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sequences.h
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// Kevin has made some changes to the program and need to update this file as of 11-14-15
// Nick Added Golfer at Slot # 94&95 on 11-14-15
// Sending this to Kevin to compile for me on 11-12-15 5PM
// This has the Golfer seq back fr Kevin and I am adding 5 more seq as of 11-12-15
// This is the program that I have been using to Update the Seq # for 8TP
// I am giving this file to Kevin to rearange the sequences in slot# order. 10-8-14
//******************************************************
// This is the Up to date 8TSC patterns. as of 12-04 and 10-07
// seqUENCE TABLES FOR CHASER 125 sequences est.
// This is the file that Kevin used to program the 8TSC for 2013
// Nick is going to use this to rearrange the seq # to use for the
// Programmable controllers for the 2014 seqson as of 9-7-14
// I made some changes to the sequences from the 2013 before
// I made this file to rearange the seq # for the 2014 4,6&8TP controllers
// This is the file I got back from Kevin but I never finished it.
// I will do that now 11-5-15 and give the file back to Kevin
//******************************************************
//------------------------------------------------------
// REVISION HISTORY
//
// 1st-try.H 2598 lines as of 10-27-99
// 991110 KLC Modified seq220, 252 for build-up
// 991111 ND Lots of changes
// 991114 ND Added Version 2s for Back & Forth
// and both chase w/ delay on one and
// with chase w/ delay on 1 and last.
// 000208 ND Slowed down a lot of sequences. Add
// Version 2 to Chase W delays on 1&last
// 000303 ND Cont. to slow down seq.
// 000411 ND Added seq #33 Special#1 Baseball
// 000411 ND Added a seq for Dump Truck for CAD
// seq #158 4T Build Up V2.
// 000522 ND Added seq #65 special #2 Golfer
// 000531 ND Added seq #97 Special #3 Throwing
// 000601 ND Added seq #129 Spec #4 Snowball fight
// 000601 ND Added seq #161 Spec #5 2 Arm Tennis
// 000601 ND Added seq #193 Spec #6 3 Arm Tennis
// ,1 still available
// 000913 ND Added seq #225 Spec #7 Cannon
// 000604 ND Add 8T on for last 2 steps of 4,5,6,7TCV2
// seq# 162,194,226
// 000715 ND On 3&4T Multi, Doubled the pattern
// 000921 ND Chase Ver.3 Added throwing seq to 3T-7T
// 001023 ND Added 4T Neg Chase Ver3 All 8 tracks seq#133
// 001101 ND Added 4T Multi Ver3 for Carosel seq#155 and slower Chase 187
// 001110 ND Added 8TC to left for seq #255 to test dipswitch setting 11111111
// 001110 ND Added Special #8 Fishing seq #67 Setting 01000011
// 001212 ND On 6T Multi Ver1 made Track 7&8 on all the time.
// 010427 ND Added Special #9 Bowler seq #1 Setting 00000001
// 010731 ND Having a problem with this program on 7-31-01
// Kevin changed program to give me more steps.8-3-01
// 010926 ND Fixed a problem W 7TBuild up seq #252 1/2 time it would not turn
// off #1 befor repeating.
// 011004 ND Added 8T Build Up & Dn Ver2. seq #26 Cascade, Walking ???11010
// 011005 ND Added Build Up/Dn Cascade for all 4 & 6T chase modes seq 154&218
// 011005 ND Doubled the 3&4TC Pattern seq #128& #96
// 011110 ND Added Special #13 Golfer 2 seq #195 W/3Back clubs& 5 balls 11000011
// special Golfer is for Light Works
// 011124 ND Added 1TC to 7T Build Up and Dn seq # 248 setting 11111000
// 011124 ND Added 2TC to 4,5&6T Build Up & Down # 152, 184 & 216 Ver 1
// 011124 ND Added Fast 3TC and Med 2TC to 3T Build Up & Dn seq 120, 01111000
// 011201 ND Added T7 on except when T1 is on, T8 on except when Last Track is on
// on all Back and Forth patterns from 3 to 7 track patterns.
// 092502 ND Even the chips with the 8K smallest memory, All of the patterns
// work OK except the last seq #255 8t Chase to the left, used to
// test the dip switch slides. 11111111 = #255
// 021017 ND 10-17-02 Added a special Golfer seq for Light Works #195 11000011
// Next changes add Build Up & Dn Ver3 W No Delay on All On For Lou Ossip
// 042103 ND seq 64 2TC V2 added steps to slow it down to a Max of 6 sec per step.
// 092903 ND Added Ver2 Cannon 3Pos arm and 5 balls seq 62 setting 00111110
// 111203 ND Added more steps to all chase VER2 except 8TC to slow down to 6 sec.
