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AshObjectiveC.podspec
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Pod::Spec.new do |s|
s.name = "AshObjectiveC"
s.version = "1.2.1"
s.summary = "Objective-C port of Ash (ActionScript 3 entity system framework for game development)"
s.description = <<-DESC
Ash is a high-performance entity system framework for game development.
An entity system is a way to organise the code for a game that is efficient for both code execution and code management.
It uses composition rather than inheritance for sharing features between game objects and uses a data-oriented approach to separate the game state from the game logic.
This makes it much easier to manage the code and to manage the game state.
DESC
s.homepage = "http://www.ashframework.org"
s.license = 'MIT'
s.author = { "Igor Kravchenko" => "[email protected]" }
s.osx.deployment_target = '10.8'
s.ios.deployment_target = '6.0'
s.tvos.deployment_target = '9.0'
s.source = { :git => "https://github.com/igorkravchenko/AshObjectiveC.git", :tag => '1.2.1' }
s.source_files = 'AshObjectiveC/library', 'AshObjectiveC/library/**/*.{h,m}'
s.requires_arc = true
end