Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mod Engine 2 #62

Open
GosuDRM opened this issue Mar 2, 2024 · 3 comments
Open

Mod Engine 2 #62

GosuDRM opened this issue Mar 2, 2024 · 3 comments

Comments

@GosuDRM
Copy link

GosuDRM commented Mar 2, 2024

How to run it with Mod Engine 2?

@anthonybaldwin
Copy link

anthonybaldwin commented Jun 25, 2024

This works for me on Steam Deck.

In my case, I used this: Cloudef/ModEngine2/releases/tag/2.1.0.0-proton-v1

Launch command: python er-patcher -r 30 -uvca -- env WINEDLLOVERRIDES="dinput8.dll=n,b" %command%

Note: This [lazy] hack is needed to keep things tidy: 38398ae.
I'll test further and submit a more common sense fix or proper issue eventually, but for now I'm playing ER. :)
Fix merged here: #78

@Hordini
Copy link

Hordini commented Oct 6, 2024

I'm also trying to figure this out using Windows. I tried using the Elden Mod Loader Compat build of ME2 posted above, however that method seems to be incompatible with SeamlessCoop as far as I could tell. So unless there's a solution to that problem, I'd like to use this alongside the standalone version of Mod Engine 2 but have yet to figure it out myself.

If anyone else has had better luck, or knows how I may go about it, any insight would be much appreciated.

@MrButternuss
Copy link

MrButternuss commented Jan 8, 2025

This worked on my end:

Make a backup of your original EldenRing.Exe

  1. Set up the Er-Patcher like normal, without mods.
  2. Open the Python script with any Text Editor and delete the very last line that says "cleanup(game_dir_patched)"
  3. Start EldenRing once, with all your desired Python launch augments. Then close it again.
  4. You now have a folder named "er-patcher-tmp" in your Elden Ring game Folder.
  5. Take the EldenRing.exe from inside that folder and put it into your original Elden ring game folder.
  6. Now just start your Modded EldenRing like you would normally.

Done.

Note that these changes are permanent and will apply to every mod and the base game until you restore the original EldenRing.exe. Also make sure that if you have added "launchmod_eldenRing.bat" to your steam libary, do not run it with extra python launch commands or it will crash.

Do not play online with this enabled.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants