Implementing inverse kinematics on joints or integrating ros to use moveit in godot #5980
NirobNabil
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I was thinking of implementing inverse kinematics stuff for godot. Like what the MoveIt package for ROS does.
Or it'd be cool if i could directly connect ros with godot and then just use moveit for kinematics or literally any ros package. Besides, personally when i was working with ros + gazebo, gazebo seemed like a really painful and very old software. I was thinking if we could do ros visualization, simulation(not requiring very accurate physics) and project demo on godot.
it would be much easier to setup for the user given the comparatively intuitive interface of godot.
Is this something that the community will be benefitted by? Or whats your overall opinion on it?
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