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Photoshop Integration #516
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Workfiles prototype
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Menu Items
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Looks like a good start indeed !! |
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Unfortunately |
One issue with using metadata on a layer, is that the user cannot actually interact with the data. For example in Maya data is imprinted on the container, which allows users to manually change this data after creation. It might be useful with a tools that reads/writes this imprinted data, so DCCs like Photoshop can have same interaction as Maya. |
When getting deeper into the integration it got apparent that passing objects around to different functions ( |
This involved other required methods; Since I'm not storing the metadata on each layer instance, I've resorted to using each layers {
"189": {
"id": "pyblish.avalon.instance",
"family": "image",
"asset": "Bruce",
"subset": "imageDefault",
"active": true
}
} The nice thing about this approach is that |
Documenting this to be fixed later. When opening the Creator tool for the second time after creating an instance, this message appears:
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Issue
This is about a Photoshop (PS) Integration for Avalon.
Implementation
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