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Fix game crashing when player dies. Instead, game restarts. #101
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Thanks for the help, the code needs changes though. You can find our contributors' guide here if you need a hand with the git workflow: https://www.gdquest.com/open-source/guidelines/contributing-to-gdquest-projects/ (NB: still a work in progress)
@@ -45,6 +45,8 @@ func fall(gap_size): | |||
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func _on_Die_finished(string): | |||
set_dead(true) | |||
get_tree().change_scene("res://Demo.tscn") |
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This shouldn't be in the player script. Rather in a file like Game.gd or something similar.
@@ -37,7 +37,8 @@ func _unhandled_input(event): | |||
_change_state('attack') | |||
get_tree().set_input_as_handled() | |||
return | |||
current_state.handle_input(event) | |||
if current_state: |
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This shouldn't be part of the same commit as it's unrelated. Also, I have to check the code but I feel it's not the right fix to keep the code maintainable. There shouldn't be cases where the input gets forwarded to a nonexistent state.
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It's because the player performed queue_free
so the old reference does not exist anymore.
Additionally _unhandled_input is an internal engine method so it can't be avoided without other changes. I would suggest not doing queue_free
on the player and instead just setting to a Dead state.
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I have to get back into the code, the state machine should belong to the player and be freed with it. And yeah it probably shouldn't call queue_free upon dying then.
Fixes #93
Let me know if you'd like this handled in a different way.
I did the simplest way possible, but I could also add a "Game Over" screen if you could specify exactly how it should look like.