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wind.cpp
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#include "wind.h"
#include "ui_wind.h"
wind::wind(QWidget *parent) :
QWidget(parent),
ui(new Ui::wind)
{
ui->setupUi(this);
this->setWindowTitle(QString("自由落体演示"));
QDesktopWidget* desktopWidget = QApplication::desktop();
QRect screenRect = desktopWidget->screenGeometry();
int x = screenRect.width();
int y = screenRect.height();
this->setGeometry(100,100,x-300,y-300);
int w = this->width();
int h = this->height();
ui->groupBox->setGeometry(w/8*7,h/4,w/8,h/3);
glwidget = new Widget(this);
glwidget->setGeometry(0,0,w/8*7,h);
// glwidget->initializeOpenGLFunctions();
ui->spinBox->setRange(1,5);
QSurfaceFormat format;
format.setVersion(3,3);
format.setProfile( QSurfaceFormat::CoreProfile);
format.setDepthBufferSize(24);
QSurfaceFormat::setDefaultFormat(format);
}
wind::~wind()
{
delete ui;
}
void wind::on_pushButton_clicked()
{
int fps = ui->spinBox->value();
//float height = ui->lineEdit->text().toFloat();
//float v = ui->lineEdit_2->text().toFloat();
//float lose = ui->lineEdit_3->text().toFloat();
//float r = ui->lineEdit_4->text().toFloat();
//glwidget->setRadius(r);
//glwidget->setHeight(height);
//glwidget->setLossrate(lose);
//glwidget->setV0(v);
glwidget->start(60-fps*10);
}
void wind::on_pushButton_2_clicked()
{
glwidget->stop();
}
void wind::on_pushButton_3_clicked()
{
int fps = ui->spinBox->value();
glwidget->start(60-fps*10);
}
void wind::on_pushButton_4_clicked()
{
float height = ui->lineEdit->text().toFloat();
float v = ui->lineEdit_2->text().toFloat();
float lose = ui->lineEdit_3->text().toFloat();
float r = ui->lineEdit_4->text().toFloat();
glwidget->setRadius(r);
glwidget->setHeight(height);
glwidget->setLossrate(lose);
glwidget->setV0(v);
glwidget->setTime();
glwidget->stop();
glwidget->update();
}