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UV texcoords are exported wrong in Blender 2.82 #121

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unelsson opened this issue Jun 11, 2020 · 3 comments
Closed

UV texcoords are exported wrong in Blender 2.82 #121

unelsson opened this issue Jun 11, 2020 · 3 comments

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@unelsson
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UV textures are not exported correct in Blender 2.82.

Changing this line to float_values += " {} {}".format(v.uv[uvi].x, 1 - v.uv[uvi].y) seems to fix the problem.

float_values += " {} {}".format(v.uv[uvi].x, v.uv[uvi].y)

Note: To get this running with 2.82 I have added this change while testing this artellblender#3

@Calinou Calinou added the bug label Jun 11, 2020
@unelsson
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I've had successful exports with this change earlier, but testing with Blender 2.83 and 2.9 the change suggested above seems to fail. Needs some more investigation.

@Calinou
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Calinou commented Mar 17, 2022

@unelsson This may have been fixed by #131, can you test?

@Calinou
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Calinou commented May 2, 2022

Closing due to lack of response. Please comment if you can still reproduce this bug.

PS: If no minimal reproduction project was included in the original bug report, please upload one as well to ease troubleshooting.

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