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package.json
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{
"name": "p4ng-client",
"version": "1.0.0",
"description": "A realtime Node.js pong game",
"main": "src/app.js",
"dependencies": {
"callsite": "^1.0.0",
"electron": "29.4.6",
"shelljs": "^0.8.0",
"socket.io-client": "^2.5.0",
"snyk": "^1.685.0"
},
"scripts": {
"startClient": "electron src/app.js",
"packagerApp": "node scripts/packager-script.js",
"snyk-protect": "snyk protect",
"prepublish": "npm run snyk-protect"
},
"repository": {
"type": "git",
"url": "git+https://github.com/jy95/P4ng-client.git"
},
"keywords": [
"pong",
"ping pong",
"Ping Pong game",
"game",
"socket.io game",
"Ping Pong"
],
"author": "Team JaEGT",
"license": "MIT",
"bugs": {
"url": "https://github.com/jy95/P4ng-client/issues"
},
"homepage": "https://github.com/jy95/P4ng-client#readme",
"snyk": true
}