You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In both cases they don't seem to be setting Texture1 correctly. OOT loads both latin and romaji glyphs into Texture0 and Texture1 and so is rendering the romaji glyph.
MM doesn't seem to set Texture1 at all in this part of the display list and is showing a broken CI tile used earlier in the scene.
If this were G_CYC_1CYCLE then I think Texel1 would get mapped to the next texel of texture0 (see here). But they do seem to be selecting G_CYC_2CYCLE.
The text was updated successfully, but these errors were encountered:
Zelda OOT and MM both seem to run into a similar issue on the name select dialog.
Both seem to be using a G_CYC_2CYCLE combine mode which uses the primitive color (white) for rgb and select Texel1 for the alpha:
In both cases they don't seem to be setting Texture1 correctly. OOT loads both latin and romaji glyphs into Texture0 and Texture1 and so is rendering the romaji glyph.
MM doesn't seem to set Texture1 at all in this part of the display list and is showing a broken CI tile used earlier in the scene.
If this were G_CYC_1CYCLE then I think Texel1 would get mapped to the next texel of texture0 (see here). But they do seem to be selecting G_CYC_2CYCLE.
The text was updated successfully, but these errors were encountered: