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GobanPlayerDefaults.m
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/*$Id: GobanPlayerDefaults.m,v 1.1 2001/10/02 16:13:29 phink Exp $*/
// This is Goban, a Go program for Mac OS X. Contact [email protected],
// or see http://www.sente.ch/software/goban for more information.
//
// Copyright (c) 1997-2001, Sen:te (Sente SA). All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation - version 2.
//
// This program is distributed in the hope that it will be
// useful, but WITHOUT ANY WARRANTY; without even the implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the GNU General Public License in file COPYING
// for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111, USA.
#import "GobanPlayerDefaults.h"
#import "GobanPlayer.h"
#import "GobanHumanPlayer.h"
@implementation GobanPlayerDefaults
+ (id) sharedInstance
{
static id sharedInstance = nil;
if (sharedInstance == nil) {
sharedInstance = [[self alloc] init];
}
return sharedInstance;
}
- (NSUserDefaults *) defaults
{
return [NSUserDefaults standardUserDefaults];
}
- (void) cacheDefaultPlayers
{
NSEnumerator *playerEnumerator = [[[self defaults] arrayForKey:@"Players"] objectEnumerator];
id each;
defaultPlayers = [[NSMutableArray alloc] init];
while (each = [playerEnumerator nextObject]) {
Class playerClass = NSClassFromString ([each objectForKey:@"class"]);
id player = [playerClass player];
[player takeValuesFromDictionary:[each objectForKey:@"object"]];
[defaultPlayers addObject:player];
}
}
- (NSArray *) players
{
if (defaultPlayers == nil) {
[self cacheDefaultPlayers];
}
return defaultPlayers;
}
- (NSDictionary *) dictionaryFromPlayer:(GobanPlayer *) aPlayer
{
NSMutableDictionary *dictionary = [NSMutableDictionary dictionary];
NSEnumerator *keyEnumerator = [[aPlayer savedValueKeys] objectEnumerator];
id each;
while (each = [keyEnumerator nextObject]) {
if ([aPlayer valueForKey:each] != nil) {
[dictionary setObject:[aPlayer valueForKey:each] forKey:each];
}
}
return [NSDictionary dictionaryWithObjectsAndKeys:
NSStringFromClass([aPlayer class]), @"class",
dictionary, @"object",
nil];
}
- (void) saveDefaultPlayers
{
NSMutableArray *array = [NSMutableArray array];
NSEnumerator *playerEnumerator = [defaultPlayers objectEnumerator];
id each;
while (each = [playerEnumerator nextObject]) {
[array addObject:[self dictionaryFromPlayer:each]];
}
[[self defaults] setObject:array forKey:@"Players"];
[[NSNotificationCenter defaultCenter] postNotificationName:@"DefaultPlayersDidChangeNotification" object:self];
}
- (void) addPlayer:(GobanPlayer *) aPlayer
{
if (defaultPlayers == nil) {
[self cacheDefaultPlayers];
}
[defaultPlayers addObject:aPlayer];
[self saveDefaultPlayers];
}
- (void) removePlayer:(GobanPlayer *) aPlayer
{
if (defaultPlayers == nil) {
[self cacheDefaultPlayers];
}
[defaultPlayers removeObject:aPlayer];
[self saveDefaultPlayers];
}
- (int) defaultWhitePlayerIndex
{
return [[[self defaults] objectForKey:@"WhitePlayer"] intValue];
}
- (void) setDefaultWhitePlayerIndex:(int) aValue
{
[[self defaults] setObject:[[NSNumber numberWithInt:aValue] stringValue] forKey:@"WhitePlayer"];
}
- (int) defaultBlackPlayerIndex
{
return [[[self defaults] objectForKey:@"BlackPlayer"] intValue];
}
- (void) setDefaultBlackPlayerIndex:(int) aValue
{
[[self defaults] setObject:[[NSNumber numberWithInt:aValue] stringValue] forKey:@"BlackPlayer"];
}
- (GobanPlayer *) prototypeWhitePlayer
{
return [[self players] objectAtIndex:MIN([self defaultWhitePlayerIndex], [[self players] count] - 1)];
}
- (GobanPlayer *) prototypeBlackPlayer
{
return [[self players] objectAtIndex:MIN([self defaultBlackPlayerIndex], [[self players] count] - 1)];
}
- (GobanPlayer *) playerNamed:(NSString *) aName
{
NSEnumerator *playerEnumerator = [[self players] objectEnumerator];
id each;
while (each = [playerEnumerator nextObject]) {
if ([[each name] isEqualToString:aName]) {
return each;
}
}
return [GobanHumanPlayer playerWithName:aName];
}
@end