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uniques.json
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{
"100000_steps": {
"desc": "after gaining the final damage bonus from the walking arsenal key passive, you automatically cast ground stomp and gain fury. this cannot happen more than once every seconds.",
"full": "After gaining the final damage bonus from the {c_important}Walking Arsenal{/c} Key Passive, you automatically cast {c_important}Ground Stomp{/c} and gain {c_random}[Affix_Value_1]{/c} Fury. This cannot happen more than once every {c_number}[Affix_Value_2]{/c} seconds.",
"num_idx": [
0
],
"snoId": 1210595
},
"[wip]_eye_of_the_depths": {
"desc": "tbd",
"full": "TBD",
"num_idx": [],
"snoId": 1719159
},
"ahavarion_spear_of_lycander": {
"desc": "gain a random shrine effect for seconds after killing an elite enemy. can only occur once every seconds.",
"full": "Gain a random Shrine effect for {c_number}[Affix_Value_1]{/c} seconds after killing an Elite enemy. Can only occur once every {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [],
"snoId": 942108
},
"airidahs_inexorable_will": {
"desc": "when casting an ultimate skill and again seconds after, you pull in distant enemies and deal physical damage to them. this damage is increased by per point of willpower you have. current bonus",
"full": "When casting an {c_important}Ultimate{/c} Skill and again {c_number}[Affix.\"Static Value 0\"]{/c} seconds after, you Pull in Distant enemies and deal {c_random}[Affix_Flat_Value_1]{/c} Physical damage to them. This damage is increased by {c_number}[(Affix_Value_2 * 100)|1%x|]{/c} per {c_number}[Affix.\"Static Value 2\"]{/c} point of Willpower you have.\r\n\r\nCurrent Bonus: {c_number}[Floor(Owner.Willpower_Total) * (Affix_Value_2 * 100) / Affix.\"Static Value 2\"|x%|]{/c}",
"num_idx": [
1
],
"snoId": 1706650
},
"ancients_oath": {
"desc": "steel grasp launches additional chains. enemies hit by steel grasp take increased damage from you for seconds.",
"full": "{c_important}Steel Grasp{/c} launches {c_number}2{/c} additional chains. Enemies hit by {c_important}Steel Grasp{/c} take {c_random}[Affix_Value_1|%x|]{/c} increased damage from you for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
1
],
"snoId": 941951
},
"andariels_visage": {
"desc": "lucky hit up to a chance to trigger a poison nova that applies poisoning damage over seconds to enemies in the area.",
"full": "{c_label}Lucky Hit:{/c} Up to a {c_number}[Affix_Value_1|%|]{/c} chance to trigger a poison nova that applies {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_2]{/c} Poisoning damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds to enemies in the area.",
"num_idx": [],
"snoId": 942663
},
"arreats_bearing": {
"desc": "ancients you summon are empowered. korlic creates an earthquake that deals physical damage over seconds when he leaps. talic leaves behind dust devils that deal damage while he whirlwinds. mawdac ignites the ground burning enemies for an additional damage over seconds when he upheaves the ground.",
"full": "Ancients you summon are empowered.\r\n\r\n{icon:bullet}Korlic creates an {c_important}Earthquake{/c} that deals {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Physical damage over {c_number}[PowerTag.Barbarian_Earthquake.\"Script Formula 1\"]{/c} seconds when he leaps.\r\n{icon:bullet}Talic leaves behind {c_important}Dust Devils{/c} that deal {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1 * 2)]{/c} damage while he whirlwinds.\r\n{icon:bullet}Mawdac ignites the ground Burning enemies for an additional {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (Affix_Value_1)]{/c} damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds when he upheaves the ground.",
"num_idx": [
0,
2,
3
],
"snoId": 1901739
},
"ashearas_khanjar": {
"desc": "hits with this weapon increase your attack speed by for seconds, up to .",
"full": "Hits with this weapon increase your Attack Speed by {c_random}[Affix_Value_1 * 100|1%+|]{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, up to {c_random}[Affix_Value_1 * Affix.\"Static Value 1\" * 100|1%+|]{/c}.",
"num_idx": [
0,
2
],
"snoId": 941731
},
"azurewrath": {
"desc": "lucky hit your skills have up to a chance to freeze enemies for seconds and deal cold damage to them.",
"full": "",
"num_idx": [
1
],
"snoId": 0
},
"banished_lords_talisman": {
"desc": "after you spend of your primary resource, your next core skill is guaranteed to overpower. your critical strikes that overpower deal increased damage.",
"full": "After you spend {c_number}[Affix.\"Static Value 0\"]{/c} of your Primary Resource, your next {c_important}Core{/c} Skill is guaranteed to {c_important}{u}Overpower{/u}{/c}. Your Critical Strikes that {c_important}{u}Overpower{/u}{/c} deal {c_random}[Affix_Value_1|%x|]{/c} increased damage.",
"num_idx": [
1
],
"snoId": 1561309
},
"battle_trance": {
"desc": "increase frenzys maximum stacks by . while you have maximum frenzy, your other skills gain increased attack speed.",
"full": "Increase {c_important}Frenzy's{/c} maximum stacks by {c_number}[Affix_Value_1]{/c}. While you have maximum {c_important}Frenzy{/c}, your other Skills gain {c_random}[Affix_Value_2|%+|]{/c} increased Attack Speed.",
"num_idx": [
1
],
"snoId": 1304468
},
"beastfall_boots": {
"desc": "when you cast an ultimate skill, your next core skill consumes all of your energy and deals increased damage per energy consumed. using a cooldown restores energy.",
"full": "When you cast an {c_important}Ultimate{/c} Skill, your next {c_important}Core{/c} Skill consumes all of your Energy and deals {c_random}[Affix_Value_1|2%x|]{/c} increased damage per Energy consumed.\r\n\r\nUsing a Cooldown restores {c_number}[Affix.\"Static Value 0\"]{/c} Energy.",
