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<meta charset=utf-8>
<a href=//github.com/xem/MiniShadertoyLite><img style="position:absolute;top:0;right:0;border:0;" src="https://s3.amazonaws.com/github/ribbons/forkme_right_darkblue_121621.png" alt="Fork me on GitHub"></a>
<title>MiniShadertoyLite</title>
<font face=arial>
<center>
<h1>MiniShadertoyLite</h1>
<h3>The tiniest WebGL shader playground!</h3>
<a href=index.min.html>golfed (364b)</a> + demo by LiterallyLara
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See also: <a href="http://xem.github.io/MiniShadertoy">MiniShadertoy</a> and <a href="http://xem.github.io/articles#webgl_quest">blog post</a>.
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<iframe src="index.min.html" width=600 height=260></iframe>
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<br>Shader inputs: t (frame counter), gl_FragCoord (x ∈ [0:300], y ∈ [0:150]).
<br>The first line of the demo creates the vector p (x ∈ [-1:1], y ∈ [-1:1])
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<b>©2016-2019 - xem, LiterallyLara, aemkei, p01, subzey, sqaxomonophonen</b>