// 071704 ND Added an All On seq.#3 00000011 7-04 as part of the permenent program.
// 111904 ND Deleted the 7TC W/delay on 1 and 7 Ver 2 seq 246 to make room.
// 042406 ND Modified all Neg Chase seq. W/Only 1 step to run faster.
// 090106 ND Fixed seq 154&218 4&6 Build Up & Dn. Ver2 5&7T seq disconected.
// 140930 ND This is the file for the 8TP rearanged seq order for rotary dip switches almost done.
// 140210 ND Kevin will rearange the sequences in slot# order. 10-2-14
// 140219 ND Nick just added a 2,3,4,6&8 T Multi seq all with 112 steps to be in sync with each other.
// 141004 ND 1 color Multi Seq V2 Seq # 137,138,139,141,143
// 141007 ND added speller seq V2 and 2 Color Multi Sequences 2,6 & 8 track
// 141008 KC Kevin is going to rearange the Seq into Sequence order today
// 141009 KC Kevin rearanged the sequences and returned the file to me to be proofed. 10-9-14
// 151105 ND Proofing the seq numbers.
// 151112 ND Added 5 programmable 16 track sequences Slot # 32&33, 48&49, 64&65, 80&81, 92&53
// 151114 ND Nick Added Golfer at Slot # 94&95 on 11-14-15
// Kevin has made some changes to the program and need to update this file as of 11-14-15
//--------------------------------------------------------------------------------
//*********************************************
// SEQUENCE TABLES
//
// These tables are made up of a series of
// bytes. Each byte represents one step of
// a sequence. The bits of each byte
// represent one of the corresponding tracks
// of the chaser.
//
//*********************************************
const byte sequence0[] = {
//* delete 3 from 100 p3
B00000000
};
const byte sequence1[] = {
// delete from 164 P5
B00000000
};
const byte sequence2[] = {
// 2 track Negitive Chase V1 P68
B10000000,
B01000000
};
const byte sequence3[] = {
// 3T Negitive Chase P100
B01100110,
B10101010,
B11001100
};
const byte sequence4[] = {
// 4T Negitive Chase 1 out Version 1 1X P132
B01110111,
B10111011,
B11011101,
B11101110
};
const byte sequence5[] = {
// 5T Negitive Chase 1 out Version 1 1X P164
B01111000,
B10111000,
B11011000,
B11101000,
B11110000
};
const byte sequence6[] = {
// 6T Negitive Chase 1 out Version 1 1X P196
B01111100,
B10111100,
B11011100,
B11101100,
B11110100,
B11111000
};
const byte sequence7[] = {
// 7T Negitive Chase 1 out Version 1 P228
B01111110,
B10111110,
B11011110,
B11101110,
B11110110,
B11111010,
B11111100
};
const byte sequence8[] = {
// 8T Negitive Chase 1 out 1Step per Track P4
B01111111,
B10111111,
B11011111,
B11101111,
B11110111,
B11111011,
B11111101,
B11111110
};
const byte sequence9[] = {
B00000000
};
const byte sequence10[] = {
B00000000
};
const byte sequence11[] = {
// 4T Negitive Chase 2 out Version 2 1X P134
B00110011,
B10011001,
B11001100,
B01100110
};
const byte sequence12[] = {
// 5T Negitive Chase 2 out Version 2 1X P166
B00111000,
B10011000,
B11001000,
B11100000,
B01110000
};
const byte sequence13[] = {
// 6T Negitive Chase 2 out Version 2 1X P198
B00111100,
B10011100,
B11001100,
B11100100,
B11110000,
B01111000
};
const byte sequence14[] = {
// 7T Negitive Chase 2 out Version 2 1X P230
B00111110,
B10011110,
B11001110,
B11100110,
B11110010,
B11111000,
B01111100
};
const byte sequence15[] = {
// 8T Negitive Chase 2 out Version 2 2Tracks Out 1X P6
B00111111,
B10011111,
B11001111,
B11100111,
B11110011,
B11111001,
B11111100,
B01111110
};
const byte sequence16[] = {
//delet 7 from 228 P7
B00000000
};
const byte sequence17[] = {
B00000000
};
const byte sequence18[] = {
// two track chase P64
B10100000,
B01010000
};
const byte sequence19[] = {
// three track chase P96
B10010000,
B01001000,
B00100100
};
const byte sequence20[] = {
// four track chase P128
B10001000,
B01000100,
B00100010,
B00010001
};
const byte sequence21[] = {
// five track chase P160
B10000000,
B01000000,
B00100000,
B00010000,
B00001000
};
const byte sequence22[] = {
// six track chase P192
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100
};
const byte sequence23[] = {
// seven track chase P224
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010
};
const byte sequence24[] = {
// eight track chase Version 1 P0
B10000000,
B01000000,
B00100000,
B00010000,
B00001000,
B00000100,
B00000010,
B00000001
};
const byte sequence25[] = {
// two track chase Version 2 Slow Chase. Added 6 more steps to slow it
// down from a max of 3 sec to a max of 6 sec. Had 6 steps, now 12 steps.
