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floats.go
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package typ
import (
"reflect"
"strconv"
)
// Float32 convert interface value to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Float32(defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toFloat(reflect.Float32)
nv = &NullFloat32{Float32Common{Error: valueTo.Err()}}
if defaultFloat32(nv, defaultValue...) {
return nv
}
v := float32(valueTo.V())
nv.P = &v
return nv
}
// Float convert interface value to float64.
// Returns value if type can safely converted, otherwise error & default value in result values
func (t *Type) Float(defaultValue ...float64) FloatAccessor {
nv := &NullFloat{}
if nv.Error = t.err; t.err != nil {
return nv
}
valueTo := t.toFloat(reflect.Float64)
nv = &NullFloat{FloatCommon{Error: valueTo.Err()}}
if defaultFloat(nv, defaultValue...) {
return nv
}
v := valueTo.V()
nv.P = &v
return nv
}
// Convert interface value to any float type.
// Returns error if type can't safely converted
func (t *Type) toFloat(typeTo reflect.Kind) FloatAccessor {
nv := &NullFloat{}
if !t.rv.IsValid() || !isFloat(typeTo) {
nv.Error = ErrConvert
return nv
}
switch {
case t.IsString(true):
value, err := strconv.ParseFloat(t.rv.String(), bitSizeMap[typeTo])
nv.P = &value
nv.Error = err
return nv
case t.IsFloat(true):
floatValue := t.rv.Float()
nv.P = &floatValue
if !isSafeFloat(floatValue, bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsInt(true):
intValue := t.rv.Int()
v := float64(intValue)
nv.P = &v
if !isSafeIntToFloat(intValue, bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsUint(true):
uintValue := t.rv.Uint()
v := float64(uintValue)
nv.P = &v
if !isSafeUintToFloat(uintValue, bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsComplex(true):
complexValue := t.rv.Complex()
v := float64(real(complexValue))
nv.P = &v
if !isSafeComplexToFloat(complexValue, bitSizeMap[typeTo]) {
nv.Error = ErrConvert
}
return nv
case t.IsBool(true):
var v float64
if t.rv.Bool() {
v = 1
nv.P = &v
} else {
nv.P = &v
}
return nv
}
nv.Error = ErrConvert
return nv
}
// IntFloat32 convert value from int to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func IntFloat32(from int64, defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
if safe := isSafeIntToFloat(from, 32); !safe {
nv.Error = ErrConvert
if defaultFloat32(nv, defaultValue...) {
return nv
}
}
v := float32(from)
nv.P = &v
return nv
}
// IntFloat convert value from int to float64.
// Returns value if type can safely converted, otherwise error & default value in result values
func IntFloat(from int64, defaultValue ...float64) FloatAccessor {
nv := &NullFloat{}
if safe := isSafeIntToFloat(from, 64); !safe {
nv.Error = ErrConvert
if defaultFloat(nv, defaultValue...) {
return nv
}
}
v := float64(from)
nv.P = &v
return nv
}
// UintFloat32 convert value from uint to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func UintFloat32(from uint64, defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
if safe := isSafeUintToFloat(from, 32); !safe {
nv.Error = ErrConvert
if defaultFloat32(nv, defaultValue...) {
return nv
}
}
v := float32(from)
nv.P = &v
return nv
}
// UintFloat convert value from uint to float64.
// Returns value if type can safely converted, otherwise error & default value in result values
func UintFloat(from uint64, defaultValue ...float64) FloatAccessor {
nv := &NullFloat{}
if safe := isSafeUintToFloat(from, 64); !safe {
nv.Error = ErrConvert
if defaultFloat(nv, defaultValue...) {
return nv
}
}
v := float64(from)
nv.P = &v
return nv
}
// Float32 convert value from float64 to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func Float32(from float64, defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
if safe := isSafeFloat(from, 32); !safe {
nv.Error = ErrConvert
if defaultFloat32(nv, defaultValue...) {
return nv
}
}
v := float32(from)
nv.P = &v
return nv
}
// Complex64Float32 convert value from complex64 to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Float32(from complex64, defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
if safe := isSafeComplexToFloat(complex128(from), 32); !safe {
nv.Error = ErrConvert
if defaultFloat32(nv, defaultValue...) {
return nv
}
}
v := float32(real(from))
nv.P = &v
return nv
}
// Complex64Float64 convert value from complex64 to float64.
// Returns value if type can safely converted, otherwise error & default value in result values
func Complex64Float64(from complex64, defaultValue ...float64) FloatAccessor {
nv := &NullFloat{}
if safe := isSafeComplexToFloat(complex128(from), 64); !safe {
nv.Error = ErrConvert
if defaultFloat(nv, defaultValue...) {
return nv
}
}
v := float64(real(from))
nv.P = &v
return nv
}
// ComplexFloat32 convert value from complex128 to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexFloat32(from complex128, defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
if safe := isSafeComplexToFloat(from, 32); !safe {
nv.Error = ErrConvert
if defaultFloat32(nv, defaultValue...) {
return nv
}
}
v := float32(real(from))
nv.P = &v
return nv
}
// ComplexFloat64 convert value from complex128 to float64.
// Returns value if type can safely converted, otherwise error & default value in result values
func ComplexFloat64(from complex128, defaultValue ...float64) FloatAccessor {
nv := &NullFloat{}
if safe := isSafeComplexToFloat(from, 64); !safe {
nv.Error = ErrConvert
if defaultFloat(nv, defaultValue...) {
return nv
}
}
v := real(from)
nv.P = &v
return nv
}
// StringFloat32 convert value from string to float32.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringFloat32(from string, defaultValue ...float32) Float32Accessor {
nv := &NullFloat32{}
pv, err := strconv.ParseFloat(from, 32)
nv.Error = err
if defaultFloat32(nv, defaultValue...) {
return nv
}
v := float32(pv)
nv.P = &v
return nv
}
// StringFloat convert value from string to float64.
// Returns value if type can safely converted, otherwise error & default value in result values
func StringFloat(from string, defaultValue ...float64) FloatAccessor {
nv := &NullFloat{}
pv, err := strconv.ParseFloat(from, 64)
nv.Error = err
if defaultFloat(nv, defaultValue...) {
return nv
}
v := pv
nv.P = &v
return nv
}
func defaultFloat32(nv *NullFloat32, defaultValue ...float32) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}
func defaultFloat(nv *NullFloat, defaultValue ...float64) bool {
if len(defaultValue) > 1 {
nv.Error = ErrDefaultValue
return true
}
if !nv.Valid() && len(defaultValue) > 0 {
v := defaultValue[0]
nv.P = &v
return true
}
return false
}