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uint.go
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package typ
import (
"reflect"
"strconv"
)
// Convert interface value to any unsigned integer type.
// Returns error if type can't safely converted
func (t *Type) toUint(typeTo reflect.Kind) Uint64Accessor {
nv := &NullUint64{}
if !t.rv.IsValid() || !isUint(typeTo) {
nv.Error = ErrConvert
return nv
}
switch {
case t.IsString(true):
value, err := strconv.ParseUint(t.rv.String(), 0, bitSizeMap[typeTo])
nv.Error = err
v := value
nv.P = &v
return nv
case t.IsUint(true):
uintValue := t.rv.Uint()
v := uintValue
nv.P = &v
if !isSafeUint(uintValue, bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsInt(true):
intValue := t.rv.Int()
v := uint64(intValue)
nv.P = &v
if !isSafeIntToUint(intValue, bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsFloat(true):
floatValue := t.rv.Float()
v := uint64(floatValue)
nv.P = &v
if !isSafeFloatToUint(floatValue, bitSizeMap[t.Kind()], bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsComplex(true):
complexValue := t.rv.Complex()
v := uint64(real(complexValue))
nv.P = &v
if !isSafeComplexToUint(complexValue, bitSizeMap[t.Kind()], bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsBool(true):
var v uint64
if t.rv.Bool() {
v = 1
nv.P = &v
} else {
nv.P = &v
}
return nv
}
nv.Error = ErrConvert
return nv
}
// Uint convert interface value to uint.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Uint(defaultValue ...uint) UintAccessor {
nv := &NullUint{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toUint(reflect.Uint)
nv = &NullUint{UintCommon{Error: valueTo.Err()}}
if defaultUint(nv, defaultValue...) {
return nv
}
v := uint(valueTo.V())
nv.P = &v
return nv
}
// Uint8 convert interface value to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Uint8(defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toUint(reflect.Uint8)
nv = &NullUint8{Uint8Common{Error: valueTo.Err()}}
if defaultUint8(nv, defaultValue...) {
return nv
}
v := uint8(valueTo.V())
nv.P = &v
return nv
}
// Uint16 convert interface value to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Uint16(defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toUint(reflect.Uint16)
nv = &NullUint16{Uint16Common{Error: valueTo.Err()}}
if defaultUint16(nv, defaultValue...) {
return nv
}
v := uint16(valueTo.V())
nv.P = &v
return nv
}
// Uint32 convert interface value to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Uint32(defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toUint(reflect.Uint32)
nv = &NullUint32{Uint32Common{Error: valueTo.Err()}}
if defaultUint32(nv, defaultValue...) {
return nv
}
v := uint32(valueTo.V())
nv.P = &v
return nv
}
// Uint64 convert interface value to uint64.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Uint64(defaultValue ...uint64) Uint64Accessor {
nv := &NullUint64{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toUint(reflect.Uint64)
nv = &NullUint64{Uint64Common{Error: valueTo.Err()}}
if defaultUint64(nv, defaultValue...) {
return nv
}
v := uint64(valueTo.V())
nv.P = &v
return nv
}
// UintInt64 convert value from uint64 to int64.
// Returns value if type can safely converted, otherwise error & default value in result values
func UintInt64(from uint64, defaultValue ...int64) Int64Accessor {
nv := &NullInt64{}
if safe := isSafeUintToInt(from, 64); !safe {
nv.Error = ErrConvert
if defaultInt64(nv, defaultValue...) {
return nv
}
}
v := int64(from)
nv.P = &v
return nv
}
// UintInt32 convert value from uint64 to int32.
// Returns value if type can safely converted, otherwise error & default value in result values
func UintInt32(from uint64, defaultValue ...int32) Int32Accessor {
nv := &NullInt32{}
if safe := isSafeUintToInt(from, 32); !safe {
nv.Error = ErrConvert
if defaultInt32(nv, defaultValue...) {
return nv
}
}
v := int32(from)
nv.P = &v
return nv
}
// UintInt16 convert value from uint64 to int16.
// Returns value if type can safely converted, otherwise error & default value in result values
func UintInt16(from uint64, defaultValue ...int16) Int16Accessor {
nv := &NullInt16{}
if safe := isSafeUintToInt(from, 16); !safe {
nv.Error = ErrConvert
if defaultInt16(nv, defaultValue...) {
return nv
}
}
v := int16(from)
nv.P = &v
return nv
}
// UintInt8 convert value from uint64 to int8.