"num_idx": [
0
],
"snoId": 1704784
},
"black_river": {
"desc": "corpse explosion consumes up to additional corpses around the initial corpse, dealing increased damage and with a larger radius per additional corpse.",
"full": "{c_important}Corpse Explosion{/c} consumes up to {c_number}[Affix.\"Static Value 0\"]{/c} additional Corpses around the initial Corpse, dealing {c_random}[Affix_Value_1|%x|]{/c} increased damage and with a {c_random}[Affix_Value_2|%|]{/c} larger radius per additional Corpse.",
"num_idx": [
1,
2
],
"snoId": 1306235
},
"blood_artisans_cuirass": {
"desc": "when you pick up blood orbs, a free bone spirit is spawned, dealing bonus damage based on your current life percent.",
"full": "When you pick up {c_random}[Affix_Value_1]{/c} {c_important}{u}Blood Orbs{/u}{/c}, a free {c_important}Bone Spirit{/c} is spawned, dealing bonus damage based on your current Life percent.",
"num_idx": [
0
],
"snoId": 1306229
},
"blood_moon_breeches": {
"desc": "your minions have a chance to curse enemies. enemies affected by at least of your curses take increased overpower damage from you.",
"full": "Your Minions have a {c_random}[Affix_Value_1|%|]{/c} chance to curse enemies. \r\n\r\nEnemies affected by at least {c_number}1{/c} of your curses take {c_number}[Affix.\"Static Value 0\"|%x|]{/c} increased {c_important}Overpower{/c} damage from you.",
"num_idx": [
0
],
"snoId": 1217039
},
"bloodless_scream": {
"desc": "your darkness skills chill enemies for up to and deal increased damage to frozen enemies. lucky hit your darkness skills have up to a chance to generate additional essence against frozen targets.",
"full": "Your {c_important}Darkness{/c} Skills {c_important}{u}Chill{/u}{/c} enemies for up to {c_number}[Affix.\"Static Value 0\"|%|]{/c} and deal {c_random}[(Affix_Value_1 * Affix.\"Static Value 2\") - Affix.\"Static Value 3\"|%x|]{/c} increased damage to {c_important}{u}Frozen{/u}{/c} enemies.\r\n\r\n{c_label}Lucky Hit:{/c} Your {c_important}Darkness{/c} Skills have up to a {c_number}[Affix.\"Static Value 1\"|%|]{/c} chance to generate {c_random}[Affix_Value_1]{/c} additional Essence against {c_important}{u}Frozen{/u}{/c} targets. ",
"num_idx": [
1,
3
],
"snoId": 1220207
},
"blue_rose": {
"desc": "lucky hit damaging an enemy has up to a chance to form an exploding ice spike, dealing cold damage. triple this chance if the enemy is frozen.",
"full": "{c_label}Lucky Hit:{/c} Damaging an enemy has up to a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to form an exploding {c_important}Ice Spike{/c}, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Cold damage. Triple this chance if the enemy is {c_important}{u}Frozen{/u}{/c}.",
"num_idx": [
1
],
"snoId": 1211653
},
"boost_dagger": {
"desc": "this is a test item used for max level boosts.",
"full": "This is a test item used for max level boosts.",
"num_idx": [],
"snoId": 941728
},
"boost_helm": {
"desc": "this is a test item used for max level boosts.",
"full": "This is a test item used for max level boosts.",
"num_idx": [],
"snoId": 942665
},
"boost_pants": {
"desc": "this is a test item used for max level boosts.",
"full": "This is a test item used for max level boosts.",
"num_idx": [],
"snoId": 942975
},
"boost_scythe": {
"desc": "this is a test item used for max level boosts.",
"full": "This is a test item used for max level boosts.",
"num_idx": [],
"snoId": 942068
},
"condemnation": {
"desc": "your core skills deal increased damage when spending combo points. your basic skills using this weapon have a chance to generate combo points.",
"full": "Your {c_important}Core{/c} Skills deal {c_random}[Affix_Value_1|%x|]{/c} increased damage when spending {c_number}3{/c} {c_important}Combo Points{/c}. Your {c_important}Basic{/c} Skills using this weapon have a {c_number}[Affix_Value_2|%|]{/c} chance to generate {c_number}3{/c} {c_important}Combo Points{/c}.",
"num_idx": [
0
],
"snoId": 941730
},
"cowl_of_the_nameless": {
"desc": "you gain increased lucky hit chance against crowd controlled enemies.",
"full": "You gain {c_random}[Affix_Value_1|%x|]{/c} increased Lucky Hit Chance against Crowd Controlled enemies.",
"num_idx": [
0
],
"snoId": 942666
},
"cruors_embrace": {
"desc": "blood surge consumes corpses to cause mini novas, dealing damage. damage is increased by per target drained by the initial cast, up to . damage is also increased by for each corpse consumed.",
"full": "{c_important}Blood Surge{/c} consumes Corpses to cause mini novas, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} damage. Damage is increased by {c_number}[Affix.\"Static Value 0\"|%x|]{/c} per target drained by the initial cast, up to {c_number}[Affix.\"Static Value 1\"|%x|]{/c}. Damage is also increased by {c_number}[Affix.\"Static Value 2\"|%x|]{/c} for each Corpse consumed.",
"num_idx": [
0
],
"snoId": 1902154
},
"deathless_visage": {
"desc": "bone spear leaves behind echoes as it travels that explode, dealing damage, increased by for every of your critical strike damage bonus. current bonus",
"full": "{c_important}Bone Spear{/c} leaves behind echoes as it travels that explode, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} damage, increased by {c_number}[Affix.\"Static Value 0\"|%x|]{/c} for every {c_number}[Affix.\"Static Value 1\"|%|]{/c} of your Critical Strike Damage Bonus.\r\n\r\nCurrent Bonus: {c_number}[Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (Affix.\"Static Value 1\" / 100)) * Affix.\"Static Value 0\"|x%||1|]{/c}",
"num_idx": [
0
],
"snoId": 1234672
},
"deathspeakers_pendant": {
"desc": "blood surge casts a mini nova on your minions, dealing damage. damage is increased by per target drained by the initial cast, up to .",
"full": "{c_important}Blood Surge{/c} casts a mini nova on your Minions, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} damage. Damage is increased by {c_number}[Affix.\"Static Value 0\"|%|]{/c} per target drained by the initial cast, up to {c_number}[Affix.\"Static Value 1\"|%|]{/c}.",
"num_idx": [
0
],
"snoId": 1230484
},
"dolmen_stone": {
"desc": "casting boulder while hurricane is active will cause your boulders to rotate around you.",
"full": "Casting {c_important}Boulder{/c} while {c_important}Hurricane{/c} is active will cause your boulders to rotate around you.",
"num_idx": [],
"snoId": 1610440
},
"doombringer": {
"desc": "lucky hit up to a chance to deal shadow damage to surrounding enemies and reduce their damage done by for seconds.",
"full": "{c_label}Lucky Hit:{/c} Up to a {c_number}[Affix_Value_1|%|]{/c} chance to deal {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_2]{/c} Shadow damage to surrounding enemies and reduce their damage done by {c_number}[Affix.\"Static Value 0\"|%|]{/c} for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.",
"num_idx": [],
"snoId": 941869
},
"eaglehorn": {
"desc": "penetrating shot makes enemies hit vulnerable for seconds. every casts of penetrating shot will fire an arrow that bounces off walls and scenery and deals more damage.",
"full": "{c_important}Penetrating Shot{/c} makes enemies hit {c_important}{u}Vulnerable{/u}{/c} for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Every {c_number}[Affix.\"Static Value 1\"]{/c} casts of {c_important}Penetrating Shot{/c} will fire an arrow that bounces off walls and scenery and deals {c_random}[Affix_Value_1|%x|]{/c} more damage.",
"num_idx": [
2
],
"snoId": 1439537
},
"earthbreaker": {
"desc": "casting landslide causes tectonic spikes to continue to deal damage over seconds. summoning landslide pillars in tectonic spikes has a chance to causes extra landslide pillars to spawn in the spikes.",
"full": "{icon:bullet}Casting {c_important}Landslide{/c} causes tectonic spikes to continue to deal {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.\r\n\r\n{icon:bullet}Summoning {c_important}Landslide{/c} pillars in tectonic spikes has a {c_random}[Affix_Value_2 * 100|%|]{/c} chance to causes extra {c_important}Landslide{/c} pillars to spawn in the spikes. ",
"num_idx": [
0,
2
],
"snoId": 1881283
},
"ebonpiercer": {
"desc": "blight also shoots smaller projectiles that pierce enemies and deal shadow damage over seconds.",
"full": "{c_important}Blight{/c} also shoots {c_number}[Affix.\"Static Value 1\"]{/c} smaller projectiles that pierce enemies and deal {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Shadow damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
1
],
"snoId": 1902468
},
"esadoras_overflowing_cameo": {
"desc": "upon collecting crackling energy, theres a chance to release a lightning nova, dealing lightning damage, increased by for every intelligence you have. current bonus",
"full": "Upon collecting {c_important}{u}Crackling Energy{/u}{/c}, there's a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to release a lightning nova, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Lightning damage, increased by {c_number}[Affix.\"Static Value 1\"|%x|]{/c} for every {c_number}[Affix.\"Static Value 2\"]{/c} Intelligence you have.\r\n\r\nCurrent Bonus: {c_number}[Floor(Owner.Intelligence_Total / Affix.\"Static Value 2\") * Affix.\"Static Value 1\"|x%|]{/c}",
"num_idx": [
1
],
"snoId": 1225299
},
"esus_heirloom": {
"desc": "your critical strike chance is increased by of your movement speed bonus. current bonus",
"full": "Your Critical Strike Chance is increased by {c_random}[Affix_Value_1|%|]{/c} of your Movement Speed bonus.\r\n\r\nCurrent Bonus: {c_number}[(Min(Owner.Movement_Scalar_Capped_Total,2)-1) * (Affix_Value_1)|1%|]{/c}",
"num_idx": [
0
],
"snoId": 1306301
},
"eyes_in_the_dark": {
"desc": "death trap deals increased damage. unless it hits a boss or player, death trap will continue to rearm itself until it kills an enemy.",
"full": "{c_important}Death Trap{/c} deals {c_random}[Affix_Value_1|%x|]{/c} increased damage. Unless it hits a Boss or Player, {c_important}Death Trap{/c} will continue to re-arm itself until it kills an enemy. ",
"num_idx": [
0
],
"snoId": 942977
},
"fields_of_crimson": {
"desc": "while using this weapon, damaging at least one enemy with rupture creates a blood pool that inflicts bleeding damage over seconds. enemies standing in the pool take increased damage.",
"full": "While using this weapon, damaging at least one enemy with {c_important}Rupture{/c} creates a blood pool that inflicts {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Bleeding damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Enemies standing in the pool take {c_number}[Affix_Value_1|%x|]{/c} increased damage.",
"num_idx": [
0
],
"snoId": 942134
},
"fists_of_fate": {
"desc": "your attacks randomly deal to of their normal damage.",
"full": "Your attacks randomly deal {c_number}[Affix_Value_2|%|]{/c} to {c_random}[Affix_Value_1|%|]{/c} of their normal damage.",
"num_idx": [
1
],
"snoId": 942559
},
"flamescar": {
"desc": "while channeling incinerate, you periodically shoot embers that are attracted to enemies, each dealing fire damage.",
"full": "While Channeling {c_important}Incinerate{/c}, you periodically shoot embers that are attracted to enemies, each dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Fire damage.",
"num_idx": [
0
],
"snoId": 1214791
},
"flameweaver": {
