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sigils.json
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{
"dungeons": {
"abandoned_mineworks": "abandoned mineworks",
"akkhans_grasp": "akkhans grasp",
"aldurwood": "aldurwood",
"ancient_reservoir": "ancient reservoir",
"ancients_lament": "ancients lament",
"anicas_claim": "anicas claim",
"bastion_of_faith": "bastion of faith",
"belfry_zakara": "belfry zakara",
"betrayers_row": "betrayers row",
"black_asylum": "black asylum",
"blind_burrows": "blind burrows",
"bloodsoaked_crag": "bloodsoaked crag",
"broken_bulwark": "broken bulwark",
"buried_halls": "buried halls",
"caldera_gate": "caldera gate",
"calibels_mine": "calibels mine",
"carrion_fields": "carrion fields",
"champions_demise": "champions demise",
"charnel_house": "charnel house",
"collapsed_vault": "collapsed vault",
"conclave": "conclave",
"corrupted_grotto": "corrupted grotto",
"crumbling_hekma": "crumbling hekma",
"crusaders_cathedral": "crusaders cathedral",
"cultist_refuge": "cultist refuge",
"dark_ravine": "dark ravine",
"dead_mans_dredge": "dead mans dredge",
"defiled_catacomb": "defiled catacomb",
"demons_wake": "demons wake",
"derelict_lodge": "derelict lodge",
"deserted_underpass": "deserted underpass",
"domhainne_tunnels": "domhainne tunnels",
"earthen_wound": "earthen wound",
"endless_gates": "endless gates",
"faceless_shrine": "faceless shrine",
"fading_echo": "fading echo",
"ferals_den": "ferals den",
"fetid_mausoleum": "fetid mausoleum",
"flooded_depths": "flooded depths",
"forbidden_city": "forbidden city",
"forgotten_depths": "forgotten depths",
"forgotten_ruins": "forgotten ruins",
"forsaken_quarry": "forsaken quarry",
"garan_hold": "garan hold",
"ghoa_ruins": "ghoa ruins",
"glacial_fissure": "glacial fissure",
"grinning_labyrinth": "grinning labyrinth",
"guulrahn_canals": "guulrahn canals",
"guulrahn_slums": "guulrahn slums",
"hakans_refuge": "hakans refuge",
"hallowed_ossuary": "hallowed ossuary",
"halls_of_the_damned": "halls of the damned",
"haunted_refuge": "haunted refuge",
"heathens_keep": "heathens keep",
"heretics_asylum": "heretics asylum",
"hive": "hive",
"hoarfrost_demise": "hoarfrost demise",
"howling_warren": "howling warren",
"immortal_emanation": "immortal emanation",
"inferno": "inferno",
"iron_hold": "iron hold",
"jalals_vigil": "jalals vigil",
"komdor_temple": "komdor temple",
"kor_dragan_barracks": "kor dragan barracks",
"kor_valar_ramparts": "kor valar ramparts",
"leviathans_maw": "leviathans maw",
"lights_refuge": "lights refuge",
"lights_watch": "lights watch",
"lost_archives": "lost archives",
"lost_keep": "lost keep",
"lubans_rest": "lubans rest",
"maddux_watch": "maddux watch",
"mariners_refuge": "mariners refuge",
"maugans_works": "maugans works",
"maulwood": "maulwood",
"mercys_reach": "mercys reach",
"mournfield": "mournfield",
"nostrava_deepwood": "nostrava deepwood",
"oblivion": "oblivion",
"oldstones": "oldstones",
"onyx_hold": "onyx hold",
"pallid_delve": "pallid delve",
"path_of_the_blind": "path of the blind",
"penitent_cairns": "penitent cairns",
"prison_of_caldeum": "prison of caldeum",
"putrid_aquifer": "putrid aquifer",
"raethwind_wilds": "raethwind wilds",
"renegades_retreat": "renegades retreat",
"rimescar_cavern": "rimescar cavern",
"ruins_of_eridu": "ruins of eridu",
"sanguine_chapel": "sanguine chapel",
"sarats_lair": "sarats lair",
"sealed_archives": "sealed archives",
"seaside_descent": "seaside descent",
"sepulcher_of_the_forsworn": "sepulcher of the forsworn",
"serpents_lair": "serpents lair",
"shadowed_plunge": "shadowed plunge",
"shifting_city": "shifting city",
"shivta_ruins": "shivta ruins",
"sirocco_caverns": "sirocco caverns",
"steadfast_barracks": "steadfast barracks",
"stockades": "stockades",
"sunken_library": "sunken library",
"sunken_ruins": "sunken ruins",
"tomb_of_hallows": "tomb of hallows",
"tomb_of_the_saints": "tomb of the saints",
"tormented_ruins": "tormented ruins",
"twisted_hollow": "twisted hollow",
"uldurs_cave": "uldurs cave",
"underroot": "underroot",
"vault_of_the_forsaken": "vault of the forsaken",
"whispering_pines": "whispering pines",
"whispering_vault": "whispering vault",
"witchwater": "witchwater",
"wretched_delve": "wretched delve",
"yshari_sanctum": "yshari sanctum",
"zenith": "zenith"
},
"major": {
"avenger": "avenger killing a monster enrages monsters near it after a short delay, making them deal more damage.",
"blood_blister": "blood blister killing a monster has a chance to spawn a blood blister. after a short time, it explodes, dealing heavy area damage.",
"death_pulse": "death pulse killing a monster releases a deadly shadow pulse after a short delay.",
"drifting_shade": "drifting shade drifting shade chases players. upon reaching them, it explodes for heavy damage and creates a nightmare field that dazes victims.",
"elemental_totems": "elemental totems elemental totems occasionally spawn in combat that buff close enemies after seconds if not destroyed.",
"empowered_elites_cold_enchanted": "empowered elites cold enchanted elites always have the \"cold enchanted\" affix.",
"empowered_elites_poison_enchanted": "empowered elites poison enchanted elites always have the \"poison enchanted\" affix.",
"empowered_elites_shadow_enchanted": "empowered elites shadow enchanted elites always have the \"shadow enchanted\" affix.",
"empowered_elites_shock_lance": "empowered elites shock lance elites always have the \"electric lance\" affix.",
"empowered_elites_suppressor": "empowered elites suppressor elites always have the \"suppressor\" affix.",
"empowered_elites_teleporter": "empowered elites teleporter elites always have the \"teleporter\" affix.",
"lightning_storm": "lightning storm lightning gathers above the player. get into the protection dome to avoid severe outcomes.",
"monster_barrier": "monster barrier monsters gain of their maximum life as a barrier.",
"nightmare_portal": "nightmare portal while in combat, nightmare portals open randomly near players, pouring out dangerous monsters.",
"stormbanes_wrath": "stormbanes wrath stormbanes wrath chases players around, releasing deadly pulses when reaching a player.",
"the_beast_in_ice": "the beast in ice imprisoned no longer, face the beast in ice in its frozen cave.",
"volcanic": "volcanic while in combat, gouts of flame periodically erupt near players."
