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buttonsP2.ttslua
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-- Buttons that are always available
pB2_Stock = {
click_function = 'fBC2_Stock',
label = 'Pay Stock',
position = POS2_STOCKBUT,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move the top card of your Stock into your Waiting Room.',
}
pB2_BotStock = {
click_function = 'fBC2_BotStock',
label = 'Pay Bottom Stock',
position = POS2_BOTSTOCK,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.3,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move the bottom card of your Stock into your Waiting Room.',
}
pB2_SortStock = {
click_function = 'fBC2_SortStock',
label = 'Sort Stock',
position = POS2_SORTSTOCK,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
-- color = MAGENTA,
tooltip = 'Sort the Stock.',
}
pB2_LevelUp = {
click_function = 'fBC2_LevelUp',
label = 'Clear Clock',
position = POS2_LEVEL,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move all cards in your Clock into your Waiting Room.',
}
pB2_Refresh = {
click_function = 'fBC2_Refresh',
label = 'Refresh',
position = POS2_REFRESH,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Return all cards from your Waiting Room to your Deck, and shuffle it.',
}
pB2_RefreshDamage = {
click_function = 'fBC2_TopToClock',
label = 'Top to Clock',
position = POS2_DECKBUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.1,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = GREEN,
tooltip = 'Move the top card of your deck into your Clock.',
}
pB2_BlindStock = {
click_function = 'fBC2_BlindStock',
label = 'Top to Stock',
position = POS2_DECKBUT2,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = MAGENTA,
tooltip = 'Put the top card of your deck into your stock, without seeing it.',
}
pB2_MillTop = {
click_function = 'fBC2_MillTop',
label = 'Top to WR',
position = POS2_DECKBUT3,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Put the top card of your deck into the Waiting Room.',
}
pB2_MillBottom = {
click_function = 'fBC2_MillBottom',
label = 'Bottom to WR',
position = POS2_DECKBUT4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.1,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Put the bottom card of your deck into the Waiting Room.',
}
pB2_Reveal = {
click_function = 'fBC2_Reveal',
label = 'Flip Top Card',
position = POS2_DECKBUT5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move a card from the top of your Deck into the Resolution Zone.',
}
pB2_Look = {
click_function = 'fBC2_Look',
label = 'Look at Top',
position = POS2_DECKBUT6,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move the top card of your Deck in the Scry Zone.',
}
-- On Click Buttons
pB2_Reveal2Hand = {
click_function = 'fBC2_Reveal2Hand',
label = 'To Hand',
position = POS2_TEMP1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
hover_color = GREY,
tooltip = 'Move a card from the Resolution Zone into your Hand.',
}
pB2_Reveal2Stock = {
click_function = 'fBC2_Reveal2Stock',
label = 'To Stock',
position = POS2_TEMP2,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = MAGENTA,
hover_color = GREY,
tooltip = 'Move a card from the Resolution Zone into your Stock.',
}
pB2_Reveal2Clock = {
click_function = 'fBC2_Reveal2Clock',
label = 'To Clock',
position = POS2_TEMP3,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = GREEN,
hover_color = GREY,
tooltip = 'Move a card from the Resolution Zone into your Clock.',
}
pB2_Reveal2Top = {
click_function = 'fBC2_Reveal2Top',
label = 'To Top Deck',
position = POS2_TEMP4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = BLUE,
hover_color = GREY,
tooltip = 'Move a card from the Resolution Zone to the top of your Deck.',
}
pB2_All2Room = {
click_function = 'fBC2_All2Room',
label = 'To WR',
position = POS2_TEMP5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
hover_color = GREY,
tooltip = 'Move all cards from the Resolution Zone and the Scry Zone into your Waiting Room.',
}
pB2_Look2Top = {
click_function = 'fBC2_Look2Top',
label = 'To Top',
position = POS2_TEMP4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = BLUE,
hover_color = GREY,
tooltip = 'Move a card from the Scry Zone to the top of your Deck.',
}
pB2_Look2DeckD = {
click_function = 'fBC2_Look2DeckD',
label = 'To Bottom',
position = POS2_TEMP5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.1,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = BLUE,
hover_color = GREY,
tooltip = 'Move a card from the Scry Zone to the bottom of your Deck.',
}
pB2_Look2Hand = {
click_function = 'fBC2_Look2Hand',
label = 'To Hand',
position = POS2_TEMP6,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
hover_color = GREY,
tooltip = 'Move a card from the Scry Zone to your hand.',
}
pB2_Look2Room = {
click_function = 'fBC2_All2Room',
label = 'To WR',
position = POS2_TEMP7,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
