3D Stage Feature Suggestion [Feature Request] #1055
-
Is your feature request related to a problem? Please describe.No response Describe the solution you'd like; Definition of KFM's stage ;-------------------------------------------------------- ;-------------------------------------------------------- ;Left and right bound of camera ;High and low bound of camera ;This is how much the camera will move vertically towards the ;Minimum vertical distance the highest player has to be from the floor, ;Vertical distance from top and bottom edges where players can influence ;Horizontal distance player is from edge before camera starts to move ;Number of pixels beyond the top and bottom of the screen that may ;Number of pixels into the top and bottom of the screen that may be ;Zoom limits ;-------------------------------------------------------- ;--- Player 2 --- ;--- Player 3 --- ;--- Player 4 --- ;--- Common --- ;-------------------------------------------------------- ;-------------------------------------------------------- ;Leave this at 1. It makes the players face each other ;Set the following to 1 to have the background be reset between ;Width and height of the local coordinate space of the stage. ;Horizontal and vertical scaling factor for drawing. ;-------------------------------------------------------- ;This is the shadow color given in r,g,b. Valid values for each ;This is the scale factor of the shadow. Use a big scale factor ;This parameter lets you set the range over which the shadow is ;-------------------------------------------------------- ;-------------------------------------------------------- ;bgmloopstart = ;Adjust the volume. 100 is for 100%. ;======================================================== ;------------------------------------- ;Set to 1 if you want to clear the screen to magenta before ;---------- ;The background type goes here: for now, only NORMAL and PARALLAX ;The sprite number to use for the background (from the SFF specified above) ;This is the layer number, which determines where the sprite is drawn to. ;This is the starting location of the background in the format ;These are the number of pixels the background moves for every single unit ;Here is the transparency setting of the background. ;Use this parameter only if "trans = addalpha". First value is the alpha ;Mask means whether or not to draw colour zero of a sprite. ;The format for tiling is x,y,z. For each of them, the value is: ;This is the x, y, and z space between each tile, for tiled backgrounds ;This defines the drawing space, or "window" of the background. It's ;Similar to the delta parameter, this one affects the movement of ;---------- ;---------- ;---------- ;---------- ;---------- ;---------- Additional contextNo response Search terms3D Stage |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
ikemen nightly does support 3d stages |
Beta Was this translation helpful? Give feedback.
ikemen nightly does support 3d stages