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defining rules
Most business rules can be represented by the following definition:
- Name: a unique rule name within a rules namespace
- Description: a brief description of the rule
- Priority: rule priority regarding to other rules
- Conditions: set of conditions that should be satisfied given a set of facts in order to apply the rule
- Actions: set of actions to perform when conditions are satisfied (and that may add/remove/modify facts)
Easy Rules provides an abstraction for each of these key points to define business rules.
The key API in Easy Rules is the Rule
interface:
public interface Rule {
/**
* This method encapsulates the rule's conditions.
* @return true if the rule should be applied given the provided facts, false otherwise
*/
boolean evaluate(Facts facts);
/**
* This method encapsulates the rule's actions.
* @throws Exception if an error occurs during actions performing
*/
void execute(Facts facts) throws Exception;
//Getters and setters for rule name, description and priority omitted.
}
The evaluate
method encapsulates conditions that must evaluate to TRUE to trigger the rule.
The execute
method encapsulates actions that should be performed when rule's conditions are satisfied.
You can define rules in two ways:
- By implementing the
Rule
interface or extending theBasicRule
class - Adding annotations on a POJO
Easy Rules provides a simple implementation of the Rule
interface named BasicRule
. This class implements most of methods defined in the Rule
interface. You can extends this class and override evaluate
and
execute
methods to provide your conditions and actions logic. Here is an example:
public class MyRule extends BasicRule {
@Override
public boolean evaluate(Facts facts) {
//my rule conditions
return true;
}
@Override
public void execute(Facts facts) throws Exception {
//my rule actions
}
}
Easy Rules provides the @Rule
annotation that can turn a POJO into a rule. Here is an example:
@Rule(name = "my rule", description = "my rule description")
public class MyRule {
@Condition
public boolean when(@Fact("fact") fact) {
//my rule conditions
return true;
}
@Action(order = 1)
public void then(Facts facts) throws Exception {
//my actions
}
@Action(order = 2)
public void finally() throws Exception {
//my final actions
}
}
The @Condition
annotation marks the method to execute to evaluate the rule conditions.
This method must be public, may have one or more parameters annotated with @Fact
and return a boolean type. Only one method can be annotated with @Condition
annotation.
The @Action
annotation marks methods to execute to perform rule actions. Rules can have multiple actions. Actions can be executed in a specified order using the order attribute. By default, the order of an action is 0.
Easy Rules allows you to create complex rules from primitive ones. A CompositeRule
is composed of a set of rules.
This is typically an implementation of the composite design pattern.
A composite rule is triggered if all conditions of its composing rules are satisfied. When a composite rule is applied, actions of all composing rules are performed in the natural order of rules which is rules priorities by default.
To create a composite rule from two primitive rules, you can use the following snippet:
//Create a composite rule from two primitive rules
CompositeRule myCompositeRule =
new CompositeRule("myCompositeRule", "a composite rule");
myCompositeRule.addRule(myRule1);
myCompositeRule.addRule(myRule2);
//Register the composite rule as a regular rule
Rules rules = new Rules();
rules.register(myCompositeRule);
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, someFacts);
Each rule in Easy Rules has a priority. This represents the default order in which registered rules are fired.
By default, lower values represent higher priorities.
To override this behavior, you should override the compareTo
method to provide a custom priority strategy.
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If you decided to extend the
BasicRule
class, you can specify rule priority at construction time or by overriding thegetPriority()
method -
If your rule is a annotated POJO, you should annotate the method that provides priority with
@Priority
annotation. This method must be public, have no arguments and return an Integer type.
A set of rules in Easy Rules is represented by the Rules
API. It can be used as follows:
Rules rules = new Rules();
rules.register(myRule1);
rules.register(myRule2);
Rules
represents a namespace for registered rules. Hence, each registered rule must have a unique name within this namespace.
Easy Rules is created by Mahmoud Ben Hassine with the help of some awesome contributors
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