hover_color = GREY,
tooltip = 'Move all cards from the Resolution Zone and the Scry Zone into your Waiting Room.',
}
--Phases
pB2_NextStep = {
click_function = 'fBC_NextStep',
label = 'Next Step',
position = POS2_BUT4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Proceed to the next Step.',
}
pB2_NextPhase = {
click_function = 'fBC_NextPhase',
label = 'Next Phase',
position = POS2_BUT8,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Proceed to the next Phase.',
}
pB2_Start = {
click_function = 'fBC2_Start',
label = 'I play first',
position = {0, 0.6, - 4},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipStart,
}
pB2_Second = {
click_function = 'fBC1_Start',
label = 'I play second',
position = {0, 0.6, - 4.6},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipSecond,
}
pB2_Skip = {
click_function = 'fBC2_MainPhase',
label = 'Skip',
position = {0, 0.6, - 5.2},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 0.5,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = "In case you got here accidentally and don't want to draw 5 cards.\nGo to your Main Phase",
}
pB2_StandPhase = {
click_function = 'fBC2_StandPhase',
label = 'Stand Phase',
position = {4.8, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipStandPhase,
}
pB2_DrawPhase = {
click_function = 'fBC2_DrawPhase',
label = 'Draw Phase',
position = {3.2, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipDrawPhase,
}
pB2_ClockPhase = {
click_function = 'fBC2_ClockPhase',
label = 'Clock Phase',
position = {1.6, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipClockPhase,
}
pB2_MainPhase = {
click_function = 'fBC2_MainPhase',
label = 'Main Phase',
position = {0, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipMainPhase,
}
pB2_ClimaxPhase = {
click_function = 'fBC2_ClimaxPhase',
label = 'Climax Phase',
position = { - 1.6, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipClimaxPhase,
}
pB2_AttackPhase = {
click_function = 'fBC2_AttackPhase',
label = 'Attack Phase',
position = { - 3.2, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipAttackPhase,
}
pB2_AttackDeclStep = {
click_function = 'fBC2_AttackDeclarationStep',
label = 'Attack Declaration Step',
position = {4.6, 0.6, - 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.8,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipAttackDeclarationStep,
}
pB2_TriggerStep = {
click_function = 'fBC2_TriggerStep',
label = 'Trigger Step',
position = {2.4, 0.6, - 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipTriggerStep,
}
pB2_CounterStep = {
click_function = 'fBC2_CounterStep',
label = 'Counter Step',
position = {0.8, 0.6, - 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipCounterStep,
}
pB2_DamageStep = {
click_function = 'fBC2_DamageStep',
label = 'Damage Step',
position = { - 0.8, 0.6, - 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipDamageStep,
}
pB2_BattleStep = {
click_function = 'fBC2_BattleStep',
label = 'Battle Step',
position = { - 2.4, 0.6, - 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipBattleStep,
}
pB2_EncoreStep = {
click_function = 'fBC2_EncoreStep',
label = 'Encore Step',
position = { - 4, 0.6, - 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipEncoreStep,
}
pB2_EndPhase = {
click_function = 'fBC2_EndPhase',
label = 'End Phase',
position = { - 4.8, 0.6, 0.3},
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = toolTipEndPhase,
}
--Functions in Phases
pB2_StandAll = {
click_function = 'fBC2_StandAll',
label = 'Stand All',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Stand all of your characters on the Stage.',
}
pB2_Draw = {
click_function = 'fBC2_Draw',
label = 'Draw',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Draw 1 Card.',
}
pB2_Mulligan = {
click_function = 'fBC2_Mulligan',
label = 'Mulligan',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Put any amount of cards in your hand in the Waiting Room. Then draw the same amount of cards',
}
pB2_DrawTwo = {
click_function = 'fBC2_DrawTwo',
label = 'Draw 2 Cards',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Draw 2 Cards.',
}
pB2_DeclareFrontal = {
click_function = 'fBC2_DeclareFrontal',
label = 'Frontal Attack',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Declare a Frontal Attack in Chat.',
}
pB2_DeclareSide = {
click_function = 'fBC2_DeclareSide',
label = 'Side Attack',
position = POS2_BUT2,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Declare a Side Attack in Chat.',
}
pB2_DeclareDirect = {
click_function = 'fBC2_DeclareDirect',
label = 'Direct Attack',
position = POS2_BUT5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Declare a Direct Attack in Chat.',
}
pB2_Trigger = {
click_function = 'fBC2_Reveal',
label = 'Trigger',
position = POS2_BUT5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Put the Trigger into the Resolution Zone',
}
pB2_TriggerToStock = {
