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This is already the default, new scripts default to the file casing setting, which defaults to Which was implemented in: |
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DOCS https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html :
"Windows and recent macOS versions use case-insensitive filesystems by default, whereas Linux distributions use a case-sensitive filesystem by default. This can cause issues after exporting a project, since Godot's PCK virtual filesystem is case-sensitive. To avoid this, it's recommended to stick to snake_case naming for all files in the project (and lowercase characters in general)."
When adding a script to a node the popup autofills Path with the node name, which usually contains uppercase letters, which goes against the docs.
To be consistent either Path field which generates the file name should be snake cased automagically or all lowercased, right?
Thoughts?
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