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main.js
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import "./style.css";
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
// Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector("#bg"),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
camera.position.setX(-3);
renderer.render(scene, camera);
// Torus
const geometry = new THREE.TorusGeometry(9, 0.1, 30, 200);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const torus = new THREE.Mesh(geometry, material);
//scene.add(torus);
const geometry2 = new THREE.TorusGeometry(7, 0.1, 30, 200);
const material2 = new THREE.MeshStandardMaterial({ color: 0xffffff });
const torus2 = new THREE.Mesh(geometry2, material2);
//scene.add(torus2);
// Lights
const pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(5, 5, 5);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight);
// Helpers
// const lightHelper = new THREE.PointLightHelper(pointLight)
// const gridHelper = new THREE.GridHelper(200, 50);
// scene.add(lightHelper, gridHelper)
// const controls = new OrbitControls(camera, renderer.domElement);
function addStar() {
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3)
.fill()
.map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
//Array(200).fill().forEach(addStar);
// Background
const spaceTexture = new THREE.TextureLoader().load("space.jpg");
scene.background = spaceTexture;
// Avatar
const myTexture = new THREE.TextureLoader().load("koki7o.jpg");
const me = new THREE.Mesh(
new THREE.BoxGeometry(3, 3, 3),
new THREE.MeshBasicMaterial({ map: myTexture })
);
//scene.add(me);
// Earth
const earthTexture = new THREE.TextureLoader().load("earth.jpg");
const earthBump = new THREE.TextureLoader().load('bump.jpg');
const earthSpecular = new THREE.TextureLoader().load('specular.jpg');
const specularColor = new THREE.Color('black');
const earth = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshPhongMaterial({
map: earthTexture,
//bumpMap: earthBump,
//bumpScale: 0.5,
//specularMap: earthSpecular,
//specular: specularColor,
//normalMap: normalTexture,
})
);
scene.add(earth);
earth.position.z = -5;
earth.position.x = 2;
// Moon
const moonTexture = new THREE.TextureLoader().load("moon.jpg");
const moon = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial({
map: moonTexture,
//normalMap: normalTexture,
})
);
scene.add(moon);
moon.position.z = 30;
moon.position.setX(-10);
me.position.z = -5;
me.position.x = 2;
// Scroll Animation
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
/* moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05; */
/*
me.rotation.y += 0.01;
me.rotation.z += 0.01; */
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.rotation.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera();
// Animation Loop
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.005;
torus.rotation.z += 0.01;
torus2.rotation.x += 0.01;
torus2.rotation.y -= 0.005;
torus2.rotation.z += 0.01;
moon.rotation.y += 0.005;
earth.rotation.y += 0.005;
// controls.update();
renderer.render(scene, camera);
}
animate();