click_function = 'fBC2_Reveal2Stock',
label = 'Trigger to Stock',
position = POS2_BUT6,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.1,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = MAGENTA,
tooltip = 'Put the Trigger from the Resolution Zone into your Stock',
}
pB2_TriggerToHand = {
click_function = 'fBC2_Reveal2Hand',
label = 'Trigger to Hand',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.1,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Put the Trigger from the Resolution Zone into your Hand',
}
pB2_NoCounters = {
click_function = 'fBC2_NoCounters',
label = 'No Counters',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Declare that you won\'t use counters in chat.',
}
pB2_RevealDamage = {
click_function = 'fBC2_Reveal',
label = 'Reveal Damage',
position = POS2_BUT5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH * 1.1,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move the top card of your Deck into the Resolution Zone.',
}
pB2_TakeDamage = {
click_function = 'fBC2_Reveal2Clock',
label = 'Take Damage',
position = POS2_BUT6,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = GREEN,
tooltip = 'Move the bottom card of your Resolution Zone into your Clock.',
}
pB2_Cancel = {
click_function = 'fBC2_All2Room',
label = 'Cancel',
position = POS2_BUT7,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Put all cards from the Resolution Zone into your Waiting Room.',
}
pB2_DeclareOtherAttack = {
click_function = 'fBC2_AttackDeclarationStep',
label = 'More Attacks',
position = POS2_BUT4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Return to the Attack Declaration Step.',
}
pB2_ReversedToWR = {
click_function = 'fBC_ReversedToWR',
label = 'Send To WR',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Send all reversed characters on both sides of the stage to the Waiting Room.',
}
pB2_ClimaxToWR = {
click_function = 'fBC2_ClimaxToWR',
label = 'Climax to WR',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Put the Climax into the Waiting Room',
}
--Minimal Mode Buttons
pB2_MinimalFlip = {
click_function = 'fBC2_MinimalReveal',
label = 'Flip Top Card',
position = POS2_BUT5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Put the Trigger into the Resolution Zone',
}
pB2_MinimalStock = {
click_function = 'fBC2_Reveal2Stock',
label = 'To Stock',
position = POS2_BUT6,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = MAGENTA,
tooltip = 'Put the Trigger from the Resolution Zone into your Stock',
}
pB2_MinimalClock = {
click_function = 'fBC2_Reveal2Clock',
label = 'To Clock',
position = POS2_BUT7,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = GREEN,
tooltip = 'Move the bottom card of your Resolution Zone into your Clock.',
}
pB2_MinimalWR = {
click_function = 'fBC2_All2Room',
label = 'To WR',
position = POS2_BUT8,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Put all cards from the Resolution Zone into your Waiting Room.',
}
pB2_MinimalLook = {
click_function = 'fBC2_MinimalLook',
label = 'Look at Top',
position = POS2_DECKBUT2,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Move the top card of your Deck in the Scry Zone.',
}
pB2_MinimalLook2Top = {
click_function = 'fBC2_Look2Top',
label = 'To Top',
position = POS2_DECKBUT3,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = BLUE,
tooltip = 'Move a card from the Scry Zone to the top of your Deck.',
}
pB2_MinimalLook2DeckD = {
click_function = 'fBC2_Look2DeckD',
label = 'To Bottom',
position = POS2_DECKBUT4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = BLUE,
tooltip = 'Move a card from the Scry Zone to the bottom of your Deck.',
}
pB2_MinimalLook2Room = {
click_function = 'fBC2_All2Room',
label = 'To WR',
position = POS2_DECKBUT5,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Move all cards from the Resolution Zone and the Scry Zone into your Waiting Room.',
}
pB2_MinimalStandAll = {
click_function = 'fBC2_MinimalStandAll',
label = 'Stand All',
position = POS2_BUT1,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
tooltip = 'Stand all of your characters on the Stage.',
}
pB2_MinimalTopToStock = {
click_function = 'fBC2_BlindStock',
label = 'Top to Stock',
position = POS2_BUT2,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = MAGENTA,
tooltip = 'Put the top card of your deck into your stock, without seeing it.',
}
pB2_MinimalTopToClock = {
click_function = 'fBC2_TopToClock',
label = 'Top to Clock',
position = POS2_BUT3,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = GREEN,
tooltip = 'Move the top card of your deck into your Clock.',
}
pB2_MinimalTopToWR = {
click_function = 'fBC2_MillTop',
label = 'Top to WR',
position = POS2_BUT4,
rotation = pB1_ROTATION,
scale = pB_SCALE,
width = pB_WIDTH,
height = pB_HEIGHT,
font_size = pB_FONTSIZE,
color = WRRED,
tooltip = 'Put the top card of your deck into the Waiting Room.',
}