You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
OK so, weird map idea: Randomized rooms
Not with things missing, but more like: 5 seperate bar layouts, each round a random one is used. Maints fluff rooms, random each round. The "lounge" beach, boxing ring, whatever? Random each time.
I don't mean random as in randomly generated, but random as in picks from a pool of already designed layouts.
It's done via entity markers, meaing once they are added to game and made: ANY MAP can do it, just by adding one entity marking the room as random.
so, have an empty 4x4 you dunno what to do with? fuck it, randomize spawn
pretty much the concept is when the station loads/initializes, it finds the marked entity, and grid merges any of the ones that fit the filter into that area as defined
also already tested and confirmed it works, so just need to figure out how to go about starting this idea lol
The text was updated successfully, but these errors were encountered:
Some ideas on rooms that can be randomized to test it out
-Theater Room
-Department Break Rooms
-Arrivals Lounge
-Conference Room
-Big maintenance rooms (maintenance bar, rage cage, etc)
copy and pasted from discord:
OK so, weird map idea: Randomized rooms
Not with things missing, but more like: 5 seperate bar layouts, each round a random one is used. Maints fluff rooms, random each round. The "lounge" beach, boxing ring, whatever? Random each time.
I don't mean random as in randomly generated, but random as in picks from a pool of already designed layouts.
It's done via entity markers, meaing once they are added to game and made: ANY MAP can do it, just by adding one entity marking the room as random.
so, have an empty 4x4 you dunno what to do with? fuck it, randomize spawn
pretty much the concept is when the station loads/initializes, it finds the marked entity, and grid merges any of the ones that fit the filter into that area as defined
also already tested and confirmed it works, so just need to figure out how to go about starting this idea lol
The text was updated successfully, but these errors were encountered: