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Microsoft.Kinect.xml
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<?xml version="1.0"?>
<doc>
<assembly>
"Microsoft.Kinect"
</assembly>
<members>
<member name="M:Microsoft.Kinect.LongExposureInfraredFrameReader.AcquireLatestFrame">
<summary>
Acquires the latest available frame.
</summary>
<remarks>
A given reader will only return each frame once. If no new frames are available since the
last call to this method, the result will be null.
</remarks>
<returns>Returns a valid frame, or null if no new frames are available.</returns>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameReader.IsPaused">
<summary>
Gets or sets the readers pause state.
</summary>
<value>Whether the reader is paused.</value>
<remarks>
Paused readers will deliver no new FrameArrived events and will always return null from
<c>AcquireLatestFrame</c>. For best performance, readers should be disposed or paused when
not actively in use.
</remarks>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameReader.LongExposureInfraredFrameSource">
<summary>
Gets the source for this frame type.
</summary>
</member>
<member name="E:Microsoft.Kinect.LongExposureInfraredFrameReader.FrameArrived">
<summary>
Event that fires whenever a frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.LongExposureInfraredFrameReader.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.LongExposureInfraredFrameReader">
<summary>
Represents a reader for long exposure infrared frames.
</summary>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameArrivedEventArgs.FrameReference">
<summary>
Gets a nonexclusive reference to the frame payload.
</summary>
</member>
<member name="T:Microsoft.Kinect.LongExposureInfraredFrameArrivedEventArgs">
<summary>
Represents the arguments for a long exposure infrared frame reader's FrameArrived event.
</summary>
</member>
<member name="M:Microsoft.Kinect.LongExposureInfraredFrameReference.AcquireFrame">
<summary>
Acquires the frame held by this reference.
</summary>
<remarks>
Acquired frames hold an exclusive resource and no other frames may be acquired for this
frame type. Therefore, acquired frames should be disposed as quickly as possible.
</remarks>
<returns> The actual long exposure infrared frame from the reference if successful; otherwise, null</returns>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameReference.RelativeTime">
<summary>
Gets the unique relative time at which this frame was produced.
</summary>
</member>
<member name="T:Microsoft.Kinect.LongExposureInfraredFrameReference">
<summary>
Represents a reference to an actual long exposure infrared frame.
</summary>
</member>
<member name="M:Microsoft.Kinect.LongExposureInfraredFrame.CopyFrameDataToIntPtr(System.IntPtr,System.UInt32)">
<summary>
Copies raw frame data into the memory location provided.
</summary>
</member>
<member name="M:Microsoft.Kinect.LongExposureInfraredFrame.CopyFrameDataToArray(System.UInt16[])">
<summary>
Copies the long exposure frame data into the array provided.
</summary>
</member>
<member name="M:Microsoft.Kinect.LongExposureInfraredFrame.LockImageBuffer">
<summary>
Locks the buffer so the data can be read.
</summary>
<remarks>
When you are finished reading the data, dispose the buffer.
</remarks>
<returns>The underlying buffer used by the system to store this frame's data.</returns>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrame.FrameDescription">
<summary>
Gets the frame description for the underlying image format.
</summary>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrame.LongExposureInfraredFrameSource">
<summary>
Gets the long exposure infrared frame source.
</summary>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrame.RelativeTime">
<summary>
Gets the unique relative time at which the frame was captured.
</summary>
</member>
<member name="T:Microsoft.Kinect.LongExposureInfraredFrame">
<summary>
Represents a long exposure infrared frame.
</summary>
</member>
<member name="M:Microsoft.Kinect.InfraredFrameReader.AcquireLatestFrame">
<summary>
Acquires the latest available frame.
</summary>
<remarks>
A given reader will only return each frame once. If no new frames are available since the
last call to this method, the result will be null.
</remarks>
<returns>Returns a valid frame, or null if no new frames are available.</returns>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameReader.IsPaused">
<summary>
Gets or sets the readers pause state.
