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CMakeLists.txt
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cmake_minimum_required (VERSION 3.28)
project(max LANGUAGES C CXX)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
option(MAX_BUILD_TESTS "Build unit tests by default" ON)
option(MAX_ENABLE_UPNP "Use miniupnpc library" ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(setup)
set(GAME_INCLUDES "")
set(GAME_SOURCES "")
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/src")
add_executable(${PROJECT_NAME} ${GAME_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
${GAME_INCLUDES}
)
set_target_properties(${PROJECT_NAME} PROPERTIES
COMPILE_FLAGS "-DGAME_VERSION_STRING=\"\\\"v${GAME_VERSION_STRING}\\\"\" -DGAME_VERSION_MAJOR=\"${GAME_VERSION_MAJOR}\" -DGAME_VERSION_MINOR=\"${GAME_VERSION_MINOR}\" -DGAME_VERSION_PATCH=\"${GAME_VERSION_PATCH}\" -DSDL_ASSERT_LEVEL=2"
)
if(MAX_ENABLE_UPNP)
target_compile_definitions(${PROJECT_NAME} PUBLIC MAX_ENABLE_UPNP=1)
endif()
if(NOT BUILD_SHARED_LIBS)
set(${PROJECT_NAME}_deps SDL2::SDL2main Freetype::Freetype Miniaudio::Miniaudio Enet::Enet SDL2::SDL2-static)
if(MAX_ENABLE_UPNP)
list(APPEND ${PROJECT_NAME}_deps miniupnpc::miniupnpc)
endif()
target_link_options(${PROJECT_NAME} PUBLIC -static -static-libgcc -static-libstdc++)
target_link_libraries(${PROJECT_NAME} PRIVATE ${${PROJECT_NAME}_deps})
else()
set(${PROJECT_NAME}_deps SDL2::SDL2main Freetype::Freetype Miniaudio::Miniaudio Enet::Enet SDL2::SDL2)
if(MAX_ENABLE_UPNP)
list(APPEND ${PROJECT_NAME}_deps miniupnpc::miniupnpc)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE ${${PROJECT_NAME}_deps})
endif()
if(MINGW)
target_link_options(${PROJECT_NAME} PRIVATE -mwindows)
endif()
include(sdl2)
include(freetype)
include(miniaudio)
set(ENET_RELEASE ON)
include(enet)
if(MAX_ENABLE_UPNP)
include(miniupnp)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} ARGS --only-keep-debug $<TARGET_FILE:${PROJECT_NAME}> ${PROJECT_NAME}.debug
COMMAND ${CMAKE_STRIP} ARGS --strip-debug --strip-unneeded $<TARGET_FILE:${PROJECT_NAME}>
COMMAND ${CMAKE_OBJCOPY} ARGS --add-gnu-debuglink ${PROJECT_NAME}.debug $<TARGET_FILE:${PROJECT_NAME}>
)
if(MAX_BUILD_TESTS)
enable_testing()
add_subdirectory(test)
endif()
set(CPACK_PACKAGE_VERSION_MAJOR ${GAME_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${GAME_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${GAME_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH})
set(CPACK_PACKAGE_NAME "max-port")
set(CPACK_PACKAGE_VENDOR "max-port")
set(CPACK_PACKAGE_CONTACT "M.A.X. Port Team")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/assets/LICENSE")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "M.A.X. Port v${GAME_VERSION_STRING}")
set(CPACK_PACKAGE_DESCRIPTION "M.A.X. Port is an SDL library based runtime executable for the 1996 MS-DOS\n" "game M.A.X.: Mechanized Assault & Exploration developed and published by\n" "Interplay Productions.")