},
"minor": {
"armor_breakers": "armor breakers monster attacks from a distance reduce your armor by for seconds, stacking up to .",
"backstabbers": "backstabbers close monster attacks from behind cause you to become vulnerable.",
"barrier_breakers": "barrier breakers monsters deal more damage to barriers.",
"dodge_breakers": "dodge breakers monster attacks from a distance reduce dodge chance by for seconds, stacking up to .",
"fire_traps": "fire traps additional fire traps appear in this dungeon.",
"melee_defenders": "melee defenders monsters take less damage from close targets",
"monster_attack_speed": "monster attack speed monsters attack faster.",
"monster_barrier": "monster barrier monsters gain of their maximum life as a barrier.",
"monster_bleed_resist": "monster bleed resist monsters take less bleeding damage.",
"monster_bleeding_damage": "monster bleeding damage monsters deal an additional of their physical damage dealt as bleeding over seconds.",
"monster_burning_damage": "monster burning damage monsters deal an additional of their physical damage dealt as burning over seconds.",
"monster_burning_resist": "monster burning resist monsters take less burning damage.",
"monster_cold_damage": "monster cold damage monsters deal an additional of their physical damage dealt as cold.",
"monster_cold_resist": "monster cold resist monsters take less cold damage.",
"monster_critical_resist": "monster critical resist monster attacks reduce the damage of your critical strikes for seconds by , stacking up to .",
"monster_crowd_control_resist": "monster crowd control resist crowd control duration vs monsters is reduced by .",
"monster_fire_damage": "monster fire damage monsters deal an additional of their physical damage dealt as fire.",
"monster_fire_resist": "monster fire resist monsters take less fire damage.",
"monster_life": "monster life monsters gain extra life.",
"monster_life_steal": "monster life steal nonboss monsters gain life steal.",
"monster_lightning_damage": "monster lightning damage monsters deal an additional of their physical damage dealt as lightning.",
"monster_overpower_resist": "monster overpower resist monster attacks reduce the damage of your next overpower attack by . stacking up to .",
"monster_physical_resist": "monster physical resist monsters take less physical damage.",
"monster_poison_damage": "monster poison damage monsters deal an additional of their physical damage dealt as poison over seconds.",
"monster_poison_resist": "monster poison resist monsters take less poison damage.",
"monster_regen": "monster regen nonboss monsters regen maximum life per second.",
"monster_shadow_damage": "monster shadow damage monsters deal an additional of their physical damage dealt as shadow.",
"monster_shadow_damage_over_time": "monster shadow damage over time monsters deal an additional of their physical damage dealt as shadow over seconds.",
"monster_shadow_damage_over_time_resist": "monster shadow damage over time resist monsters take reduced damage from your shadow damage over time effects.",
"monster_shadow_resist": "monster shadow resist monsters take less shadow damage.",
"monster_thorns": "monster thorns monsters reflect of damage.",
"monster_vulnerable_resist": "monster vulnerable resist duration of vulnerable effects vs monsters is reduced by .",
"monsters_lightning_resist": "monsters lightning resist monsters take less lightning damage.",
"potion_breakers": "potion breakers monster attacks from a distance increase the cooldown of your next potion by seconds, up to seconds.",
"ranged_defenders": "ranged defenders monsters take less damage from distant targets.",
"resistance_breakers": "resistance breakers monster attacks from a distance reduce resistance to all elements by for seconds, stacking up to .",
"resource_burn": "resource burn after you spend resource, you burn an additional of the resource spent for every time you were hit by a distant enemy.",
"slowing_projectiles": "slowing projectiles monster attacks from a distance have a chance to slow targets.",
"unstoppable_monsters": "unstoppable monsters monsters become unstoppable when life drops below ."
},
"positive": {
"ancestors_favor": "ancestors favor extra lunar shrines and more glyph experience earned at the end of this dungeon.",
"ancestral_awakening": "ancestral awakening you earn more glyph experience at the end of this dungeon.",
"battle_hardened": "battle hardened gain damage reduction for every health you are missing.",
"control_impaired_explosions": "control impaired explosions being hit by control impairing effects creates an explosion around you.",
"extra_shrines": "extra shrines extra shrines will appear in the dungeon.",
"fire_damage": "fire damage you deal more fire damage.",
"frost_damage": "frost damage you deal more frost damage.",
"gold_find": "gold find you find more gold.",
"increased_critical_strike": "increased critical strike your critical strike chance is increased by .",
"increased_healing": "increased healing your healing received is increased by .",
"lightning_caller": "lightning caller you occasionally call down lightning strikes that damage nearby enemies.",
"lightning_damage": "lightning damage you deal more lightning damage.",
"magic_find": "magic find you find more items from enemies.",
"nudging_evade": "nudging evade using evade pushes enemies back.",
"physical_damage": "physical damage you deal more physical damage.",
"poison_damage": "poison damage you deal more poison damage",
"poisonous_evade": "poisonous evade using evade leaves a damaging pool of poison under the first enemy you evade through or at your destination.",
"quick_killer": "quick killer killing a monster grants attack and move speed. stacking up to .",
"reduce_cooldowns_on_kill": "reduce cooldowns on kill killing a monster reduces your cooldowns by . seconds.",
"shadow_damage": "shadow damage you deal more shadow damage.",
"thorns": "thorns after attacking an enemy, your thorns are increased by for seconds, up to at max stacks."
}
}