"desc": "casting fire bolt through your firewall causes it to split into bolts, each dealing more damage.",
"full": "Casting {c_important}Fire Bolt{/c} through your {c_important}Firewall{/c} causes it to split into {c_number}[Affix.\"Static Value 0\"]{/c} bolts, each dealing {c_random}[Affix_Value_1|%x|]{/c} more damage.",
"num_idx": [
1
],
"snoId": 1895710
},
"fleshrender": {
"desc": "casting a defensive skill deals damage to nearby poisoned enemies, increased by for every willpower you have. current bonus",
"full": "Casting a {c_important}Defensive{/c} Skill deals {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} damage to Nearby Poisoned enemies, increased by {c_number}[Affix.\"Static Value 1\"|%x|]{/c} for every {c_number}[Affix.\"Static Value 0\"]{/c} Willpower you have.\r\n\r\nCurrent Bonus: {c_number}[Floor(Owner.Willpower_Total / Affix.\"Static Value 0\") * Affix.\"Static Value 1\"|x%|]{/c}",
"num_idx": [
0
],
"snoId": 941798
},
"flickerstep": {
"desc": "each enemy you evade through reduces your active ultimate cooldown by seconds, up to seconds.",
"full": "Each enemy you Evade through reduces your active Ultimate Cooldown by {c_random}[Affix_Value_1|1|]{/c} seconds, up to {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 942253
},
"fractured_winterglass": {
"desc": "casting frozen orb has a chance to spawn a random conjuration when it explodes. lucky hit your conjurations have up to a chance to launch a frozen orb at nearby enemies.",
"full": "Casting {c_important}Frozen Orb{/c} has a {c_random}[Affix_Value_1|%|]{/c} chance to spawn a random {c_important}Conjuration{/c} when it explodes.\r\n\r\n{c_label}Lucky Hit:{/c} Your {c_important}Conjurations{/c} have up to a {c_random}[Affix_Value_2|%|]{/c} chance to launch a {c_important}Frozen Orb{/c} at Nearby enemies.",
"num_idx": [
0,
1
],
"snoId": 1862756
},
"frostburn": {
"desc": "lucky hit up to a chance to freeze enemies for seconds.",
"full": "{c_label}Lucky Hit:{/c} Up to a {c_random}[Affix_Value_1|%|]{/c} chance to {c_important}{u}Freeze{/u}{/c} enemies for {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 942560
},
"gloves_of_the_illuminator": {
"desc": "fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals less damage.",
"full": "{c_important}Fireball{/c_important} now bounces as it travels, exploding each time it hits the ground, but its explosion deals {c_random}[Affix_Value_1|%|]{/c} less damage.",
"num_idx": [
0
],
"snoId": 942564
},
"godslayer_crown": {
"desc": "when you stun, freeze, or immobilize an elite enemy, or damage a boss, it pulls in nearby enemies. you deal increased damage to them for seconds. this effect can only occur once every seconds.",
"full": "When you Stun, {c_important}{u}Freeze{/u}{/c}, or Immobilize an Elite enemy, or damage a Boss, it Pulls In Nearby enemies. You deal {c_random}[Affix_Value_1|%x|]{/c} increased damage to them for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. This effect can only occur once every {c_number}[Affix.\"Static Value 1\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 1555196
},
"gohrs_devastating_grips": {
"desc": "whirlwind explodes every seconds and after it ends, dealing of the base damage dealt to surrounding enemies as fire damage.",
"full": "{c_important}Whirlwind{/c} explodes every {c_number}[Affix.\"Static Value 0\"]{/c} seconds and after it ends, dealing {c_random}[Affix_Value_1|%|]{/c} of the Base damage dealt to surrounding enemies as Fire damage.",
"num_idx": [
1
],
"snoId": 942555
},
"grasp_of_shadow": {
"desc": "lucky hit damaging a vulnerable enemy with a marksman or cutthroat skill has up to a chance to summon a shadow clone that mimics your attack.",
"full": "{c_label}Lucky Hit:{/c} Damaging a {c_important}{u}Vulnerable{/u}{/c} enemy with a {c_important}Marksman{/c} or {c_important}Cutthroat{/c} Skill has up to a {c_random}[Affix_Value_1|%|]{/c} chance to summon a {c_important}Shadow Clone{/c} that mimics your attack.",
"num_idx": [
0
],
"snoId": 1306250
},
"greatstaff_of_the_crone": {
"desc": "claw is now a storm skill and also casts storm strike at normal damage.",
"full": "{c_important}Claw{/c} is now a {c_important}Storm{/c} Skill and also casts {c_important}Storm Strike{/c} at {c_random}[Affix_Value_1|%|]{/c} normal damage.",
"num_idx": [
0
],
"snoId": 942106
},
"greaves_of_the_empty_tomb": {
"desc": "create desecrated ground beneath your sever spectres as they travel, damaging enemies for shadow damage over seconds.",
"full": "Create {c_important}Desecrated Ground{/c} beneath your {c_important}Sever{/c} spectres as they travel, damaging enemies for {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Shadow damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 1220257
},
"harlequin_crest": {
"desc": "gain damage reduction. in addition, gain ranks to all skills.",
"full": "Gain {c_number}[Affix_Value_1|%|]{/c} Damage Reduction. In addition, gain {c_number}+[Affix.\"Static Value 0\"]{/c} Ranks to all Skills.",
"num_idx": [],
"snoId": 942664
},
"hellhammer": {
"desc": "upheaval ignites the ground burning enemies for an additional damage over seconds.",
"full": "{c_important}Upheaval{/c} ignites the ground Burning enemies for an additional {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} damage over {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 942021
},
"howl_from_below": {
"desc": "instead of detonating immediately, corpse explosion summons a volatile skeleton that charges at a random enemy and explodes. corpse explosions damage is increased by .",
"full": "Instead of detonating immediately, {c_important}Corpse Explosion{/c} summons a Volatile Skeleton that charges at a random enemy and explodes. {c_important}Corpse Explosion's{/c} damage is increased by {c_random}[Affix_Value_1|%x|]{/c}.",
