bestvalsums;
var OPS = {
"+": function(n1, n2) { if (n1 < 0 || n2 < 0) return false; return n1+n2; },
"-": function(n1, n2) { if (n2 >= n1) return false; return n1-n2; },
"_": function(n2, n1) { if (n2 >= n1) return false; return n1-n2; },
"*": function(n1, n2) { return n1*n2; },
"/": function(n1, n2) { if (n2 == 0 || n1%n2 != 0) return false; return n1/n2; },
"?": function(n2, n1) { if (n2 == 0 || n1%n2 != 0) return false; return n1/n2; },
};
var OPCOST = {
"+": 1,
"-": 1.05,
"_": 1.05,
"*": 1.2,
"/": 1.3,
"?": 1.3,
};
function _recurse_solve_numbers(numbers, searchedi, was_generated, target, levels, valsums, trickshot) {
levels--;
for (var i = 0; i < numbers.length-1; i++) {
var ni = numbers[i];
if (ni === false)
continue;
numbers[i] = false;
for (var j = i+1; j < numbers.length; j++) {
var nj = numbers[j];
if (nj === false)
continue;
if (i < searchedi && !was_generated[i] && !was_generated[j])
continue;
for (var o in OPS) {
var r = OPS[o](ni[0], nj[0]);
if (r === false)
continue;
var op_cost = Math.abs(r);
while (op_cost % 10 == 0 && op_cost != 0)
op_cost /= 10;
if ((ni[0] == 10 || nj[0] == 10) && o == '*') // HACK: multiplication by 10 is cheap
op_cost = 1;
op_cost *= OPCOST[o];
var newvalsums = valsums + op_cost;
if ((Math.abs(r - target) < Math.abs(bestresult[0] - target))
|| (Math.abs(r - target) == Math.abs(bestresult[0] - target) && (trickshot || newvalsums < bestvalsums))) {
bestresult = [r,o,ni,nj];
bestvalsums = newvalsums;
}
numbers[j] = [r, o, ni, nj];
var old_was_gen = was_generated[j];
was_generated[j] = true;
if (levels > 0 && (trickshot || bestresult[0] != target || newvalsums < bestvalsums))
_recurse_solve_numbers(numbers, i+1, was_generated, target, levels, newvalsums, trickshot);
was_generated[j] = old_was_gen;
numbers[j] = nj;
}
}
numbers[i] = ni;
}
}
function tidyup_result(result) {
var mapping = {
"?": "/", "_": "-"
};
var swappable = {
"*": true, "+": true
};
if (result.length < 4)
return result;
for (var i = 2; i < result.length; i++) {
var child = result[i];
child = tidyup_result(child);
if (child[1] == result[1] && swappable[result[1]]) {
result.splice(i--, 1);
result = result.concat(child.slice(2));
} else {
result[i] = child;
}
}
if (result[1] in mapping) {
result[1] = mapping[result[1]];
var j = result[2];
result[2] = result[3];
result[3] = j;
} else if (swappable[result[1]]) {
childs = result.slice(2).sort(function(a,b) { return b[0] - a[0]; });
for (var i = 2; i < result.length; i++)
result[i] = childs[i-2];
}
return result;
}
function fullsize(array) {
if (array.constructor != Array)
return 0;
var l = 0;
for (var i = 0; i < array.length; i++)
l += fullsize(array[i]);
return l + array.length;
}
function serialise_result(result) {
var childparts = [];
for (var i = 2; i < result.length; i++) {
var child = result[i];
if (child.length >= 4)
childparts.push(serialise_result(child));
}
childparts = childparts.sort(function(a,b) { return fullsize(b) - fullsize(a); });
var parts = [];
for (var i = 0; i < childparts.length; i++) {
parts = parts.concat(childparts[i]);
}
var sliced = result.slice(2).map(function(l) { return l[0]; });
var thispart = [result[0], result[1]].concat(sliced);
return parts.concat([thispart]);
}
function stringify_result(serialised, target) {
var output = '';
serialised = serialised.slice(0);
for (var i = 0; i < serialised.length; i++) {
var x = serialised[i];
var args = x.slice(2);
output += args.join(' ' + x[1] + ' ') + ' = ' + x[0] + '\n';
}
var result = serialised[serialised.length-1][0];
if (result != target)
output += '(off by ' + (Math.abs(result - target)) + ')\n';
return output;
}
function _solve_numbers(numbers, target, trickshot) {
numbers = numbers.map(function(x) { return [x, false] });
var was_generated = [];
for (var i = 0; i < numbers.length; i++)
was_generated.push(false);
bestresult = [0, 0];
/* attempt to solve with dfs */
_recurse_solve_numbers(numbers, 0, was_generated, target, numbers.length, 0, trickshot);
return bestresult;
}
function solve_numbers(numbers, target, trickshot) {
numbers.sort();
bestresult = [numbers[0], numbers[0]];
/* see if one of these numbers is the answer; with trickshot you'd rather
* have an interesting answer that's close than an exact answer
*/
if (!trickshot) {
for (var i = 1; i < numbers.length; i++) {
if (Math.abs(numbers[i] - target) < Math.abs(bestresult[0] - target)) {
bestresult = [numbers[i], numbers[i]];
bestvalsums = numbers[i];
}
}
if (bestresult[0] == target)
return target + " = " + target;
}
return stringify_result(serialise_result(tidyup_result(_solve_numbers(numbers, target, trickshot))), target);
}
module.exports = solve_letters