// Returns value if type can safely converted, otherwise error & default value in result values
func UintInt8(from uint64, defaultValue ...int8) Int8Accessor {
nv := &NullInt8{}
if safe := isSafeUintToInt(from, 8); !safe {
nv.Error = ErrConvert
if defaultInt8(nv, defaultValue...) {
return nv
}
}
v := int8(from)
nv.P = &v
return nv
}
// Uint32 convert value from uint64 to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func Uint32(from uint64, defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
if safe := isSafeUint(from, 32); !safe {
nv.Error = ErrConvert
if defaultUint32(nv, defaultValue...) {
return nv
}
}
v := uint32(from)
nv.P = &v
return nv
}
// Uint16 convert value from uint64 to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func Uint16(from uint64, defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
if safe := isSafeUint(from, 16); !safe {
nv.Error = ErrConvert
if defaultUint16(nv, defaultValue...) {
return nv
}
}
v := uint16(from)
nv.P = &v
return nv
}
// Uint8 convert value from uint64 to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func Uint8(from uint64, defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
if safe := isSafeUint(from, 8); !safe {
nv.Error = ErrConvert
if defaultUint8(nv, defaultValue...) {
return nv
}
}
v := uint8(from)
nv.P = &v
return nv
}
// Float32Uint convert value from float32 to uint.
// Returns value if type can safely converted, otherwise error & default value in result values
func Float32Uint(from float32, defaultValue ...uint) UintAccessor {
nv := &NullUint{}
if safe := isSafeFloatToUint(float64(from), 32, 64); !safe {
nv.Error = ErrConvert
if defaultUint(nv, defaultValue...) {
return nv
}
}
v := uint(from)
nv.P = &v
return nv
}
// Float32Uint64 convert value from float32 to uint64.
// Returns value if type can safely converted, otherwise error & default value in result values
func Float32Uint64(from float32, defaultValue ...uint64) Uint64Accessor {
nv := &NullUint64{}
if safe := isSafeFloatToUint(float64(from), 32, 64); !safe {
nv.Error = ErrConvert
if defaultUint64(nv, defaultValue...) {
return nv
}
}
v := uint64(from)
nv.P = &v
return nv
}
// Float32Uint32 convert value from float32 to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func Float32Uint32(from float32, defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
if safe := isSafeFloatToUint(float64(from), 32, 32); !safe {
nv.Error = ErrConvert
if defaultUint32(nv, defaultValue...) {
return nv
}
}
v := uint32(from)
nv.P = &v
return nv
}
// Float32Uint16 convert value from float32 to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func Float32Uint16(from float32, defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
if safe := isSafeFloatToUint(float64(from), 32, 16); !safe {
nv.Error = ErrConvert
if defaultUint16(nv, defaultValue...) {
return nv
}
}
v := uint16(from)
nv.P = &v
return nv
}
// Float32Uint8 convert value from float32 to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func Float32Uint8(from float32, defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
if safe := isSafeFloatToUint(float64(from), 32, 8); !safe {
nv.Error = ErrConvert
if defaultUint8(nv, defaultValue...) {
return nv
}
}
v := uint8(from)
nv.P = &v
return nv
}
// FloatUint convert value from float64 to uint.
// Returns value if type can safely converted, otherwise error & default value in result values
func FloatUint(from float64, defaultValue ...uint) UintAccessor {
nv := &NullUint{}
if safe := isSafeFloatToUint(float64(from), 64, 64); !safe {
nv.Error = ErrConvert
if defaultUint(nv, defaultValue...) {
return nv
}
}
v := uint(from)
nv.P = &v
return nv
}
// FloatUint64 convert value from float64 to uint64.
