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Did you try 'Save on focus loss' setting as a workaround? |
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Godot does not seem to save edited files in a project automatically by default. If you force quit the application, there is no prompt to attempt recovering lost data either, at least on the 3.5.1 version.
This means that if the software crashes during the development of a project, any unsaved progress is lost. It is quite common in software nowadays to provide some mechanism to attempt recovering lost data, so having such a feature or defaulting to an autosave mechanism would make sense.
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