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Copy pathsnrGameAppB.as
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snrGameAppB.as
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package
{
import flash.events.*;
import flash.display.*;
import GameTheater.gtObjects.*;
import GameTheater.gtObjects.gtBehaviors.*;
import GameTheater.gtSystems.*;
import GameTheater.gtSystems.gtSystemObjects.*;
import GameTheater.gtTools.*;
import PinStriper.psObjects.*;
import PinStriper.psSystems.*;
import PinStriper.psTools.*;
public dynamic class snrGameAppB extends gtBehavior
{
public const APP:String = "snrGameAppB";
public static var mainCamera:gtCameraB = null;
public function snrGameAppB()
{
m_name = "app";
}
public override function Awake()
{
psEasel.AddCanvas("background",psCanvas.CANVAS_SCALE);
psEasel.AddCanvas("gameSpace",psCanvas.CANVAS_SCALE);
psEasel.AddCanvas("main",psCanvas.CANVAS_SCALE);
psEasel.AddCanvas("ui",psCanvas.CANVAS_SCALE);
actor.Attach(psEasel.GetCanvas("main"));
AddBehavior(gtConsoleB);
//AddBehavior(gtFrameRateB);
//AddBehavior(gtMemoryB);
//AddBehavior(gtObjectsInfoB);
AddBehavior(gtScreenB);
mainCamera = AddBehavior(gtCameraB).SetCanvas("main");
//screens.Add("loading",gt.GO(snrLoaderB));
screens.Add("game",gt.GO(snrGameB));
}
public override function Start()
{
//gtLog.Add("SNRGame Version 0.01");
screens.Switch("game");
}
}
}