// Returns value if type can safely converted, otherwise error & default value in result values
func FloatUint64(from float64, defaultValue ...uint64) Uint64Accessor {
nv := &NullUint64{}
if safe := isSafeFloatToUint(float64(from), 64, 64); !safe {
nv.Error = ErrConvert
if defaultUint64(nv, defaultValue...) {
return nv
}
}
v := uint64(from)
nv.P = &v
return nv
}
// FloatUint32 convert value from float64 to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func FloatUint32(from float64, defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
if safe := isSafeFloatToUint(float64(from), 64, 32); !safe {
nv.Error = ErrConvert
if defaultUint32(nv, defaultValue...) {
return nv
}
}
v := uint32(from)
nv.P = &v
return nv
}
// FloatUint16 convert value from float64 to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func FloatUint16(from float64, defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
if safe := isSafeFloatToUint(float64(from), 64, 16); !safe {
nv.Error = ErrConvert
if defaultUint16(nv, defaultValue...) {
return nv
}
}
v := uint16(from)
nv.P = &v
return nv
}
// FloatUint8 convert value from float64 to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func FloatUint8(from float64, defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
if safe := isSafeFloatToUint(float64(from), 64, 8); !safe {
nv.Error = ErrConvert
if defaultUint8(nv, defaultValue...) {
return nv
}
}
v := uint8(from)
nv.P = &v
return nv
}
// Complex64Uint convert value from complex64 to uint.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Uint(from complex64, defaultValue ...uint) UintAccessor {
nv := &NullUint{}
fr := float32(real(from))
vi := float32(imag(from))
cv := Float32Uint(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// Complex64Uint64 convert value from complex64 to uint64.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Uint64(from complex64, defaultValue ...uint64) Uint64Accessor {
nv := &NullUint64{}
fr := float32(real(from))
vi := float32(imag(from))
cv := Float32Uint64(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint64(nv, defaultValue...) {
v := defaultValue[0]
nv.P = &v
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// Complex64Uint32 convert value from complex64 to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Uint32(from complex64, defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
fr := float32(real(from))
vi := float32(imag(from))
cv := Float32Uint32(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint32(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// Complex64Uint16 convert value from complex64 to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Uint16(from complex64, defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
fr := float32(real(from))
vi := float32(imag(from))
cv := Float32Uint16(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint16(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// Complex64Uint8 convert value from complex64 to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Uint8(from complex64, defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
fr := float32(real(from))
vi := float32(imag(from))
cv := Float32Uint8(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint8(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// ComplexUint convert value from complex128 to uint.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexUint(from complex128, defaultValue ...uint) UintAccessor {
nv := &NullUint{}
fr, vi := float64(real(from)), float64(imag(from))
cv := FloatUint(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// ComplexUint64 convert value from complex128 to uint64.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexUint64(from complex128, defaultValue ...uint64) Uint64Accessor {
nv := &NullUint64{}
fr, vi := float64(real(from)), float64(imag(from))
cv := FloatUint64(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint64(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// ComplexUint32 convert value from complex128 to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexUint32(from complex128, defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
fr, vi := float64(real(from)), float64(imag(from))
cv := FloatUint32(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint32(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// ComplexUint16 convert value from complex128 to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexUint16(from complex128, defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
fr, vi := float64(real(from)), float64(imag(from))
cv := FloatUint16(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint16(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// ComplexUint8 convert value from complex128 to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexUint8(from complex128, defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
fr, vi := float64(real(from)), float64(imag(from))
cv := FloatUint8(fr, defaultValue...)
nv.Error = cv.Err()
if vi != 0 {
}
if defaultUint8(nv, defaultValue...) {
return nv
}
v := cv.V()
nv.P = &v
return nv
}
// StringUint convert value from string to uint.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringUint(from string, defaultValue ...uint) UintAccessor {
nv := &NullUint{}
pv, err := strconv.ParseUint(from, 0, 64)
nv.Error = err
if defaultUint(nv, defaultValue...) {
return nv
}
v := uint(pv)
nv.P = &v
return nv
}
// StringUint64 convert value from string to uint64.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringUint64(from string, defaultValue ...uint64) Uint64Accessor {
nv := &NullUint64{}
pv, err := strconv.ParseUint(from, 0, 64)
nv.Error = err
if defaultUint64(nv, defaultValue...) {
v := defaultValue[0]
nv.P = &v
return nv
}
v := uint64(pv)
nv.P = &v
return nv
}
// StringUint32 convert value from string to uint32.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringUint32(from string, defaultValue ...uint32) Uint32Accessor {
nv := &NullUint32{}
pv, err := strconv.ParseUint(from, 0, 32)
nv.Error = err
if defaultUint32(nv, defaultValue...) {
return nv
}
v := uint32(pv)
nv.P = &v
return nv
}
// StringUint16 convert value from string to uint16.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringUint16(from string, defaultValue ...uint16) Uint16Accessor {
nv := &NullUint16{}
pv, err := strconv.ParseUint(from, 0, 16)
nv.Error = err
if defaultUint16(nv, defaultValue...) {
return nv
}
v := uint16(pv)
nv.P = &v
return nv
}
// StringUint8 convert value from string to uint8.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringUint8(from string, defaultValue ...uint8) Uint8Accessor {
nv := &NullUint8{}
pv, err := strconv.ParseUint(from, 0, 8)
nv.Error = err
if defaultUint8(nv, defaultValue...) {
return nv
}
v := uint8(pv)
nv.P = &v
return nv
}
func defaultUint8(nv *NullUint8, defaultValue ...uint8) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}
func defaultUint16(nv *NullUint16, defaultValue ...uint16) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}
func defaultUint32(nv *NullUint32, defaultValue ...uint32) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}
func defaultUint64(nv *NullUint64, defaultValue ...uint64) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}
func defaultUint(nv *NullUint, defaultValue ...uint) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}