Releases: judos/hardCrafting
hardCrafting_0.3.7
- fixed that Cargo-wagons are smaller works with bobs mods
hardCrafting_0.3.6
- Fixed ZipFile generation again. tested on macos
hardCrafting_0.3.5
- Belt-Sorter entity supports now UndergroundBelts + Splitters
hardCrafting_0.3.4
- fixed zipFile implementation
- release zipFile should now also work fine on linux
hardCrafting_0.3.3
- added belt-sorter entity
- scrap-metal processing
- rebalanced probabilities for mined items
- incinerators can burn tools
hardCrafting_0.3.0
fixed minable_results not consistent by factorio (manual vs automatic mining -> storage_slots)
fixed Localization for changed recipes (metal-scrap)
properly ordered recipes + items into correct subgroups
landfill recipes changed
-> burning landfill takes a lot more time
balancing gravel/dirt output ->
-> dirt can now be dried which creates less amount of dried dirt
fixed icons for slag/sludge processing
pulverizer: coal -> coal dust, sulfur -> sulfur-dust
coal field -> coal dust, coal
improving Incinerator
steel-dust (from coal-dust + pulverized-iron) gives cheaper steel
expensive recipes produce metal-scrap as byproduct (only for placeable items)
dirt texture (fixed o, u transition. U is not perfect aligned yet)
all furnaces support hardCrafting smelting recipes (2 output slots)
Please take note of the todo list in the repository.
There are a few things still in progress before 0.3.x is released officially.
hardCrafting_0.2.7
Changes:
- Added russian translation from Kosto_Prav (thanks a lot!)
- fixed crash when marathon is not installed
hardCrafting_0.2.6
- added support for marathon mod
- variable factor for ore->plate makes this possible
LATE NOTE:
- can't start this with vanilla factorio due to missing result_count for iron/copper recipe
hardCrafting_0.2.5
- removed robot-changes (you can still uncomment this if you like:
inside data.lua change this line:
--require("prototypes.engines-and-robots")
to this:
require("prototypes.engines-and-robots")
-> so basically just remove the two dashes and uncomment the import of the changes. - moved signal-receiver, signal-requester to neatLogistics mod
- moved dirt into raw-resource subgroup
hardCrafting_0.2.4
- Renamed packaged source folder, unzipping the mod file won't cause any problems. (fixes #1)