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Steamworks modifications that are maps should be supported as well. Allow the server ops to specify the map name via the config and add maps correctly to the map cycle (so the modid is stored with the map entry and not in the global mod field).
The text was updated successfully, but these errors were encountered:
I haven't yet decided if I want to allow admins to add arbitrary workshop mods. If I disallow them from doing so, then I don't see the benefit of letting them add maps; the server op would be required to add the map to the whitelist, and if action is required by the op then he might as well just put the map in the mapcycle directly (and remove it from the rotation if he wishes).
If I do allow admins to add arbitrary maps, it probably won't be as good as a server op doing it. It might not be voteable, depending on how Shine MapVote is configured; it might not be in a good position on the list, if MapCycle is in order mode; and it might not have the right extra options that MapVote can look for. I may be able to let admins configure all this, but again I'm not sure whether admins should have this control.
I could add config options and let each op decide their admins' power. But adding map support properly might be more work than I am willing to do.
Thanks for your suggestion. I'm open to discussion on how much power to give admins.
Steamworks modifications that are maps should be supported as well. Allow the server ops to specify the map name via the config and add maps correctly to the map cycle (so the modid is stored with the map entry and not in the global mod field).
The text was updated successfully, but these errors were encountered: