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game_of_life.m
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clear; close all; clc; format long g
%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%TO-DO%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%
%1.Nahodne i %
%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%
% % Structures
%cross_repeater = [0 1 0
% 1 1 1
% 0 0 0];
% 3x3
%cross_oscilator = [1 1 1];
% 1 x 3
%toad = [0 1 1 1
% 1 1 1 0];
% 2x4
%glider = [1 1 1
% 0 0 1
%v 0 1 0];
% 3x3
%clover = [0 0 0 1 0 1 0 0 0
% 0 1 1 1 0 1 1 1 0
% 1 0 0 0 1 0 0 0 1
% 1 0 1 0 0 0 1 0 1
% 0 1 1 0 1 0 1 1 0
% 0 0 0 0 0 0 0 0 0
% 0 1 1 0 1 0 1 1 0
% 1 0 1 0 0 0 1 0 1
% 1 0 0 0 1 0 0 0 1
% 0 1 1 1 0 1 1 1 0
% 0 0 0 1 0 1 0 0 0];
% 11x9
nic = [0];
% 1x1
fileID2 = fopen("gens.txt", "r");
gen = fscanf(fileID2,"%u");
fileID3 = fopen("rand.txt", "r");
rnd = fscanf(fileID3, "%u");
fileIDdata = fopen("data.txt", "r");
data = fscanf(fileIDdata, "%c");
data = str2num(data);
% % % ----------------------------------------------
% % % Input
size_field = 50; % Parameter čtvercove matici NxN
size_dot = 18; % Pro grafiku - velkost bunek
i = rnd; % Pocet nahodnych zivych bunek
pocet_iterace = gen; % Pocet generaci
structure = data ;
speed = 0.20; % Predstavuje kolko jednotiek trva obnovenie okna[sec]
% --------------------------------------------------
A = zeros(size_field+1);
G = zeros(length(A));
for l = 1:i
j = round(rand(1,1) * ((size_field-1)-2));
if j <= 1
j = j+2;
end
k = round(rand(1,1) * ((size_field-1)-2));
if k <= 1
k = k+2;
end
A(j,k) = 1;
end
% Placement struktur v poli
X_P = size_field/2;
Y_P = size_field/2;
[x_sz,y_sz] = size(structure);
A(X_P:X_P+(x_sz)-1,Y_P:Y_P+(y_sz)-1) = structure;
% Plot pred
Plot_pred = figure('Name','Life','NumberTitle','off');
pcolor(A)
colormap(summer(2))
axis ij
axis square
% Zaciatok 1 iterace
for iterace = 1:pocet_iterace
% % Game of life
Y = 2;
X = 2;
n_alive = 0;
while X < length(A)
% If (X,Y) = alive
if A(X,Y) == 1
%black
if A(X-1,Y) == 1
n_alive = n_alive + 1;
end
if A(X+1,Y) == 1
n_alive = n_alive + 1;
end
if A(X,Y-1) == 1
n_alive = n_alive + 1;
end
if A(X,Y+1) == 1
n_alive = n_alive + 1;
end
%green
if A(X-1,Y-1) == 1
n_alive = n_alive + 1;
end
if A(X-1,Y+1) == 1
n_alive = n_alive + 1;
end
if A(X+1,Y-1) == 1
n_alive = n_alive + 1;
end
if A(X+1,Y+1) == 1
n_alive = n_alive + 1;
end
% Stay alive
switch n_alive
case {0:1}
G(X,Y) = 0;
case {4:8}
G(X,Y) = 0;
case {2,3}
G(X,Y) = 1;
end
end
% If dead
if A(X,Y) == 0
%black
if A(X-1,Y) == 1
n_alive = n_alive + 1;
end
if A(X+1,Y) == 1
n_alive = n_alive + 1;
end
if A(X,Y-1) == 1
n_alive = n_alive + 1;
end
if A(X,Y+1) == 1
n_alive = n_alive + 1;
end
%green
if A(X-1,Y-1) == 1
n_alive = n_alive + 1;
end
if A(X-1,Y+1) == 1
n_alive = n_alive + 1;
end
if A(X+1,Y-1) == 1
n_alive = n_alive + 1;
end
if A(X+1,Y+1) == 1
n_alive = n_alive + 1;
end
% Revive
switch n_alive
case 3
G(X,Y) = 1;
otherwise
G(X,Y) = 0;
end
end
n_alive = 0;
% posun o riadok
if Y == length(A)-1
X = X + 1;
Y = 2;
continue
end
Y = Y + 1;
end
% Plot po pravidlach
pcolor(G)
colormap(summer(2))
axis ij
axis square
drawnow
pause(speed)
A = G;
G = zeros(length(A));
end