</summary>
<value>Whether the reader is paused.</value>
<remarks>
Paused readers will deliver no new FrameArrived events and will always return null from
<c>AcquireLatestFrame</c>. For best performance, readers should be disposed or paused when
not actively in use.
</remarks>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameReader.InfraredFrameSource">
<summary>
Gets the source for this frame type.
</summary>
</member>
<member name="E:Microsoft.Kinect.InfraredFrameReader.FrameArrived">
<summary>
Event that fires whenever a frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.InfraredFrameReader.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.InfraredFrameReader">
<summary>
Represents a reader for infrared frames.
</summary>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameArrivedEventArgs.FrameReference">
<summary>
Gets a nonexclusive reference to the frame payload.
</summary>
</member>
<member name="T:Microsoft.Kinect.InfraredFrameArrivedEventArgs">
<summary>
Represents the arguments for an infrared frame reader's FrameArrived event.
</summary>
</member>
<member name="M:Microsoft.Kinect.InfraredFrameReference.AcquireFrame">
<summary>
Acquires the frame held by this reference.
</summary>
<remarks>
Acquired frames hold an exclusive resource and no other frames may be acquired for this
frame type. Therefore, acquired frames should be disposed as quickly as possible.
</remarks>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameReference.RelativeTime">
<summary>
Returns the unique relative time at which this frame was produced.
</summary>
</member>
<member name="T:Microsoft.Kinect.InfraredFrameReference">
<summary>
Represents a reference to an actual infrared frame.
</summary>
</member>
<member name="M:Microsoft.Kinect.InfraredFrame.CopyFrameDataToIntPtr(System.IntPtr,System.UInt32)">
<summary>
Copies the infrared frame data into the memory location provided.
</summary>
</member>
<member name="M:Microsoft.Kinect.InfraredFrame.CopyFrameDataToArray(System.UInt16[])">
<summary>
Copies the infrared frame data into the array provided.
</summary>
</member>
<member name="M:Microsoft.Kinect.InfraredFrame.LockImageBuffer">
<summary>
Gives an app access to the underlying buffer used by the system to store this frame's data.
</summary>
</member>
<member name="P:Microsoft.Kinect.InfraredFrame.FrameDescription">
<summary>
Gets the frame description for the underlying image format.
</summary>
</member>
<member name="P:Microsoft.Kinect.InfraredFrame.InfraredFrameSource">
<summary>
Gets the source for this frame type.
</summary>
</member>
<member name="P:Microsoft.Kinect.InfraredFrame.RelativeTime">
<summary>
Gets the unique relative time at which the frame was captured.
</summary>
</member>
<member name="T:Microsoft.Kinect.InfraredFrame">
<summary>
Represents a frame that provides a view of the scene that looks just like a black and white photograph, but is actively lit, so brightness is consistent regardless of location and room brightness.
</summary>
</member>
<member name="M:Microsoft.Kinect.Input.KinectGestureRecognizer.CompleteGesture">
<summary>
Causes the gesture recognizer to finalize an interaction.
</summary>
</member>
<member name="M:Microsoft.Kinect.Input.KinectGestureRecognizer.ProcessInertia">
<summary>
Performs inertia calculations and raises the various inertia events.
</summary>
</member>
<member name="M:Microsoft.Kinect.Input.KinectGestureRecognizer.ProcessUpEvent(Microsoft.Kinect.Input.KinectPointerPoint)">
<summary>
Processes pointer input and raises the KinectGestureRecognizer events appropriate to a pointer up action for the gestures and manipulations specified by the GestureSettings property.
</summary>
</member>
<member name="M:Microsoft.Kinect.Input.KinectGestureRecognizer.ProcessMoveEvents(System.Collections.Generic.IList`1{Microsoft.Kinect.Input.KinectPointerPoint})">
<summary>
Processes pointer input and raises the KinectGestureRecognizer events appropriate to a pointer move action for the gestures and manipulations specified by the GestureSettings property.
