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ItemSpawn.xaml
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ItemSpawn.xaml
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<Window x:Class="EldenRingTool.ItemSpawn"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:EldenRingTool"
mc:Ignorable="d"
Title="Item Spawn" Width="700" ResizeMode="NoResize" SizeToContent="Height" WindowStartupLocation="CenterOwner">
<StackPanel Orientation="Vertical">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="3.5*"/>
<ColumnDefinition Width="0.3*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="1.5*"/>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="1.2*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Label Grid.Row="0" Grid.Column="0">Item Name (or partial name)</Label>
<Label Grid.Row="0" Grid.Column="2">Level</Label>
<Label Grid.Row="0" Grid.Column="3">Infusion</Label>
<Label Grid.Row="0" Grid.Column="4">Ash Of War</Label>
<Label Grid.Row="0" Grid.Column="5">Quantity</Label>
<TextBox Grid.Row="1" Grid.Column="0" x:Name="txtItem" TextChanged="txtItem_TextChanged"></TextBox>
<Button Grid.Row="1" Grid.Column="1" Click="showList">?</Button>
<TextBox Grid.Row="1" Grid.Column="2" x:Name="txtLevel">0</TextBox>
<ComboBox Grid.Row="1" Grid.Column="3" x:Name="comboInfusion">Normal</ComboBox>
<ComboBox Grid.Row="1" Grid.Column="4" x:Name="comboAsh">Default</ComboBox>
<TextBox Grid.Row="1" Grid.Column="5" x:Name="txtQuantity">1</TextBox>
</Grid>
<Button Click="spawnItem" x:Name="btnSpawn">Spawn</Button>
</StackPanel>
</Window>