From 870f68c346713f9dff71dbbce24bebce897f7da7 Mon Sep 17 00:00:00 2001 From: Ryan McDonough Date: Sat, 1 Feb 2025 04:00:40 -0500 Subject: [PATCH] Update AdvancedPBRTerrain.j3md --- .../resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md b/jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md index d4e397827b..5be7322fc9 100644 --- a/jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md +++ b/jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md @@ -6,9 +6,9 @@ MaterialDef AdvancedPBRTerrain { Texture2D SunLightExposureMap Boolean UseVertexColorsAsSunIntensity //set true to make the vertex color's R channel how exposed a vertex is to the sun Float StaticSunIntensity //used for setting the sun exposure value for a whole material - //these are usually generated at run time or setup in a level editor per-geometry, so that models indooes can have the DirectionalLight dimmed accordingly. + //these are usually generated at run time or setup in a level editor per-geometry, so that models indoors can have the DirectionalLight dimmed accordingly. - Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas withour full sun exposure are too dark compared to when shadows are turned off in settings + Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas without full sun exposure are too dark compared to when shadows are turned off in settings Boolean FirstLayerAsTransparency