An emotional bullet hell.
Play Online: https://seanhershey.itch.io/jitterbug
- Store each respective resource in the correct folder for better mangement
- Scripts automatically refactor if you move the script to the folder after development
- Build scenes up as modular as possible. This will help with avoiding merge conflicts
- Seperate scenes for player, enemy1, player_bullet, etc.
- When building a conglomerate scene (i.e. Level 1), might be worth letting others know you're working on it to avoid merge conflcts.
- Always pull before starting; Always push when finish or take a break; Commit often
- Milestone 1
- Current Godot version: 4.2.2 (stable)