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menuController.sj
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menuController(
start() {
menuScene.animateLookAt(vec3(0.0f, 0.0f, 50.0f), 5000)
}
viewFieldMenu() {
m : modelsById["fieldMenu"]
ifValid m {
c : m.getCenter()
w : m.getWorld()
l : w * c.asVec4()
d : l.asVec3()
crossFade : heap crossFadeElement(
fromElement : menuElement
toElement : fieldElement
)
root = heap crossFade as #element
menuScene.animateLookAt(d, 2000)
menuScene.animateCameraDistance(3.0f, 2000)
animator.animations.add(
heap animation!f32(
startValue : 0.0f
endValue : 1.0f
start : animator.current + 1500
end : animator.current + 3000
setValue : crossFade.setAmount
) as #animation
)
}
void
}
onBackFromField() {
crossFade : heap crossFadeElement(
fromElement : fieldElement
toElement : menuElement
)
root = heap crossFade as #element
menuScene.animateLookAt(vec3(0.0f, 0.0f, 50.0f), 4000)
menuScene.animateCameraDistance(5.0f, 4000)
animator.animations.add(
heap animation!f32(
startValue : 0.0f
endValue : 1.0f
start : animator.current + 500
end : animator.current + 3000
setValue : crossFade.setAmount
) as #animation
)
void
}
viewForestMenu() {
m : modelsById["forestMenu"]
ifValid m {
c : m.getCenter()
w : m.getWorld()
l : w * c.asVec4()
d : l.asVec3()
crossFade : heap crossFadeElement(
fromElement : menuElement
toElement : forestElement
)
root = heap crossFade as #element
menuScene.animateLookAt(d, 2000)
menuScene.animateCameraDistance(3.0f, 2000)
animator.animations.add(
heap animation!f32(
startValue : 0.0f
endValue : 1.0f
start : animator.current + 1500
end : animator.current + 3000
setValue : crossFade.setAmount
) as #animation
)
}
void
}
onBackFromForest() {
crossFade : heap crossFadeElement(
fromElement : forestElement
toElement : menuElement
)
root = heap crossFade as #element
menuScene.animateLookAt(vec3(0.0f, 0.0f, 50.0f), 4000)
menuScene.animateCameraDistance(5.0f, 4000)
animator.animations.add(
heap animation!f32(
startValue : 0.0f
endValue : 1.0f
start : animator.current + 500
end : animator.current + 3000
setValue : crossFade.setAmount
) as #animation
)
void
}
) { this }
menuController : heap menuController()