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Godot is an exceptional engine with a varieties of options. I find it strange how there's still no option to map navigation controls.
Because of the constant program switching, I always end up mixing controls together. Godot is now compatible with Android this would give people more accessibility with their controls.
So my proposal is being able to Map the controls of navigation to any key you desire, like Blender.
Here's an example to get my point clear.
PS. The UI can stay the same.
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Godot is an exceptional engine with a varieties of options. I find it strange how there's still no option to map navigation controls.
Because of the constant program switching, I always end up mixing controls together. Godot is now compatible with Android this would give people more accessibility with their controls.
So my proposal is being able to Map the controls of navigation to any key you desire, like Blender.
![image](https://user-images.githubusercontent.com/73260374/185809347-db661c7f-8e31-4490-8ec1-2488f61f806c.png)
Here's an example to get my point clear.
PS. The UI can stay the same.
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