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stack

Sandbox 3D world raytraced and simulated with WebGL

Demo

Stack screenshot

This is a toy world I made for fun to experiment with what's possible with WebGL and raytracing.

Controls

  • Right click: Build
  • Left click: Destroy
  • WASD / Space / Shift: Move around / up / down
  • Escape: Release pointer lock and show options

Features

  • World editing with various brush types and sizes
  • Simulated water flow and gravity
  • Voxels stay on GPU for editing and simulating
  • Realistic water waves, refraction, reflection, and attenuation
  • Ambient occlusion