</summary>
</member>
<member name="M:Microsoft.Kinect.Input.KinectGestureRecognizer.ProcessDownEvent(Microsoft.Kinect.Input.KinectPointerPoint)">
<summary>
Processes pointer input and raises the KinectGestureRecognizer events appropriate to a pointer down action for the gestures and manipulations specified by the GestureSettings property.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.BoundingRect">
<summary>
Gets the bounds of a tappable gesture recognizer.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.AutoProcessInertia">
<summary>
Gets or sets a value that indicates whether manipulations during inertia are generated automatically. If false, the app is expected to call ProcessInertia periodically.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.InertiaTranslationDisplacement">
<summary>
Gets or sets a value that indicates the relative change in the screen location of an object from the start of inertia to the end of inertia (when the translation manipulation is complete).
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.InertiaTranslationDeceleration">
<summary>
Gets or sets a value that indicates the rate of deceleration from the start of inertia to the end of inertia (when the translation manipulation is complete).
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.IsActive">
<summary>
Gets a value that indicates whether an interaction is being processed.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.IsInertial">
<summary>
Gets a value that indicates whether a manipulation is still being processed during inertia (no input points are active).
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectGestureRecognizer.GestureSettings">
<summary>
Gets or sets a value that indicates the gesture and manipulation settings supported by an application.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.PressingCompleted">
<summary>
Occurs when the system no longer considers the pointer to be over a tappable gesture recognizer.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.PressingUpdated">
<summary>
Occurs as additional points are processed by the gesture recognizer during a press gesture.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.PressingStarted">
<summary>
Occurs when the pointer begins a press gesture over a tappable gesture recognizer.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.ManipulationCompleted">
<summary>
Occurs when the input points are lifted and all subsequent motion (translation or zoom) through inertia has ended.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.ManipulationInertiaStarting">
<summary>
Occurs when all contact points are lifted during a manipulation and the velocity of the manipulation is significant enough to initiate inertia behavior (translation and zoom continue after the input pointers are lifted).
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.ManipulationUpdated">
<summary>
Occurs after one or more input points have been initiated and subsequent motion (translation or zoom) is under way.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.ManipulationStarted">
<summary>
Occurs when one or more input points have been initiated and subsequent motion (translation or zoom) has begun.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.Holding">
<summary>
Occurs when a user performs a press and hold gesture.
</summary>
</member>
<member name="E:Microsoft.Kinect.Input.KinectGestureRecognizer.Tapped">
<summary>
Occurs when the Kinect for Windows sensor input is interpreted as a tap gesture.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectGestureRecognizer">
<summary>
Provides gesture and manipulation recognition, and settings.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectPressingCompletedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last PressingCompleted event.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectPressingCompletedEventArgs">
<summary>
Provides data for the PressingCompleted event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectPressingUpdatedEventArgs.HoldProgress">
<summary>
Gets a normalized value indicating the progress of a hold gesture.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectPressingUpdatedEventArgs.PressExtent">
<summary>
Gets a normalized Z value for the pressing gesture.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectPressingUpdatedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last PressingUpdated event.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectPressingUpdatedEventArgs">
<summary>
Represents the arguments for a KinectPressingUpdated event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectPressingStartedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last PressingStarted event.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectPressingStartedEventArgs">
<summary>
Provides data for the PressingStarted event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs.Velocities">
<summary>
Gets values that indicate the velocities of the transformation deltas (translation, rotation,
scale) for a manipulation at the ManipulationCompleted event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs.Cumulative">
<summary>
Gets values that indicate the accumulated transformation deltas (translation, rotation, scale)
of a completed manipulation (from the start of the manipulation to the end of inertia).
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs.PointerDeviceType">
<summary>
Gets the device type of the input source.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectManipulationCompletedEventArgs">
<summary>
Provides data for the ManipulationCompleted event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs.Velocities">
<summary>
Gets values that indicate the velocities of the transformation deltas (translation, rotation,
scale) for a manipulation at the ManipulationInertiaStarting event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs.Cumulative">
<summary>
Gets values that indicate the accumulated transformation deltas (translation, rotation, scale)
for a manipulation before inertia begins.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs.Delta">
<summary>
Gets values that indicate the changes in the transformation deltas (translation, rotation, scale)
of a manipulation since the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs.PointerDeviceType">
<summary>
Gets the device type of the input source.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectManipulationInertiaStartingEventArgs">
<summary>
Provides data for the ManipulationInertiaStarting event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs.Velocities">
<summary>
Gets values that indicate the velocities of the transformation deltas (translation, rotation,
scale) for a manipulation at the ManipulationUpdated event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs.Cumulative">
<summary>
Gets values that indicate the accumulated transformation deltas (translation, rotation, scale)
for a manipulation from the beginning of the interaction to the ManipulationUpdated event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs.Delta">
<summary>
Gets values that indicate the changes in the transformation deltas (translation, rotation, scale)
of a manipulation since the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs.PointerDeviceType">
<summary>
Gets the device type of the input source.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectManipulationUpdatedEventArgs">
<summary>
Provides data for the ManipulationUpdated event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationStartedEventArgs.Cumulative">
<summary>
Gets values that indicate the accumulated transformation deltas (translation, rotation, scale) for a manipulation before the ManipulationInertiaStarting event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationStartedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectManipulationStartedEventArgs.PointerDeviceType">
<summary>
Gets the device type of the input source.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectManipulationStartedEventArgs">
<summary>
Provides data for the ManipulationStarted event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectHoldingEventArgs.HoldingState">
<summary>
Gets the state of the Holding event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectHoldingEventArgs.Position">
<summary>
Gets the location of the holding event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectHoldingEventArgs.PointerDeviceType">
<summary>
Gets the device type of the input source.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectHoldingEventArgs">
<summary>
Provides data for the Holding event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectTappedEventArgs.TapCount">
<summary>
Gets the number of times the tap interaction was detected.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectTappedEventArgs.Position">
<summary>
Gets the location of the pointer associated with the manipulation for the last manipulation event.
</summary>
</member>
<member name="P:Microsoft.Kinect.Input.KinectTappedEventArgs.PointerDeviceType">
<summary>
Gets the device type of the input source.
</summary>
</member>
<member name="T:Microsoft.Kinect.Input.KinectTappedEventArgs">
<summary>
Provides data for the Tapped event.
</summary>
</member>
<member name="D:CURSOR_ID">
<copyright file="KinectGestureRecognizer.h" company="Microsoft Corporation">
Copyright (c) Microsoft Corporation. All rights reserved.
</copyright>
</member>
<member name="P:Microsoft.Kinect.Body.LeanTrackingState">
<summary>
Gets the tracking state for the body lean.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.Lean">
<summary>
Gets the lean vector of the body.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.IsRestricted">
<summary>
Gets whether or not the body is restricted.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.IsTracked">
<summary>
Gets whether or not the body is tracked.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.TrackingId">
<summary>
Gets the tracking ID for the body.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.ClippedEdges">
<summary>
Gets the edges of the field of view that clip the body.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.Engaged">
<summary>
Gets the status of the body's engagement. This API is not implemented in the Kinect for Windows v2 SDK. It is included to support cross-compilation with the Xbox SDK.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.HandRightConfidence">
<summary>
Gets the confidence of the body's right hand state.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.HandRightState">
<summary>
Gets the status of the body's right hand state.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.HandLeftConfidence">
<summary>
Gets the confidence of the body's left hand state.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.HandLeftState">
<summary>
Gets the status of the body's left hand state.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.Appearance">
<summary>
Gets the status of the body's possible appearance characteristics. This API is not implemented in the Kinect for Windows v2 SDK and will always return null. It is included to support cross-compilation with the Xbox SDK.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.Activities">
<summary>
Gets the status of the body's possible activities. This API is not implemented in the Kinect for Windows v2 SDK and will always return null. It is included to support cross-compilation with the Xbox SDK.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.Expressions">
<summary>
Gets the status of the body's possible expressions. This API is not implemented in the Kinect for Windows v2 SDK and will always return null. It is included to support cross-compilation with the Xbox SDK.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.JointOrientations">
<summary>
Gets the joint orientations of the body.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.Joints">
<summary>
Gets the joint positions of the body.
