A typical runtime consists of the following parts:
The Compiled
class is responsible for initializing and managing a device.
::: tinygrad.device.Compiled options: members: [ "synchronize" ] show_source: false
The Allocator
class is responsible for managing memory on the device. There is also a version called the LRUAllocator
, which caches allocated buffers to optimize performance.
::: tinygrad.device.Allocator options: members: true show_source: false
::: tinygrad.device.LRUAllocator options: members: true show_source: false
The Program
class is created for each loaded program. It is responsible for executing the program on the device. As an example, here is a CPUProgram
implementation which loads program and runs it.
::: tinygrad.runtime.ops_clang.CPUProgram options: members: true
The Compiler
class compiles the output from the Renderer
and produces it in a device-specific format.
::: tinygrad.device.Compiler options: members: true