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Releases: judos/hardCrafting

hardCrafting_0.3.7

24 Mar 00:22
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  • fixed that Cargo-wagons are smaller works with bobs mods

hardCrafting_0.3.6

23 Mar 18:45
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  • Fixed ZipFile generation again. tested on macos

hardCrafting_0.3.5

22 Mar 23:04
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  • Belt-Sorter entity supports now UndergroundBelts + Splitters

hardCrafting_0.3.4

19 Mar 21:04
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hardCrafting_0.3.4 Pre-release
Pre-release
  • fixed zipFile implementation
  • release zipFile should now also work fine on linux

hardCrafting_0.3.3

17 Mar 21:29
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  • added belt-sorter entity
  • scrap-metal processing
  • rebalanced probabilities for mined items
  • incinerators can burn tools

hardCrafting_0.3.0

10 Mar 23:53
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hardCrafting_0.3.0 Pre-release
Pre-release

fixed minable_results not consistent by factorio (manual vs automatic mining -> storage_slots)
fixed Localization for changed recipes (metal-scrap)
properly ordered recipes + items into correct subgroups
landfill recipes changed
-> burning landfill takes a lot more time
balancing gravel/dirt output ->
-> dirt can now be dried which creates less amount of dried dirt
fixed icons for slag/sludge processing
pulverizer: coal -> coal dust, sulfur -> sulfur-dust
coal field -> coal dust, coal
improving Incinerator
steel-dust (from coal-dust + pulverized-iron) gives cheaper steel
expensive recipes produce metal-scrap as byproduct (only for placeable items)
dirt texture (fixed o, u transition. U is not perfect aligned yet)
all furnaces support hardCrafting smelting recipes (2 output slots)

Please take note of the todo list in the repository.
There are a few things still in progress before 0.3.x is released officially.

hardCrafting_0.2.7

26 Feb 17:58
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Changes:

  • Added russian translation from Kosto_Prav (thanks a lot!)
  • fixed crash when marathon is not installed

hardCrafting_0.2.6

23 Feb 16:58
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  • added support for marathon mod
  • variable factor for ore->plate makes this possible

LATE NOTE:

  • can't start this with vanilla factorio due to missing result_count for iron/copper recipe

hardCrafting_0.2.5

22 Feb 23:56
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  • removed robot-changes (you can still uncomment this if you like:
    inside data.lua change this line:
    --require("prototypes.engines-and-robots")
    to this:
    require("prototypes.engines-and-robots")
    -> so basically just remove the two dashes and uncomment the import of the changes.
  • moved signal-receiver, signal-requester to neatLogistics mod
  • moved dirt into raw-resource subgroup

hardCrafting_0.2.4

21 Feb 21:51
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  • Renamed packaged source folder, unzipping the mod file won't cause any problems. (fixes #1)