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Before I start, I noticed that one of the commits moved all the animation handling to hyprutils and that's why I'm creating the issue here, lmk if I should move it to Hyprland repo.
I sometimes use a bezier curve that goes > 1, such as bezier = overshoot, 0.25, 1.75, 0, 0.9.
I just updated and it seems to be broken.
By broken, I mean the animation goes up to the point where it would reach 1 and abruptly stops.
I am making a wild guess here, but it could be something to do with the fact you are clamping values between 0 and 1 in following places:
Before I start, I noticed that one of the commits moved all the animation handling to hyprutils and that's why I'm creating the issue here, lmk if I should move it to Hyprland repo.
I sometimes use a bezier curve that goes > 1, such as
bezier = overshoot, 0.25, 1.75, 0, 0.9
.I just updated and it seems to be broken.
By broken, I mean the animation goes up to the point where it would reach 1 and abruptly stops.
I am making a wild guess here, but it could be something to do with the fact you are clamping values between 0 and 1 in following places:
hyprutils/src/animation/AnimatedVariable.cpp
Line 73 in 3c895da
hyprutils/src/animation/AnimatedVariable.cpp
Line 94 in 3c895da
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