"num_idx": [
0
],
"snoId": 1227277
},
"hunters_zenith": {
"desc": "gain a bonus when you kill with a shapeshifting skill werewolf your next nonultimate werebear skill costs no resource and has no cooldown. werebear your next werewolf skill will heal you for when damage is first dealt.",
"full": "Gain a bonus when you kill with a {c_important}Shapeshifting{/c} Skill:\r\n{icon:bullet}{c_label}Werewolf:{/c} Your next Non-{c_important}Ultimate{/c} {c_important}Werebear{/c} Skill costs no Resource and has no Cooldown.\r\n{icon:bullet}{c_label}Werebear:{/c} Your next {c_important}Werewolf{/c} Skill will Heal you for {c_random}[Affix_Flat_Value_1]{/c} when damage is first dealt.",
"num_idx": [
0
],
"snoId": 989677
},
"iceheart_brais": {
"desc": "enemies that die while frozen have a chance to unleash a frost nova.",
"full": "Enemies that die while {c_important}{u}Frozen{/u}{/c} have a {c_random}[Affix_Value_1|%|]{/c} chance to unleash a {c_important}Frost Nova{/c}.",
"num_idx": [
0
],
"snoId": 1306273
},
"insatiable_fury": {
"desc": "werebear form is now your true form, and you gain ranks to all werebear skills.",
"full": "Werebear form is now your true form, and you gain {c_number}+3{/c} Ranks to all {c_important}Werebear{/c} Skills.",
"num_idx": [],
"snoId": 942355
},
"lidless_wall": {
"desc": "lucky hit while you have an active bone storm, hitting an enemy outside of a bone storm has up to a chance to spawn an additional bone storm at their location. each of your active sacrifice bonuses increase the chance by and the total additional bone storms you can have by .",
"full": "{c_label}Lucky Hit:{/c} While you have an active {c_important}Bone Storm{/c}, hitting an enemy outside of a {c_important}Bone Storm{/c} has up to a {c_random}[Affix_Value_1|%|]{/c} chance to spawn an additional {c_important}Bone Storm{/c} at their location. Each of your active Sacrifice bonuses increase the chance by {c_number}[Affix_Value_2|%|]{/c} and the total additional {c_important}Bone Storms{/c} you can have by {c_number}[Affix.\"Static Value 0\"|~|]{/c}.",
"num_idx": [
0
],
"snoId": 1439541
},
"mad_wolfs_glee": {
"desc": "werewolf form is now your true form, and you gain ranks to all werewolf skills.",
"full": "Werewolf form is now your true form, and you gain {c_number}+3{/c} Ranks to all {c_important}Werewolf{/c} Skills.",
"num_idx": [],
"snoId": 942354
},
"melted_heart_of_selig": {
"desc": "gain maximum resource. when taking damage, is drained as resource for every of maximum life you would have lost.",
"full": "Gain {c_number}[Affix.\"Static Value 0\"]{/c} Maximum Resource.\r\n\r\nWhen taking damage, {c_number}[Affix.\"Static Value 2\"|%|]{/c} is drained as {c_number}[Affix_Value_1]{/c} Resource for every {c_number}[Affix.\"Static Value 1\"|%|]{/c} of Maximum Life you would have lost.",
"num_idx": [],
"snoId": 1275933
},
"mothers_embrace": {
"desc": "if a core skill hits or more enemies, of the resource cost is refunded.",
"full": "If a {c_important}Core{/c} Skill hits {c_number}[Affix.\"Static Value 0\"]{/c} or more enemies, {c_random}[Affix_Value_1|%|]{/c} of the Resource cost is refunded.",
"num_idx": [
1
],
"snoId": 1215133
},
"mutilator_plate": {
"desc": "you are blood lanced, and when blood lance would deal damage to you, it instead fortifies you for of your maximum life and has a chance to form a blood orb. blood lance deals increased damage.",
"full": "You are {c_important}Blood Lanced{/c}, and when {c_important}Blood Lance{/c} would deal damage to you, it instead {c_important}{u}Fortifies{/u}{/c} you for {c_random}[Affix_Value_1|1%|]{/c} of your Maximum Life and has a {c_number}[Affix.\"Static Value 1\"|%|]{/c} chance to form a {c_important}Blood Orb{/c}.\r\n\r\n{c_important}Blood Lance{/c} deals {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} increased damage.",
"num_idx": [
0,
2
],
"snoId": 1224618
},
"overkill": {
"desc": "death blow creates a shockwave, dealing of its base damage to enemies. enemies who die to this effect also reset death blows cooldown.",
"full": "{c_important}Death Blow{/c} creates a shockwave, dealing {c_random}[Affix_Value_1|%|]{/c} of its Base damage to enemies. Enemies who die to this effect also reset {c_important}Death Blow’s{/c} Cooldown.",
"num_idx": [
0
],
"snoId": 1222183
},
"paingorgers_gauntlets": {
"desc": "damaging enemies with a nonbasic skill cast marks them for seconds. when a basic skill first hits a marked enemy, the basic skills damage is echoed to all marked enemies, dealing increased damage.",
"full": "Damaging enemies with a Non-{c_important}Basic{/c} Skill cast marks them for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. When a {c_important}Basic{/c} Skill first hits a marked enemy, the {c_important}Basic{/c} Skill's damage is echoed to all marked enemies, dealing {c_random}[Affix_Value_1|%x|]{/c} increased damage.",
"num_idx": [
1
],
"snoId": 1559327
},
"penitent_greaves": {
"desc": "you leave behind a trail of frost that chills enemies. you deal more damage to chilled enemies.",
"full": "You leave behind a trail of frost that {c_important}{u}Chills{/u}{/c} enemies. You deal {c_random}[Affix_Value_1|%x|]{/c} more damage to {c_important}{u}Chilled{/u}{/c} enemies.",
"num_idx": [
0
],
"snoId": 942251
},
"rage_of_harrogath": {
"desc": "lucky hit inflicting bleeding on an enemy has up to a chance to reduce the cooldowns of your skills by second.",
"full": "{c_label}Lucky Hit:{/c} Inflicting Bleeding on an enemy has up to a {c_random}[Affix_Value_1|%|]{/c} chance to reduce the Cooldowns of your Skills by {c_number}[Affix_Value_2|1|]{/c} second.",
