Better errors make your life simpler.
Errno simplifies how errors are handled on reliable systems by providing a clear interface to define known code, messages and statuses.
class Errno<S extends number = number>(code: string, message: string, status: S, context: unknown[] = [], source?: Error);
Just create an instance
import Errno from 'errno';
const e = new Errno('NOT_FOUND', 'That thing was not found', [
{
thingId: 'inexistent',
},
]);
This will allow you to use errno in a json stringification straight forward.
const res = JSON.stringify(e);
Having the result be
{
"code": "NOT_FOUND",
"message": "That thing was not found",
"context": [
{
"thingId": "inexistent"
}
]
}
source
is meant to extend the context of the error, it can be used to have more data for logging
it is not included in the JSON version of an Errno.
const e = new Errno(
'NOT_FOUND',
'That thing was not found',
[
{
thingId: 'inexistent',
},
],
new Error('simulates a thrown error')
);
This is equivalent to use transalateToErrno
.
After running the previous code, you can do:
JSON.stringify(e);
The result json
{
"code": "UNHANDLED_ERROR",
"message": "something went wrong",
"context": [
{
"thingId": "inexistent"
}
]
}
A better way of using Errno is by creating a set of known
errors.
const NOT_FOUND = (context?: unknown[]) => new Errno('NOT_FOUND', 'Not found', context);
const e = NOT_FOUND({
thingId: 'inexistent',
});
JSON.stringify(e);
Having the same result as the prev example but with a bit less code
{
"code": "NOT_FOUND",
"message": "Not found",
"context": [
{
"thingId": "inexistent"
}
]
}
Note: There's no way for us to know your errors in advance, so the best thing to do is for you to write your own set of known errors
You can take a plain Error and translate it to be an Errno using translateToErrno
import { translateToErrno } from 'errno';
const e = translateToErrno(new Error('something went wrong'), 'UNHANDLED_ERROR');
JSON.stringify(e);
Having the json be
{
"code": "UNHANDLED_ERROR",
"message": "something went wrong",
"context": []
}
By doing a simple console.log()
you'll get something like this on the console
Errno [Error]: something went wrong
at REPL23:1:5
at Script.runInThisContext (node:vm:123:12)
at REPLServer.defaultEval (node:repl:569:29)
at bound (node:domain:433:15)
at REPLServer.runBound [as eval] (node:domain:444:12)
at REPLServer.onLine (node:repl:899:10)
at REPLServer.emit (node:events:529:35)
at REPLServer.emit (node:domain:489:12)
at [_onLine] [as _onLine] (node:internal/readline/interface:423:12)
at [_line] [as _line] (node:internal/readline/interface:894:18) {
code: 'UNHANDLED_ERROR',
context: [ ],
[Symbol(isErrno)]: true
}
Remember Errno is an Error subclass which is why if a new instance of Errno
is created it will have a e.stack
property.
Another fun thing you could do is to implement your own class using the ErrnoI interface, but that's a rabbit hole on its own... so I'll leave it to you.
A very good approach for creating reliable systems is to use some kind of interface for responses between two system parts, neverthrow provides a simple structure for that, in combination with Errno it can have an even more robust interface for error handling and definition.
Open source licensed as MIT.
German Meza (germanamz.com / @germanamz)