</summary>
</member>
<member name="P:Microsoft.Kinect.Body.JointCount">
<summary>
Gets the number of joints in a body.
</summary>
</member>
<member name="T:Microsoft.Kinect.Body">
<summary>
Represents a single body.
</summary>
</member>
<member name="M:Microsoft.Kinect.AudioBeamSubFrame.CopyFrameDataToIntPtr(System.IntPtr,System.UInt32)">
<summary>
Copy the audio buffer (32-bit float, mono, 16khz sample rate) into the memory location provided.
</summary>
</member>
<member name="M:Microsoft.Kinect.AudioBeamSubFrame.CopyFrameDataToArray(System.Byte[])">
<summary>
Copy the audio buffer (32-bit float, mono, 16khz sample rate) into the array provided.
</summary>
</member>
<member name="M:Microsoft.Kinect.AudioBeamSubFrame.LockAudioBuffer">
<summary>
Locks and returns the audio buffer (32-bit float, mono, 16khz sample rate). The caller
must dispose of the buffer when done.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.AudioBodyCorrelations">
<summary>
Acquires the list of the AudioBodyCorrelation objects available in ths subframe.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.RelativeTime">
<summary>
Gets the unique relative time at which the subframe was captured.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.AudioBeamMode">
<summary>
Gets the audio beam mode.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.BeamAngleConfidence">
<summary>
Gets the confidence in the beam angle; the range is [0.0, 1.0], where 1 is the highest possible confidence.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.BeamAngle">
<summary>
Gets the angle (in radians) of the audio beam, which is the direction that the sensor is actively listening.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.Duration">
<summary>
Gets the duration of the subframe.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBeamSubFrame.FrameLengthInBytes">
<summary>
Gets the size in bytes of the audio subframe buffer.
</summary>
</member>
<member name="T:Microsoft.Kinect.AudioBeamSubFrame">
<summary>
Represents an audio beam sub frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.AudioBodyCorrelation.BodyTrackingId">
<summary>
Gets the unique body tracking id associated with this subframe.
</summary>
</member>
<member name="T:Microsoft.Kinect.AudioBodyCorrelation">
<summary>
Represents a correlation between an audio frame and a unique body tracking id.
</summary>
</member>
<member name="M:Microsoft.Kinect.MultiSourceFrameReader.AcquireLatestFrame">
<summary>
Acquires the latest available frame.
</summary>
<remarks>
A given reader will only return each frame once. If no new frames are available since the
last call to this method, the result will be null.
</remarks>
<returns>Returns a valid frame, or null if no new frames are available.</returns>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrameReader.FrameSourceTypes">
<summary>
Gets the frame source types of the reader.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrameReader.IsPaused">
<summary>
Gets or sets the readers pause state.
</summary>
<value>Whether the reader is paused.</value>
<remarks>
Paused readers will deliver no new FrameArrived events and will always return null from
<c>AcquireLatestFrame</c>. For best performance, readers should be disposed or paused when
not actively in use.
</remarks>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrameReader.KinectSensor">
<summary>
Gets the Kinect sensor associated with the reader.
</summary>
</member>
<member name="E:Microsoft.Kinect.MultiSourceFrameReader.MultiSourceFrameArrived">
<summary>
Event that fires whenever a frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.MultiSourceFrameReader.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.MultiSourceFrameReader">
<summary>
Represents a reader for multi source frames.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrameArrivedEventArgs.FrameReference">
<summary>
Gets a nonexclusive reference to the frame payload.