"num_idx": [
0
],
"snoId": 1304379
},
"raiment_of_the_infinite": {
"desc": "after using teleport, close enemies are pulled to you and stunned for seconds, but teleports cooldown is increased by .",
"full": "After using {c_important}Teleport{/c}, Close enemies are Pulled to you and Stunned for {c_random}[Affix_Value_1|1|]{/c} seconds, but {c_important}Teleport's{/c} Cooldown is increased by {c_number}[Affix.\"Static Value 0\"|%x|]{/c}.",
"num_idx": [
0
],
"snoId": 942363
},
"ramaladnis_magnum_opus": {
"desc": "skills using this weapon deal increased damage per point of fury you have, but you lose fury every second.",
"full": "Skills using this weapon deal {c_random}[Affix_Value_1*100|1%x|]{/c} increased damage per point of Fury you have, but you lose {c_number}[Affix.\"Static Value 0\"]{/c} Fury every second.",
"num_idx": [
0
],
"snoId": 1304455
},
"razorplate": {
"desc": "thorns has a chance to deal increased damage.",
"full": "Thorns has a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to deal {c_random}[Affix_Value_1|%x|]{/c} increased damage. ",
"num_idx": [
1
],
"snoId": 1215064
},
"ring_of_mendeln": {
"desc": "every th attack from each minion is empowered, exploding for physical damage.",
"full": "Every {c_number}6th{/c} attack from each Minion is empowered, exploding for {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Physical damage.",
"num_idx": [
1
],
"snoId": 1222626
},
"ring_of_red_furor": {
"desc": "after spending fury within seconds, your next cast of hammer of the ancients, upheaval, or death blow within seconds is a guaranteed critical strike and deals bonus critical strike damage.",
"full": "After spending {c_number}[Affix_Value_2]{/c} Fury within {c_number}[Affix.\"Static Value 0\"]{/c} seconds, your next cast of {c_important}Hammer of the Ancients{/c}, {c_important}Upheaval{/c}, or {c_important}Death Blow{/c} within {c_number}[Affix.\"Static Value 1\"]{/c} seconds is a guaranteed Critical Strike and deals {c_random}[Affix_Value_1|%x|]{/c} bonus Critical Strike Damage.",
"num_idx": [
3
],
"snoId": 1706603
},
"ring_of_starless_skies": {
"desc": "spending your primary resource reduces the resource cost of your skills and increases your damage by for seconds, up to .",
"full": "Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by {c_number}[Affix_Value_1|%x|]{/c} for {c_number}[Affix.\"Static Value 1\"]{/c} seconds, up to {c_number}[Affix_Value_1 * Affix.\"Static Value 2\"|%x|]{/c}. ",
"num_idx": [],
"snoId": 1306337
},
"ring_of_the_ravenous": {
"desc": "rends duration is increased by seconds. damaging enemies with your brawling skills applies stacks of rends bleed. this can only affect each enemy once every seconds.",
"full": "{c_important}Rend's{/c} duration is increased by {c_random}[Affix_Value_1|1|]{/c} seconds. \r\n\r\nDamaging enemies with your {c_important}Brawling{/c} Skills applies {c_number}[Affix.\"Static Value 0\"]{/c} stacks of {c_important}Rend's{/c} Bleed. This can only affect each enemy once every {c_number}[Affix.\"Static Value 1\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 1712701
},
"ring_of_the_sacrilegious_soul": {
"desc": "you automatically activate the following equipped skills on corpses around you raise skeleton every seconds. corpse explosion every seconds. corpse tendrils every seconds.",
"full": "You automatically activate the following equipped Skills on Corpses around you:\r\n{icon:bullet}{c_important}Raise Skeleton{/c} every {c_random}[Affix_Value_1|1|]{/c} seconds.\r\n{icon:bullet}{c_important}Corpse Explosion{/c} every {c_random}[Affix_Value_1|1|]{/c} seconds.\r\n{icon:bullet}{c_important}Corpse Tendrils{/c} every {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
0,
1,
2
],
"snoId": 1706659
},
"saboteurs_signet": {
"desc": "casting flurry has a chance to release stun grenades that deal physical damage and stun enemies for second. your grenade skills have a lucky hit chance.",
"full": "Casting {c_important}Flurry{/c} has a {c_random}[Affix_Value_2|%|]{/c} chance to release {c_important}Stun Grenades{/c} that deal {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} Physical damage and Stun enemies for {c_number}[PowerTag.Rogue_Grenades.\"Script Formula 2\"|2|]{/c} second.\r\n\r\nYour {c_important}Grenade{/c} Skills have a {c_number}[Affix.\"Static Value 0\"|%|]{/c} {c_label}Lucky Hit{/c} Chance.",
"num_idx": [
0,
1
],
"snoId": 1903127
},
"scoundrels_kiss": {
"desc": "rapid fire now lobs exploding arrows that deal increased damage.",
"full": "{c_important}Rapid Fire{/c} now lobs exploding arrows that deal {c_random}[Affix_Value_1|%x|]{/c} increased damage.",
"num_idx": [
0
],
"snoId": 1902312
},
"scoundrels_leathers": {
"desc": "while you have unlimited energy from inner sight, casting a core skill has a chance to spawn caltrops, poison trap, or death trap.",
"full": "While you have unlimited Energy from {c_important}Inner Sight{/c}, casting a {c_important}Core{/c} Skill has a {c_random}[Affix_Value_1|%|]{/c} chance to spawn {c_important}Caltrops{/c}, {c_important}Poison Trap{/c}, or {c_important}Death Trap{/c}.",
"num_idx": [
0
],
"snoId": 1612293
},
"skyhunter": {
"desc": "the first direct damage you deal to an enemy is a guaranteed critical strike. when you consume stacks of precision casting a skill, that skill gains increased critical strike damage and you gain energy.",
"full": "The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of {c_important}Precision{/c} casting a Skill, that Skill gains {c_random}[Affix_Value_1|%x|]{/c} increased Critical Strike Damage and you gain {c_random}[Affix_Value_1 + Affix.\"Static Value 0\"|1|]{/c} {c_important}Energy{/c}.",
