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Multiple quest paths via QuestModule #1194

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DubbleClick opened this issue Jul 29, 2024 · 2 comments
Open

Multiple quest paths via QuestModule #1194

DubbleClick opened this issue Jul 29, 2024 · 2 comments
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enhancement Improvement of an existing feature help wanted Request is possible, but not with the current API

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@DubbleClick
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Calculated things don't appear to get cleared correctly, probably in GameWorldRenderer renderables cache. It's still drawing EotN lines even though I left the area

image

Another problem: Not all quests are drawn immediately. Need to manually cycle through all quests and give each a little time to calculate. Then they stay active.

When loading:
image

After selecting The Last Hierophant and then switching back:

image

@DubbleClick
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Fixed most issues with it, except that not all quests immediately start drawing paths as the hooked UI messages aren't reliably called for mon-active quests.

@3vcloud
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3vcloud commented Feb 15, 2025

Disabled in debug because of the delay when calculating, 1cb1ff6

@3vcloud 3vcloud added enhancement Improvement of an existing feature and removed bug labels Feb 15, 2025
@3vcloud 3vcloud changed the title Quest path drawing is unreliable Multiple quest paths via QuestModule Feb 15, 2025
@3vcloud 3vcloud added the help wanted Request is possible, but not with the current API label Feb 26, 2025
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Labels
enhancement Improvement of an existing feature help wanted Request is possible, but not with the current API
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