</summary>
</member>
<member name="T:Microsoft.Kinect.MultiSourceFrameArrivedEventArgs">
<summary>
Represents the arguments for a multi source frame reader's FrameArrived event.
</summary>
</member>
<member name="M:Microsoft.Kinect.MultiSourceFrameReference.AcquireFrame">
<summary>
Acquires the frame held by this reference.
</summary>
<remarks>
Acquired frames hold an exclusive resource and no other frames may be acquired for this
frame type. Therefore, acquired frames should be disposed as quickly as possible.
</remarks>
<returns>The current frame held by this reference when successful; otherwise, null.</returns>
</member>
<member name="T:Microsoft.Kinect.MultiSourceFrameReference">
<summary>
Represents a reader for multi source frames.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.BodyFrameReference">
<summary>
Gets the body frame reference of the multi source frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.BodyIndexFrameReference">
<summary>
Gets the body index frame reference of the multi source frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.LongExposureInfraredFrameReference">
<summary>
Gets the long exposure infrared frame reference of the multi source frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.InfraredFrameReference">
<summary>
Gets the infrared frame reference of the multi source frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.DepthFrameReference">
<summary>
Gets the depth frame reference of the multi source frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.ColorFrameReference">
<summary>
Gets the color frame reference of the multi source frame.
</summary>
</member>
<member name="P:Microsoft.Kinect.MultiSourceFrame.KinectSensor">
<summary>
Gets the Kinect sensor reference of the multi source frame.
</summary>
</member>
<member name="T:Microsoft.Kinect.MultiSourceFrame">
<summary>
Represents a multi source frame from the KinectSensor.
</summary>
</member>
<member name="M:Microsoft.Kinect.LongExposureInfraredFrameSource.OpenReader">
<summary>
Creates and returns a new reader object. This will activate the source if not already active.
</summary>
<returns>Returns the newly opened frame reader.</returns>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameSource.FrameDescription">
<summary>
Gets the frame description of the long exposure infrared frames.
</summary>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameSource.IsActive">
<summary>
Gets whether this source has any active (unpaused) readers.
</summary>
</member>
<member name="P:Microsoft.Kinect.LongExposureInfraredFrameSource.KinectSensor">
<summary>
Gets the KinectSensor with which this source is associated.
</summary>
</member>
<member name="E:Microsoft.Kinect.LongExposureInfraredFrameSource.FrameCaptured">
<summary>
Event that fires whenever a frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.LongExposureInfraredFrameSource.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.LongExposureInfraredFrameSource">
<summary>
Represents a source of long exposure infrared frames from a KinectSensor.
</summary>
</member>
<member name="M:Microsoft.Kinect.InfraredFrameSource.OpenReader">
<summary>
Creates and returns a new reader object. This will activate the source if not already active.
</summary>
<returns>Returns the newly opened frame reader.</returns>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameSource.FrameDescription">
<summary>
Gets the frame description for the format.
</summary>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameSource.IsActive">
<summary>
Gets whether this source has any active (unpaused) readers.
</summary>
</member>
<member name="P:Microsoft.Kinect.InfraredFrameSource.KinectSensor">
<summary>
Gets the KinectSensor with which this source is associated.
</summary>
</member>
<member name="E:Microsoft.Kinect.InfraredFrameSource.FrameCaptured">
<summary>
Event that fires whenever an infrared frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.InfraredFrameSource.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.InfraredFrameSource">
<summary>
Represents a source of infrared frames from a KinectSensor.
</summary>
</member>
<member name="M:Microsoft.Kinect.BodyIndexFrameSource.OpenReader">
<summary>
Creates and returns a new reader object. This will activate the source if not already active.
</summary>
<returns>Returns the newly opened frame reader.</returns>
</member>
<member name="P:Microsoft.Kinect.BodyIndexFrameSource.FrameDescription">
<summary>
Gets the frame description for the default (raw) color format.
</summary>
</member>
<member name="P:Microsoft.Kinect.BodyIndexFrameSource.IsActive">
<summary>
Gets whether this source has any active (unpaused) readers.
</summary>
</member>
<member name="P:Microsoft.Kinect.BodyIndexFrameSource.KinectSensor">
<summary>
Gets the KinectSensor with which this source is associated.
</summary>
</member>
<member name="E:Microsoft.Kinect.BodyIndexFrameSource.FrameCaptured">
<summary>
Event that fires whenever a body index frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.BodyIndexFrameSource.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.BodyIndexFrameSource">
<summary>
Represents a source of body index frames from a KinectSensor.
</summary>
</member>
<member name="M:Microsoft.Kinect.BodyFrameSource.OverrideHandTracking(System.UInt64,System.UInt64)">
<summary>
Override hand tracking, replacing tracking of the old id with the new one.
</summary>
</member>
<member name="M:Microsoft.Kinect.BodyFrameSource.OverrideHandTracking(System.UInt64)">
<summary>
Overrides the default behavior of tracking the hands of the nearest bodies to track the hands of the specified body.
</summary>
</member>
<member name="M:Microsoft.Kinect.BodyFrameSource.OpenReader">
<summary>
Creates and returns a new reader object. This will activate the source if not already active.
</summary>
<returns>Returns the newly opened frame reader.</returns>
</member>
<member name="P:Microsoft.Kinect.BodyFrameSource.BodyCount">
<summary>
Gets the number of bodies.
</summary>
</member>
<member name="P:Microsoft.Kinect.BodyFrameSource.IsActive">
<summary>
Gets whether this source has any active (unpaused) readers.
</summary>
</member>
<member name="P:Microsoft.Kinect.BodyFrameSource.KinectSensor">
<summary>
Gets the KinectSensor with which the body frame source is associated.
</summary>
</member>
<member name="E:Microsoft.Kinect.BodyFrameSource.FrameCaptured">
<summary>
Event that fires whenever a body frame is captured.
</summary>
</member>
<member name="E:Microsoft.Kinect.BodyFrameSource.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.BodyFrameSource">
<summary>
Represents a source of body frames from a KinectSensor.
</summary>
</member>
<member name="M:Microsoft.Kinect.BodyIndexFrameReader.AcquireLatestFrame">
<summary>
Acquires the latest available frame.
</summary>
<remarks>
A given reader will only return each frame once. If no new frames are available since the
last call to this method, the result will be null.
</remarks>
<returns>Returns a valid frame, or null if no new frames are available.</returns>
</member>
<member name="P:Microsoft.Kinect.BodyIndexFrameReader.IsPaused">
<summary>
Gets or sets the readers pause state.
</summary>
<value>Whether the reader is paused.</value>
<remarks>
Paused readers will deliver no new FrameArrived events and will always return null from
<c>AcquireLatestFrame</c>. For best performance, readers should be disposed or paused when
not actively in use.
</remarks>
</member>
<member name="P:Microsoft.Kinect.BodyIndexFrameReader.BodyIndexFrameSource">
<summary>
Gets the source for this frame type.
</summary>
</member>
<member name="E:Microsoft.Kinect.BodyIndexFrameReader.PropertyChanged">
<summary>
Event that fires whenever a property changes.
</summary>
</member>
<member name="T:Microsoft.Kinect.BodyIndexFrameReader">
<summary>
Represents a reader for body index frames.
</summary>
</member>
<member name="P:Microsoft.Kinect.BodyIndexFrameArrivedEventArgs.FrameReference">
<summary>
Gets a nonexclusive reference to the frame payload.
</summary>
</member>
<member name="T:Microsoft.Kinect.BodyIndexFrameArrivedEventArgs">
<summary>
Represents the arguments for a body index frame reader's FrameArrived event.
</summary>
</member>
<member name="M:Microsoft.Kinect.BodyIndexFrameReference.AcquireFrame">
<summary>
Acquires the frame held by this reference.
</summary>