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GoldenEye runs well with LLE audio disabled (skipAudioTaskEmulation = true) but seems to crash after a minute or so with it enabled.
I've noticed that it seems very sensitive to timing issues. For instance, at some point the COUNT register was being incremented at 2x the expected rate (once per instruction rather than per 2 instructions) and the RSP seemed to get ahead of the CPU and overflow some internal buffers (wrapping around in dmem) and corrupt internal state. Since fixing that issue the RSP no longer seems to crash but the game appears to become deadlocked (nothing running on the RSP).
The text was updated successfully, but these errors were encountered:
GoldenEye runs well with LLE audio disabled (
skipAudioTaskEmulation = true
) but seems to crash after a minute or so with it enabled.I've noticed that it seems very sensitive to timing issues. For instance, at some point the COUNT register was being incremented at 2x the expected rate (once per instruction rather than per 2 instructions) and the RSP seemed to get ahead of the CPU and overflow some internal buffers (wrapping around in dmem) and corrupt internal state. Since fixing that issue the RSP no longer seems to crash but the game appears to become deadlocked (nothing running on the RSP).
The text was updated successfully, but these errors were encountered: