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ForzaTelemetryReader.cs
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using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using ForzaTelemetryReader.Structs;
namespace MicrosoftGames.Forza
{
public class TelemetryReader
{
public TelemetryReader(int port)
{
_port = port;
}
private readonly int _port;
private Thread _listenerThread;
private bool _stopThread;
public TelemetryData TelemetryData { get; private set; } = new();
public void StartListener()
{
if (_listenerThread != null && _listenerThread.IsAlive)
{
Console.WriteLine("Error: Listener already started!");
return;
}
var progress = new Progress<TelemetryData>();
progress.ProgressChanged += (_, telemetryPacket) =>
{
TelemetryData = telemetryPacket;
};
_listenerThread = new Thread(() => ListenForData(progress)) { IsBackground = true };
_stopThread = false;
_listenerThread.Start();
}
public void StopListener()
{
_stopThread = true;
}
private void ListenForData(IProgress<TelemetryData> progress)
{
var udpClient = new UdpClient(_port);
var remoteIpEndPoint = new IPEndPoint(IPAddress.Any, _port);
while(!_stopThread)
{
try
{
var rawTelemetryData = udpClient.Receive(ref remoteIpEndPoint);
progress.Report(new TelemetryData(rawTelemetryData));
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
udpClient.Close();
}
}
}