// and used some extra tracks as backups. P66
B10001100,
B10001100,
B10001100,
B10001100,
B10001100,
B10001100,
B10001100,
B10001100,
B10001100,
B01000011,
B01000011,
B01000011,
B01000011,
B01000011,
B01000011,
B01000011,
B01000011,
B01000011
};
const byte sequence26[] = {
// three track chase Version 2 Slow Chase on 11-03 changed fr 6 steps to 12.
// added Throwing seq to this T8 comes on for step 2&3 P98
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01011001,
B01011001,
B01011001,
B01011001,
B01011001,
B01011001,
B01011001,
B01011001,
B00111101,
B00111101,
B00111101,
B00111101,
B00111101,
B00111101,
B00111101,
B00111101
};
const byte sequence27[] = {
// four track chase Version 2 Slow Chase on 11-03 slowed it down to 12 steps.
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B10001000,
B01000100,
B01000100,
B01000100,
B01000100,
B01000100,
B01000100,
B01000100,
B01000100,
B01000100,
B01000100,
B00100010,
B00100010,
B00100010,
B00100010,
B00100010,
B00100010,
B00100010,
B00100010,
B00100010,
B00100010,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001
};
const byte sequence28[] = {
// five track chase Version 2 Slow Chase
// Added T8 on With step 4&5 added 6 more steps on 11-03 P162
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00010001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001
};
const byte sequence29[] = {
// six track chase Version 2 Slow Chase on 11-03 made 2X as slow as it was.
// added 8T on for step 5&6 P194
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00001001,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101
};
const byte sequence30[] = {
// seven track chase Version 2 Slow Chase added another 6 steps on 11-03
// added 8T on for step 6&7 P226
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000101,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011,
B00000011
};
const byte sequence31[] = {
// eight track chase Version 2 Slow Chase 6X need to add 6 more steps to each
// shift of the chase. Allready done for all 6 of the other chase Ver 2 11-12-03 P2
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001
};
const byte sequence32[] = {
// --------------------------------Temp seq For Basetball Dunk- T1-8 ----------------------------------------------------32&33
B10000000,
B10000000,
B10000000,
B01100000,
B01011000,
B01010100,
B01010010,
B01010001,
B01010000,
B01010000
};
const byte sequence33[] = {
// Tracks 9-16 for Basketball Dunk
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B00000000,
B10000000,
B10000000
};
const byte sequence34[] = {
// 2T Chase W/3X delay on #1 step X5 P80
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000
};
const byte sequence35[] = {
// 3T Chase W/delay on #1 Version 1 4X Delay Step X5 P112
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000
};
const byte sequence36[] = {
// 4T Chase W/delay on #1 Ver.1 4X delay Steps X5 P144
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000
};
const byte sequence37[] = {
// 5T Chase W/delay on #1 Ver.1 W/4X delay Steps X5 P176
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000
};
const byte sequence38[] = {
// 6T Chase W/delay on #1 Ver.1 W/4X Delay Steps X5 P208
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100
};
const byte sequence39[] = {
// 7T Chase W/delay on #1 Ver.1 W/4X dealay Steps X5 P240
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010
};
const byte sequence40[] = {
// 8T Chase W/delay on #1 Ver.1 W/4X delays Steps X5 P16
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B10000000,
B01000000,
B01000000,
B01000000,
B01000000,
B01000000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00100000,
B00010000,
B00010000,
B00010000,
B00010000,
B00010000,
B00001000,
B00001000,
B00001000,
B00001000,
B00001000,
B00000100,
B00000100,
B00000100,
B00000100,
B00000100,
B00000010,
B00000010,
B00000010,
B00000010,
B00000010,
B00000001,
B00000001,
B00000001,
B00000001,
B00000001
};
const byte sequence41[] = {
// 2T Chase W/delay on #1 Ver.2 W 8X delays
// W/2TC & 3PA Slow Step X7 P83
B10010100,
B10010100,
B10010100,
B10010100,
B10010100,
B10010100,
B10001010,
B10001010,
B10001010,
B10001010,
B10001010,
B10001010,
B10010001,
B10010001,
B10010001,
B10010001,
B10010001,
B10010001,
B10001010,
B10001010,
B10001010,
B10001010,
B10001010,
B10001010,
B10010100,
B10010100,
B10010100,