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Update AdvancedPBRTerrain.j3md
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yaRnMcDonuts authored Feb 1, 2025
1 parent a303999 commit 870f68c
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Expand Up @@ -6,9 +6,9 @@ MaterialDef AdvancedPBRTerrain {
Texture2D SunLightExposureMap
Boolean UseVertexColorsAsSunIntensity //set true to make the vertex color's R channel how exposed a vertex is to the sun
Float StaticSunIntensity //used for setting the sun exposure value for a whole material
//these are usually generated at run time or setup in a level editor per-geometry, so that models indooes can have the DirectionalLight dimmed accordingly.
//these are usually generated at run time or setup in a level editor per-geometry, so that models indoors can have the DirectionalLight dimmed accordingly.

Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas withour full sun exposure are too dark compared to when shadows are turned off in settings
Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas without full sun exposure are too dark compared to when shadows are turned off in settings

Boolean FirstLayerAsTransparency

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