set(CPACK_SOURCE_IGNORE_FILES "/\.git/;/\.github/;/\.settings/;\.gitignore;.\.launch;\.project;\.cproject;\.clang-format;\.gdbinit;README.md;/doc/;${CMAKE_BINARY_DIR};Debug;Release;RelWithDebInfo;MinSizeRel;/dependencies/.*\.tar\.gz")
if(UNIX)
set(CPACK_SOURCE_GENERATOR "TGZ")
include(GNUInstallDirs)
set(GAME_INSTALL_PATH "${CMAKE_INSTALL_DATADIR}/max-port")
if(MAXPORT_FLATPAK_BUILD)
set(GAME_INSTALL_LIB_PATH "${CMAKE_INSTALL_LIBDIR}")
else()
set(GAME_INSTALL_LIB_PATH "${CMAKE_INSTALL_LIBDIR}/max-port")
endif()
set(DEP_BIN_DIRS)
foreach(TARGET_NAME ${${PROJECT_NAME}_deps})
get_target_property(BIN_DIR ${TARGET_NAME} BINARY_DIR)
list(APPEND DEP_BIN_DIRS "${BIN_DIR}")
list(APPEND DEP_BIN_DIRS "${BIN_DIR}/lib")
endforeach()
install(CODE "set(CMAKE_INSTALL_PREFIX \"${CMAKE_INSTALL_PREFIX}\")")
install(CODE "set(GAME_INSTALL_LIB_PATH \"${GAME_INSTALL_LIB_PATH}\")")
install(CODE "set(DEP_BIN_DIRS \"${DEP_BIN_DIRS}\")")
install(CODE [[
file(GET_RUNTIME_DEPENDENCIES
EXECUTABLES $<TARGET_FILE:max>
RESOLVED_DEPENDENCIES_VAR DEPS_RESOLVED
UNRESOLVED_DEPENDENCIES_VAR DEPS_UNRESOLVED
CONFLICTING_DEPENDENCIES_PREFIX DEPS_CONFLICTING
DIRECTORIES ${DEP_BIN_DIRS}
PRE_EXCLUDE_REGEXES
".*"
PRE_INCLUDE_REGEXES
"^libSDL2.*$"
"^libfreetype.*$"
"^libminiupnpc.*$"
)
if(DEPS_CONFLICTING_FILENAMES)
message(WARNING "Conflicting dependencies for library: \"${DEPS_CONFLICTING}\"!")
endif()
foreach(DEP_FILE ${DEPS_RESOLVED})
file(INSTALL
FILES "${DEP_FILE}"
FOLLOW_SYMLINK_CHAIN
DESTINATION "${CMAKE_INSTALL_PREFIX}/${GAME_INSTALL_LIB_PATH}"
)
endforeach()
]])
install(TARGETS ${PROJECT_NAME}
CONFIGURATIONS ${CMAKE_BUILD_TYPE}
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/${GAME_INSTALL_LIB_PATH}"
)
configure_file("${CMAKE_SOURCE_DIR}/assets/max-port.in" "${CMAKE_BINARY_DIR}/max-port" @ONLY)
configure_file("${CMAKE_SOURCE_DIR}/assets/max-port.desktop.in" "${CMAKE_BINARY_DIR}/max-port.desktop" @ONLY)
if(MAXPORT_FLATPAK_BUILD)
configure_file("${CMAKE_SOURCE_DIR}/flatpak/metainfo.xml.in" "${CMAKE_BINARY_DIR}/metainfo.xml" @ONLY)
else()
if(MAXPORT_PKGMAKE_BUILD)
install(FILES "${CMAKE_BINARY_DIR}/max-port"
DESTINATION "/usr/bin"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE
)
else()
install(FILES "${CMAKE_BINARY_DIR}/max-port"
DESTINATION "/usr/games"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE
)
endif()
install(FILES "${CMAKE_BINARY_DIR}/max-port.desktop"
DESTINATION "${CMAKE_INSTALL_DATADIR}/applications"
)
install(FILES "${CMAKE_SOURCE_DIR}/assets/max.png"
DESTINATION "${GAME_INSTALL_PATH}"
)
endif()
endif()
if(MINGW)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "M.A.X. Port")
set(GAME_INSTALL_PATH ".")
set(CPACK_GENERATOR "7Z")
set(CPACK_SOURCE_GENERATOR "7Z")
include(nsis/nsis)
install(TARGETS ${PROJECT_NAME}
CONFIGURATIONS ${CMAKE_BUILD_TYPE}
RUNTIME DESTINATION .
)
if(BUILD_SHARED_LIBS)
set(DEP_BIN_DIRS)
foreach(TARGET_NAME ${${PROJECT_NAME}_deps})
get_target_property(BIN_DIR ${TARGET_NAME} BINARY_DIR)
list(APPEND DEP_BIN_DIRS "${BIN_DIR}")
endforeach()
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}\" \"\" \"${DEP_BIN_DIRS}\")
"
)
endif()
endif()
add_subdirectory(assets)
include(CPack)