"num_idx": [
0,
1
],
"snoId": 941972
},
"soulbrand": {
"desc": "your healing potion no longer heals instantly, instead it grants a barrier for of the healing for seconds. while you have a barrier, you gain damage reduction.",
"full": "Your Healing Potion no longer Heals instantly, instead it grants a {c_important}{u}Barrier{/u}{/c} for {c_number}[Affix.\"Static Value 1\"|%|]{/c} of the healing for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. While you have a {c_important}{u}Barrier{/u}{/c}, you gain {c_random}[Affix_Value_1|%|]{/c} Damage Reduction.",
"num_idx": [
2
],
"snoId": 1560873
},
"staff_of_endless_rage": {
"desc": "every rd cast of fireball launches additional projectiles and deals increased damage.",
"full": "Every {c_number}3rd{/c} cast of {c_important}Fireball{/c_important} launches {c_number}2{/c} additional projectiles and deals {c_random}[Affix_Value_1|%x|]{/c} increased damage.",
"num_idx": [
2
],
"snoId": 942111
},
"staff_of_lam_esen": {
"desc": "your casts of charged bolts have a chance to be attracted to enemies and last longer.",
"full": "Your casts of {c_important}Charged Bolts{/c} have a {c_random}[Affix_Value_1|1%|]{/c} chance to be attracted to enemies and last {c_number}[Affix.\"Static Value 0\"|%|]{/c} longer.",
"num_idx": [
0
],
"snoId": 1306310
},
"starfall_coronet": {
"desc": "meteor now has additional charge with a second charge cooldown instead of a mana cost, and drops additional meteors around the target. meteors enchantment effect and enhanced meteor drop additional meteor.",
"full": "{c_important}Meteor{/c} now has {c_number}[Affix.\"Static Value 0\"]{/c} additional charge with a {c_random}[Affix_Value_1|1|]{/c} second Charge Cooldown instead of a Mana cost, and drops {c_number}[Affix.\"Static Value 1\"]{/c} additional meteors around the target.\r\n\r\n{c_important}Meteor's{/c} Enchantment Effect and Enhanced {c_important}Meteor{/c} drop {c_number}[Affix.\"Static Value 3\"]{/c} additional meteor.",
"num_idx": [
1
],
"snoId": 1713217
},
"storms_companion": {
"desc": "your wolf companions are infused with the power of the storm, dealing lightning damage and gaining the storm howl ability.",
"full": "Your {c_important}Wolf{/c} Companions are infused with the power of the storm, dealing Lightning damage and gaining the {c_important}Storm Howl{/c} ability.",
"num_idx": [],
"snoId": 942972
},
"tal_rashas_iridescent_loop": {
"desc": "for each type of elemental damage you deal, gain increased damage for seconds, up to . dealing elemental damage refreshes all bonuses.",
"full": "For each type of Elemental damage you deal, gain {c_random}[Affix_Value_1|1%x|]{/c} increased damage for {c_number}[Affix.\"Static Value 0\"]{/c} seconds, up to {c_random}[Affix_Value_1*4|1%x|]{/c} . Dealing Elemental damage refreshes all bonuses.",
"num_idx": [
0,
2
],
"snoId": 1225567
},
"tassets_of_the_dawning_sky": {
"desc": "when you take damage from a nonphysical damage type, you gain maximum resistance to that damage type for seconds. this effect can only apply to one damage type at a time.",
"full": "When you take damage from a Non-Physical damage type, you gain {c_random}[Affix_Value_1|+%|]{/c} Maximum Resistance to that damage type for {c_number}[Affix.\"Static_Value_0\"]{/c} seconds. This effect can only apply to one damage type at a time.",
"num_idx": [
0
],
"snoId": 1477079
},
"temerity": {
"desc": "effects that heal you beyond life grant you a barrier up to of your maximum life that lasts for seconds. potions can be used while at full life.",
"full": "Effects that Heal you beyond {c_number}[Affix.\"Static Value 0\"|%|]{/c} Life grant you a {c_important}{u}Barrier{/u}{/c} up to {c_random}[Affix_Value_1|%|]{/c} of your Maximum Life that lasts for {c_number}[Affix.\"Static Value 1\"]{/c} seconds. Potions can be used while at full Life.",
"num_idx": [
1
],
"snoId": 1306325
},
"tempest_roar": {
"desc": "lucky hit storm skills have up to a chance to grant spirit. your base storm skills are now also werewolf skills",
"full": "{c_label}Lucky Hit:{/c} {c_important}Storm{/c} Skills have up to a {c_random}[Affix_Value_1|%|]{/c} chance to grant {c_number}[Affix.\"Static Value 0\"]{/c} Spirit.\r\n\r\nYour base {c_important}Storm{/c} Skills are now also {c_important}Werewolf{/c} Skills ",
"num_idx": [
0
],
"snoId": 1304489
},
"the_butchers_cleaver": {
"desc": "lucky hit when you critically strike an enemy you have up to a chance to fear and slow them by for seconds.",
"full": "{c_label}Lucky Hit:{/c} When you Critically Strike an enemy you have up to a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to Fear and Slow them by {c_random}[Affix_Value_1|%|]{/c} for {c_number}[Affix.\"Static Value 1\"]{/c} seconds.",
"num_idx": [
1
],
"snoId": 941704
},
"the_grandfather": {
"desc": "increases your critical strike damage by . the other properties on this weapon can roll higher than normal.",
"full": "Increases your Critical Strike Damage by {c_number}[Affix_Value_1|%x|]{/c}. The other properties on this weapon can roll higher than normal.",
"num_idx": [],
"snoId": 942135
},
"the_oculus": {
"desc": "gain the effect of the teleport enchantment for free. when you evade using teleport enchantment you are taken to a random location.",
"full": "Gain the effect of the {c_important}Teleport Enchantment{/c} for free. When you Evade using {c_important}Teleport Enchantment{/c} you are taken to a random location.",
"num_idx": [],
"snoId": 1439529
},
"tibaults_will": {
"desc": "you deal increased damage while unstoppable and for seconds after. when you become unstoppable, gain of your primary resource.",
"full": "You deal {c_random}[Affix_Value_1|%x|]{/c} increased damage while {c_important}{u}Unstoppable{/u}{/c} and for {c_number}[Affix.\"Static Value 1\"]{/c} seconds after. When you become {c_important}{u}Unstoppable{/u}{/c}, gain {c_number}[Affix.\"Static Value 0\"]{/c} of your Primary Resource.",
"num_idx": [
0
],
"snoId": 1559420
},
"tuskhelm_of_joritz_the_mighty": {
"desc": "when you gain berserking while already berserk, you have a chance to become more enraged granting increased damage, fury per second, and cooldown reduction.",
"full": "When you gain {c_important}{u}Berserking{/u}{/c} while already {c_important}{u}Berserk{/u}{/c}, you have a {c_random}[Affix_Value_2|%|]{/c} chance to become more enraged granting {c_number}[Affix.\"Static_Value_0\"|%x|]{/c} increased damage, {c_number}[Affix.\"Static_Value_1\"]{/c} Fury per second, and {c_number}[Affix.\"Static_Value_2\"|%|]{/c} Cooldown Reduction.",
"num_idx": [
0
],
"snoId": 1489567
},
"twin_strikes": {
"desc": "after casting double swing times, your next double swing will hit additional times, each dealing increased damage.",
"full": "After casting {c_important}Double Swing{/c} {c_number}[Affix.\"Static Value 0\" - 1]{/c} times, your next {c_important}Double Swing{/c} will hit {c_number}[Affix.\"Static Value 1\"]{/c} additional times, each dealing {c_random}[Affix_Value_1|%x|]{/c} increased damage.",
"num_idx": [
2
],
"snoId": 1901745
},
"tyraels_might": {
"desc": "while at full life, your skills unleash a divine barrage dealing damage.",
"full": "While at full Life, your Skills unleash a divine barrage dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c} damage.",
"num_idx": [
0
],
"snoId": 1901483
},
"unsung_ascetics_wraps": {
"desc": "lightning storm gains additional strike each times it grows. lightning storm critical strikes cause lightning to strike twice, dealing increased damage.",
"full": "{c_important}Lightning Storm{/c} gains {c_number}[Affix.\"Static Value 0\"]{/c} additional strike each times it grows.\r\n\r\n{c_important}Lightning Storm{/c} Critical Strikes cause lightning to strike twice, dealing {c_random}[Affix_Value_1|x%|]{/c} increased damage.",
"num_idx": [
1
],
"snoId": 1433954
},
"vasilys_prayer": {
"desc": "your earth skills are now also werebear skills and fortify you for .",
"full": "Your {c_important}Earth{/c} Skills are now also {c_important}Werebear{/c} Skills and {c_important}{u}Fortify{/u}{/c} you for {c_random}[Affix_Flat_Value_1]{/c}.",
"num_idx": [
0
],
"snoId": 1306213
},
"waxing_gibbous": {
"desc": "gain stealth for seconds when killing enemies with shred. breaking stealth with an attack grants ambush which guarantees critical strikes for seconds.",
"full": "Gain {c_important}{u}Stealth{/u}{/c} for {c_number}[Affix_Value_2]{/c} seconds when killing enemies with {c_important}Shred{/c}. Breaking {c_important}{u}Stealth{/u}{/c} with an attack grants Ambush which guarantees Critical Strikes for {c_random}[Affix_Value_1|1|]{/c} seconds.",
"num_idx": [
1
],
"snoId": 1306218
},
"wildheart_hunger": {
"desc": "when you shapeshift into a werewolf or a werebear, you gain wildheart for seconds. wildheart grants you increased damage every seconds, stacking times.",
"full": "When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for {c_number}[Affix.\"Static Value 0\"]{/c} seconds. Wildheart grants you {c_random}[Affix_Value_1|1%x|]{/c} increased damage every {c_number}[Affix.\"Static Value 1|1|\"]{/c} seconds, stacking {c_number}[Affix.\"Static Value 2\"]{/c} times. ",
"num_idx": [
1
],
"snoId": 1902138
},
"windforce": {
"desc": "lucky hit hits with this weapon have up to a chance to deal double damage and knock back the target.",
"full": "{c_label}Lucky Hit:{/c} Hits with this weapon have up to a {c_random}[Affix_Value_1|%|]{/c} chance to deal double damage and Knock Back the target.",
"num_idx": [
0
],
"snoId": 941973
},
"word_of_hakan": {
"desc": "your rain of arrows is always imbued with all imbuements at once.",
"full": "Your {c_important}Rain of Arrows{/c} is always {c_important}Imbued{/c} with all {c_important}Imbuements{/c} at once.",
"num_idx": [],
"snoId": 1306258
},
"writhing_band_of_trickery": {
"desc": "casting a subterfuge skill leaves behind a decoy trap that continuously taunts and lures enemies. the decoy trap explodes after seconds dealing shadow damage. can occur every seconds.",
"full": "Casting a {c_important}Subterfuge{/c} Skill leaves behind a {c_important}Decoy Trap{/c} that continuously Taunts and lures enemies. The {c_important}Decoy Trap{/c} explodes after {c_number}[Affix.\"Static Value 1\"]{/c} seconds dealing {c_random}[Affix_Flat_Value_1]{/c} Shadow damage. Can occur every {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
1
],
"snoId": 1706657
},
"xfals_corroded_signet": {
"desc": "lucky hit your damage over time effects have up to a chance to erupt, dealing damage of the same type to surrounding enemies.",
"full": "{c_label}Lucky Hit:{/c} Your damage over time effects have up to a {c_number}[Affix.\"Static Value 0\"|%|]{/c} chance to erupt, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} damage of the same type to surrounding enemies.",
"num_idx": [
1
],
"snoId": 1559923
},
"yens_blessing": {
"desc": "casting a skill has a chance to cast a nonmobility, nonultimate skill that is currently on cooldown. this effect can only occur once every seconds.",
"full": "Casting a Skill has a {c_random}[Affix_Value_1|%|]{/c} chance to cast a Non-{c_important}Mobility{/c}, Non-{c_important}Ultimate{/c} Skill that is currently on Cooldown. This effect can only occur once every {c_number}[Affix.\"Static Value 0\"]{/c} seconds.",
"num_idx": [
0
],
"snoId": 1858739
}
}