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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="hackstone"
run/main_scene="res://scenes/menu.tscn"
config/features=PackedStringArray("4.3", "Mobile")
run/max_fps=60
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
config/icon="res://icon.png"
[autoload]
CardIndex="*res://scripts/CardIndex.gd"
Scenes="*res://scripts/MainMenu.gd"
Audio="*res://scripts/Audio.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/initial_screen=1
window/stretch/mode="canvas_items"
[global_group]
avatar=""
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 0)