-
Notifications
You must be signed in to change notification settings - Fork 28
/
Copy pathsharp-bilinear.glsl
109 lines (103 loc) · 2.53 KB
/
sharp-bilinear.glsl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
// GLSL shader autogenerated by cg2glsl.py.
#if defined(VERTEX)
#if __VERSION__ >= 130
#define COMPAT_VARYING out
#define COMPAT_ATTRIBUTE in
#define COMPAT_TEXTURE texture
#else
#define COMPAT_VARYING varying
#define COMPAT_ATTRIBUTE attribute
#define COMPAT_TEXTURE texture2D
#endif
#ifdef GL_ES
#define COMPAT_PRECISION mediump
#else
#define COMPAT_PRECISION
#endif
struct input_dummy {
vec2 _video_size;
vec2 _texture_size;
vec2 _output_dummy_size;
};
vec4 _oPosition1;
vec4 _r0005;
COMPAT_ATTRIBUTE vec4 VertexCoord;
COMPAT_ATTRIBUTE vec4 TexCoord;
COMPAT_VARYING vec4 TEX0;
uniform mat4 MVPMatrix;
uniform int FrameDirection;
uniform int FrameCount;
uniform COMPAT_PRECISION vec2 OutputSize;
uniform COMPAT_PRECISION vec2 TextureSize;
uniform COMPAT_PRECISION vec2 InputSize;
void main()
{
vec2 _otexCoord;
_r0005 = VertexCoord.x*MVPMatrix[0];
_r0005 = _r0005 + VertexCoord.y*MVPMatrix[1];
_r0005 = _r0005 + VertexCoord.z*MVPMatrix[2];
_r0005 = _r0005 + VertexCoord.w*MVPMatrix[3];
_oPosition1 = _r0005;
_otexCoord = TexCoord.xy;
gl_Position = _r0005;
TEX0.xy = TexCoord.xy;
}
#elif defined(FRAGMENT)
#if __VERSION__ >= 130
#define COMPAT_VARYING in
#define COMPAT_TEXTURE texture
out vec4 FragColor;
#else
#define COMPAT_VARYING varying
#define FragColor gl_FragColor
#define COMPAT_TEXTURE texture2D
#endif
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#define COMPAT_PRECISION mediump
#else
#define COMPAT_PRECISION
#endif
struct input_dummy {
vec2 _video_size;
vec2 _texture_size;
vec2 _output_dummy_size;
};
vec4 _ret_0;
vec2 _TMP1;
uniform sampler2D Texture;
input_dummy _IN1;
vec2 _TMP6;
vec2 _TMP10;
vec2 _c0017;
COMPAT_VARYING vec4 TEX0;
uniform int FrameDirection;
uniform int FrameCount;
uniform COMPAT_PRECISION vec2 OutputSize;
uniform COMPAT_PRECISION vec2 TextureSize;
uniform COMPAT_PRECISION vec2 InputSize;
void main()
{
vec2 _texel;
vec2 _texel_floored;
vec2 _center_dist;
vec2 _f;
vec2 _mod_texel;
_texel = TEX0.xy*TextureSize;
_texel_floored = floor(_texel);
_TMP6 = fract(_texel);
_center_dist = _TMP6 - 5.00000000E-01;
_TMP1 = min(vec2( 3.75000000E-01, 3.75000000E-01), _center_dist);
_TMP10 = max(vec2( -3.75000000E-01, -3.75000000E-01), _TMP1);
_f = (_center_dist - _TMP10)*4.00000000E+00 + 5.00000000E-01;
_mod_texel = _texel_floored + _f;
_c0017 = _mod_texel/TextureSize;
_ret_0 = COMPAT_TEXTURE(Texture, _c0017);
FragColor = _ret_0;
return;
}
#endif