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Export a sequence #2
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One issue with an external image is how to define an open stroke. @dvoromar I could not find anything obvious about how open strokes are defined for example when saving/loading projects? |
I think have found the workflow. Looks like the open strokes are closed with lines that get exported with |
After a user completes an open stroke, the start and end position is connected with a line having a specific grayscale intensity: NEUMANN_OUTLINE_PIXEL_COLOR = 64 (defined in commonStructs.h). |
Another sequence export that's been mentioned here; https://forums.cgsociety.org/t/monster-mash-a-tool-for-casual-3d-modeling-and-animation/2061144/11, is about exporting an animation made in MM. |
Export of animation from MM has been implemented in the PR #6. |
Goal
To input a sequence of shapes and export a sequence of meshes.
Motivation
Taking 2d animation from a different sources and get out meshes that look plausible would be very interesting!
Implementation
Ideally this should work on the command line, so Monster Mash can be a background tool in a pipeline.
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